Player Matchup

Janus
Janus
Fla-Nico
Janus
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 24L
1,369 Elo+
Solo
He Bo
He Bo
MoistME
He Bo
Level 154
God Stats
5W - 8L
1,618 SR
Queue Stats
285W - 299L
1,513 Elo+
Solo
Achilles
Achilles
RatzuS
Achilles
Level 68
God Stats
10W - 2L
1,683 SR
Queue Stats
47W - 45L
1,507 Elo+
Party 1
Kukulkan
Kukulkan
ryoko808
Kukulkan
Level 81
God Stats
124W - 118L
1,551 SR
Queue Stats
308W - 340L
1,478 Elo+
Solo
Arachne
Arachne
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Arachne
Level 150
God Stats
20W - 12L
1,790 SR
Queue Stats
500W - 504L
1,522 Elo+
Party 1
Team Averages
Level 104
1,628 SR
1,478 Elo+

VS

Team Averages
Level 132
1,472 SR
1,489 Elo+
Hercules
Hercules
 
Hercules
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
FlukeOwO
Ix Chel
Level 71
God Stats
5W - 2L
1,733 SR
Queue Stats
116W - 126L
1,520 Elo+
Solo
Artio
Artio
MrConch
Artio
Level 149
God Stats
0W - 2L
1,305 SR
Queue Stats
177W - 183L
1,475 Elo+
Solo
Fenrir
Fenrir
corka212
Fenrir
Level 145
God Stats
9W - 6L
1,730 SR
Queue Stats
138W - 109L
1,500 Elo+
Solo
Danzaburou
Danzaburou
yomasta87
Danzaburou
Level 144
God Stats
1W - 6L
1,092 SR
Queue Stats
174W - 202L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Fla-Nico
Janus
12
1 / 0 / 0
7,299
1,043
9,170
3,138
1,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
MoistME
He Bo
12
0 / 0 / 1
6,796
971
7,040
1,904
614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
RatzuS
Achilles
12
0 / 1 / 0
6,633
948
6,007
5,348
4,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
ryoko808
Kukulkan
13
0 / 0 / 1
7,235
1,034
5,628
2,271
864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
12
0 / 0 / 0
7,136
1,019
3,991
5,648
4,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

367

VS

Team 2 Tickets

338

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
0 / 0 / 1
6,922
989
2,820
8,743
9,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
FlukeOwO
Ix Chel
11
0 / 0 / 0
6,285
898
0
0
0
Artio
MrConch
Artio
12
1 / 0 / 0
7,141
1,020
2,805
11,929
14,260
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
corka212
Fenrir
12
0 / 1 / 1
6,936
991
5,213
8,753
4,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
yomasta87
Danzaburou
12
0 / 0 / 1
7,274
1,039
3,638
7,128
2,559
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
1
Kills
1
1
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
0
1
0.5
W
Janus
Fla-Nico
Janus
1
0
0
1
L
Ix Chel
FlukeOwO
Ix Chel
0
0
0
0
W
He Bo
MoistME
He Bo
0
0
1
0.5
L
Artio
MrConch
Artio
1
0
0
1
W
Achilles
RatzuS
Achilles
0
1
0
0
L
Fenrir
corka212
Fenrir
0
1
1
0.5
W
Kukulkan
ryoko808
Kukulkan
0
0
1
0.5
W
Arachne
0
0
0
0
L
Danzaburou
yomasta87
Danzaburou
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,836
Damage
14,476
18,309
Taken
36,553
10,897
Mitigated
31,001
3,941
Healing
5,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,820
676
0
2,601
8,743
9,348
0
5,318
3,300
0
10,207
W
Janus
Fla-Nico
Janus
9,170
854
0
81
3,138
1,089
0
722
2,325
27,241
0
L
Ix Chel
FlukeOwO
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
W
He Bo
MoistME
He Bo
7,040
85
0
3
1,904
614
0
313
1,546
11,631
0
L
Artio
MrConch
Artio
2,805
206
940
696
11,929
14,260
0
6,215
5,351
14,694
0
W
Achilles
RatzuS
Achilles
6,007
1,534
0
708
5,348
4,190
0
1,209
3,872
344
7,837
L
Fenrir
corka212
Fenrir
5,213
232
0
926
8,753
4,834
0
5,641
3,021
0
11,613
W
Kukulkan
ryoko808
Kukulkan
5,628
154
0
0
2,271
864
0
306
1,917
18,136
0
W
Arachne
3,991
2,220
0
3,149
5,648
4,140
0
255
5,180
0
20,275
L
Danzaburou
yomasta87
Danzaburou
3,638
775
0
760
7,128
2,559
0
4,882
2,208
0
25,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,099
Gold Earned
34,558
125
Minions Killed
144
8
Camps Cleared
3
708,232
Distance Traveled
568,858
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,922
989
30
4
0
133,764
0
W
Janus
7,299
1,043
41
6
2
145,722
0
L
Ix Chel
6,285
898
0
0
0
0
0
W
He Bo
6,796
971
8
1
0
144,764
0
L
Artio
7,141
1,020
14
2
0
154,606
0
W
Achilles
6,633
948
10
1
0
136,974
0
L
Fenrir
6,936
991
20
3
0
147,595
0
W
Kukulkan
7,235
1,034
34
5
0
137,953
0
W
Arachne
7,136
1,019
32
5
6
142,819
0
L
Danzaburou
7,274
1,039
80
11
3
132,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role