Player Matchup

Fenrir
Fenrir
DJAcdgg
Fenrir
Level 148
God Stats
4W - 2L
1,504 SR
Queue Stats
97W - 60L
1,666 Elo+
Party 1
Anubis
Anubis
DJAcryliks
Anubis
Level 147
God Stats
13W - 3L
1,730 SR
Queue Stats
126W - 88L
1,634 Elo+
Party 1
Ymir
Ymir
XepherTim
Ymir
Level 84
God Stats
18W - 13L
1,632 SR
Queue Stats
100W - 72L
1,664 Elo+
Party 1
Team Averages
Level 126
1,622 SR
1,655 Elo+

VS

Team Averages
Level 101
1,459 SR
1,325 Elo+
Zeus
Zeus
AmusingRiver30
Zeus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
CptBloodPrincess
Hou Yi
Level 151
God Stats
3W - 2L
1,177 SR
Queue Stats
49W - 49L
1,132 Elo+
Party 2
Surtr
Surtr
OpSnack
Surtr
Level 145
God Stats
1W - 1L
1,699 SR
Queue Stats
44W - 30L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DJAcdgg
Fenrir
14
8 / 0 / 11
8,960
896
10,615
8,912
4,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
DJAcryliks
Anubis
14
9 / 2 / 9
9,211
921
13,703
7,139
3,849
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
13
3 / 1 / 13
8,714
871
1,790
9,621
6,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 11 / 0
6,146
615
2,830
12,707
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 4 / 1
7,925
793
5,318
8,001
2,374
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Surtr
OpSnack
Surtr
11
0 / 5 / 3
6,481
648
4,688
11,240
10,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
20
Kills
2
3
Deaths
20
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
11
0
0
L
2
4
1
0.63
W
Fenrir
DJAcdgg
Fenrir
8
0
11
13.5
W
Anubis
DJAcryliks
Anubis
9
2
9
6.75
L
Surtr
OpSnack
Surtr
0
5
3
0.3
W
Ymir
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,108
Damage
12,836
25,672
Taken
31,948
14,752
Mitigated
15,915
11,059
Healing
882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,830
553
0
48
12,707
2,956
0
6,905
5,802
10,143
0
L
5,318
658
0
245
8,001
2,374
0
3,505
4,496
0
23,530
W
Fenrir
DJAcdgg
Fenrir
10,615
3,577
0
3,219
8,912
4,094
779
1,194
6,992
0
34,951
W
Anubis
DJAcryliks
Anubis
13,703
1,261
0
2,573
7,139
3,849
1,072
1,005
5,819
48,282
0
L
Surtr
OpSnack
Surtr
4,688
1,163
0
589
11,240
10,585
0
5,116
6,124
192
13,255
W
Ymir
1,790
186
2,028
3,239
9,621
6,809
586
1,448
8,173
14,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,885
Gold Earned
20,552
153
Minions Killed
79
0
Camps Cleared
0
542,993
Distance Traveled
442,806
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,146
615
22
2
0
125,844
0
L
Hou Yi
7,925
793
39
4
0
160,934
0
W
Fenrir
8,960
896
61
6
0
212,429
3
W
Anubis
9,211
921
73
7
0
166,581
3
L
Surtr
6,481
648
18
2
0
156,028
0
W
Ymir
8,714
871
19
2
0
163,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role