Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Jose33975
Yemoja
Level 99
God Stats
2W - 3L
1,472 SR
Queue Stats
673W - 693L
1,413 Elo+
Solo
Kuzenbo
Kuzenbo
Señortate
Kuzenbo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 158L
1,530 Elo+
Solo
Hachiman
Hachiman
myrho000
Hachiman
Level 128
God Stats
2W - 2L
1,871 SR
Queue Stats
399W - 429L
1,546 Elo+
Solo
Fenrir
Fenrir
purnoking
Fenrir
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 63L
1,513 Elo+
Solo
Team Averages
Level 110
1,569 SR
1,501 Elo+

VS

Team Averages
Level 143
1,408 SR
1,469 Elo+
Cerberus
Cerberus
Cycoch
Cerberus
Level 178
God Stats
7W - 4L
1,592 SR
Queue Stats
581W - 592L
1,458 Elo+
Party 1
Hel
Hel
H0j1
Hel
Level 69
God Stats
5W - 3L
1,263 SR
Queue Stats
405W - 426L
1,483 Elo+
Solo
Ah Puch
Ah Puch
Jefer29s
Ah Puch
Level 147
God Stats
4W - 2L
1,705 SR
Queue Stats
200W - 199L
1,479 Elo+
Solo
Martichoras
Martichoras
Sany0g
Martichoras
Level 103
God Stats
1W - 1L
1,037 SR
Queue Stats
32W - 34L
1,448 Elo+
Solo
Xing Tian
Xing Tian
mederlah
Xing Tian
Level 217
God Stats
4W - 10L
1,444 SR
Queue Stats
508W - 515L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 5 / 7
6,727
612
9,779
13,667
11,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Jose33975
Yemoja
13
0 / 4 / 8
6,655
605
2,807
13,355
12,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kuzenbo
Señortate
Kuzenbo
15
4 / 4 / 7
8,212
747
8,412
14,170
22,250
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
myrho000
Hachiman
14
2 / 2 / 5
7,567
688
10,496
7,965
4,242
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
purnoking
Fenrir
14
4 / 5 / 5
7,855
714
8,270
17,158
18,210
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Cycoch
Cerberus
14
3 / 4 / 13
9,021
820
7,566
22,677
28,803
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hel
H0j1
Hel
14
0 / 1 / 17
8,183
744
2,460
6,571
4,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Jefer29s
Ah Puch
17
7 / 1 / 10
9,814
892
22,982
10,969
6,331
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Martichoras
Sany0g
Martichoras
17
9 / 1 / 10
10,154
923
19,735
12,799
8,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Xing Tian
mederlah
Xing Tian
13
1 / 5 / 16
8,157
742
8,394
17,162
22,829
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
86
11
Kills
20
20
Deaths
12
32
Assists
66
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
7
0.9
W
Cerberus
Cycoch
Cerberus
3
4
13
2.38
W
Hel
H0j1
Hel
0
1
17
8.5
W
Ah Puch
Jefer29s
Ah Puch
7
1
10
12
L
Yemoja
Jose33975
Yemoja
0
4
8
1
W
Martichoras
Sany0g
Martichoras
9
1
10
14
L
Kuzenbo
Señortate
Kuzenbo
4
4
7
1.88
W
Xing Tian
mederlah
Xing Tian
1
5
16
1.8
L
Hachiman
myrho000
Hachiman
2
2
5
2.25
L
Fenrir
purnoking
Fenrir
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,764
Damage
61,137
66,315
Taken
70,178
68,314
Mitigated
71,177
21,476
Healing
31,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,779
912
1,331
2,409
13,667
11,602
0
7,363
6,304
128
17,530
W
Cerberus
Cycoch
Cerberus
7,566
484
742
6,025
22,677
28,803
23
4,364
17,967
17,984
0
W
Hel
H0j1
Hel
2,460
1,327
14,452
3,714
6,571
4,949
0
835
5,604
5,089
0
W
Ah Puch
Jefer29s
Ah Puch
22,982
688
1,380
2,063
10,969
6,331
1,357
1,819
9,150
38,136
0
L
Yemoja
Jose33975
Yemoja
2,807
1,174
7,847
2,766
13,355
12,010
0
9,282
4,073
6,841
0
W
Martichoras
Sany0g
Martichoras
19,735
5,455
493
1,743
12,799
8,265
1,893
1,418
11,200
0
45,287
L
Kuzenbo
Señortate
Kuzenbo
8,412
3,095
780
1,366
14,170
22,250
44
7,624
6,546
16,991
0
W
Xing Tian
mederlah
Xing Tian
8,394
334
0
737
17,162
22,829
0
2,891
13,974
11,700
705
L
Hachiman
myrho000
Hachiman
10,496
2,282
579
571
7,965
4,242
0
5,886
2,079
0
17,439
L
Fenrir
purnoking
Fenrir
8,270
1,843
1,479
2,348
17,158
18,210
0
10,542
6,616
0
13,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,016
Gold Earned
45,329
88
Minions Killed
153
0
Camps Cleared
0
909,499
Distance Traveled
977,591
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,727
612
17
2
0
161,072
0
W
Cerberus
9,021
820
27
2
0
191,415
0
W
Hel
8,183
744
7
1
0
190,577
0
W
Ah Puch
9,814
892
39
4
0
211,181
0
L
Yemoja
6,655
605
14
1
0
181,281
0
W
Martichoras
10,154
923
66
6
0
177,733
0
L
Kuzenbo
8,212
747
8
1
0
199,723
0
W
Xing Tian
8,157
742
14
1
0
206,685
0
L
Hachiman
7,567
688
33
3
0
167,684
0
L
Fenrir
7,855
714
16
1
0
199,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role