Player Matchup

Nike
Nike
Cwsnake
Nike
Level 89
God Stats
5W - 2L
1,773 SR
Queue Stats
41W - 41L
1,480 Elo+
Solo
Heimdallr
Heimdallr
KriZZby
Heimdallr
Level 58
God Stats
21W - 12L
1,716 SR
Queue Stats
62W - 46L
1,438 Elo+
Party 1
Janus
Janus
ToHanZoS2410
Janus
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,808 Elo+
Solo
Fafnir
Fafnir
lukasbroant
Fafnir
Level 60
God Stats
32W - 26L
1,504 SR
Queue Stats
58W - 45L
1,440 Elo+
Party 1
Ne Zha
Ne Zha
rizgar
Ne Zha
Level 130
God Stats
30W - 31L
1,506 SR
Queue Stats
520W - 490L
1,460 Elo+
Solo
Team Averages
Level 76
1,600 SR
1,525 Elo+

VS

Team Averages
Level 94
1,505 SR
1,496 Elo+
Bellona
Bellona
ItoLeMaitre
Bellona
Level 34
God Stats
3W - 1L
1,500 SR
Queue Stats
232W - 218L
1,264 Elo+
Solo
Kukulkan
Kukulkan
L3vvv
Kukulkan
Level 147
God Stats
58W - 35L
1,618 SR
Queue Stats
259W - 230L
1,536 Elo+
Solo
Khepri
Khepri
Mapcaida
Khepri
Level 155
God Stats
1W - 1L
1,468 SR
Queue Stats
4W - 2L
1,761 Elo+
Solo
Apollo
Apollo
franmore2002
Apollo
Level 38
God Stats
2W - 5L
1,500 SR
Queue Stats
62W - 87L
1,354 Elo+
Solo
Kali
Kali
Альхирон
Kali
Level 98
God Stats
1W - 5L
1,438 SR
Queue Stats
28W - 16L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Cwsnake
Nike
17
2 / 0 / 1
11,145
619
4,572
9,265
8,582
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
KriZZby
Heimdallr
14
7 / 1 / 5
9,770
543
14,238
10,364
4,416
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 1 / 6
10,501
583
11,878
9,481
3,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
14
1 / 1 / 11
10,047
558
5,357
13,245
13,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ne Zha
rizgar
Ne Zha
19
7 / 1 / 5
12,232
680
11,136
15,077
7,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ItoLeMaitre
Bellona
12
0 / 4 / 0
7,040
391
2,687
12,836
9,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
L3vvv
Kukulkan
3
0 / 1 / 0
5,670
315
134
1,559
493
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
Mapcaida
Khepri
11
0 / 1 / 2
6,453
359
2,953
17,042
15,414
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
8
0 / 10 / 0
6,318
351
3,108
15,328
5,515
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 5 / 1
8,293
461
7,812
17,485
8,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
21
Kills
2
4
Deaths
21
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nike
Cwsnake
Nike
2
0
1
2.5
L
Bellona
ItoLeMaitre
Bellona
0
4
0
0
W
Heimdallr
KriZZby
Heimdallr
7
1
5
9.5
L
Kukulkan
L3vvv
Kukulkan
0
1
0
0
L
Khepri
Mapcaida
Khepri
0
1
2
1
W
4
1
6
7
L
Apollo
0
10
0
0
W
Fafnir
1
1
11
6.5
W
Ne Zha
rizgar
Ne Zha
7
1
5
9.5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,181
Damage
16,694
57,432
Taken
64,250
36,793
Mitigated
39,380
12,665
Healing
9,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
Cwsnake
Nike
4,572
548
0
1,942
9,265
8,582
1,447
167
8,836
0
88,484
L
Bellona
ItoLeMaitre
Bellona
2,687
775
0
3,737
12,836
9,343
0
1,061
11,775
0
43,807
W
Heimdallr
KriZZby
Heimdallr
14,238
6,778
0
2,218
10,364
4,416
4,764
1,281
9,083
0
59,628
L
Kukulkan
L3vvv
Kukulkan
134
0
0
250
1,559
493
0
318
1,241
4,855
0
L
Khepri
Mapcaida
Khepri
2,953
83
194
503
17,042
15,414
0
6,255
10,787
25,135
0
W
11,878
1,168
0
500
9,481
3,351
3,049
683
8,751
76,116
0
L
Apollo
3,108
1,957
0
1,166
15,328
5,515
0
5,131
10,197
0
22,258
W
Fafnir
5,357
1,419
0
5,655
13,245
13,152
2,774
635
12,516
25,340
0
W
Ne Zha
rizgar
Ne Zha
11,136
4,202
0
2,350
15,077
7,292
4,752
321
14,717
0
118,624
L
7,812
2,808
0
3,164
17,485
8,615
0
4,470
13,015
0
53,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,695
Gold Earned
33,774
536
Minions Killed
226
0
Camps Cleared
0
1,767,385
Distance Traveled
1,326,307
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,145
619
138
8
0
285,817
2
L
Bellona
7,040
391
73
4
0
311,573
0
W
Heimdallr
9,770
543
83
5
0
347,284
0
L
Kukulkan
5,670
315
8
0
0
40,265
0
L
Khepri
6,453
359
31
2
0
319,484
0
W
Janus
10,501
583
115
6
0
402,967
0
L
Apollo
6,318
351
37
2
0
274,935
0
W
Fafnir
10,047
558
19
1
0
333,047
0
W
Ne Zha
12,232
680
181
10
0
398,270
0
L
Kali
8,293
461
77
4
0
380,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role