Player Matchup

Yu Huang
Yu Huang
ExactPark8700
Yu Huang
Level 106
God Stats
2W - 1L
1,803 SR
Queue Stats
54W - 45L
1,552 Elo+
Party 2
Apollo
Apollo
Helblaze6326
Apollo
Level 104
God Stats
0W - 2L
1,198 SR
Queue Stats
26W - 19L
1,574 Elo+
Party 2
Xing Tian
Xing Tian
SirBelmont
Xing Tian
Level 155
God Stats
13W - 8L
1,251 SR
Queue Stats
1,225W - 1,207L
1,561 Elo+
Solo
The Morrigan
The Morrigan
Theeromanator
The Morrigan
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,413 Elo+
Solo
Anubis
Anubis
VictorSú05
Anubis
Level 116
God Stats
2W - 5L
1,396 SR
Queue Stats
236W - 241L
1,517 Elo+
Solo
Team Averages
Level 119
1,430 SR
1,524 Elo+

VS

Team Averages
Level 88
1,516 SR
1,601 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
C4_Legend_C4FD
Cerberus
Level 107
God Stats
4W - 1L
1,283 SR
Queue Stats
195W - 195L
1,599 Elo+
Solo
Cu Chulainn
Cu Chulainn
HGA Alarm
Cu Chulainn
Level 101
God Stats
5W - 1L
1,794 SR
Queue Stats
104W - 38L
1,734 Elo+
Party 1
Skadi
Skadi
XenonCross
Skadi
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 24L
1,710 Elo+
Party 1
Sun Wukong
Sun Wukong
YoOunGDj
Sun Wukong
Level 128
God Stats
8W - 3L
1,505 SR
Queue Stats
230W - 214L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
ExactPark8700
Yu Huang
20
2 / 7 / 16
11,704
650
13,909
18,695
9,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
19
6 / 8 / 8
11,605
645
16,333
20,262
10,165
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
SirBelmont
Xing Tian
20
5 / 5 / 17
12,957
720
15,227
27,743
49,509
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
Theeromanator
The Morrigan
5
0 / 1 / 3
5,192
288
0
984
273
Anubis
20
10 / 10 / 5
12,685
705
22,393
19,148
12,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
20
11 / 5 / 10
13,676
760
26,847
16,630
12,077
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
20
5 / 6 / 12
13,059
726
11,934
21,804
14,245
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
HGA Alarm
Cu Chulainn
20
4 / 5 / 23
13,039
724
12,857
21,623
25,453
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Skadi
20
4 / 6 / 17
12,895
716
18,420
15,048
6,409
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

Sun Wukong
YoOunGDj
Sun Wukong
20
7 / 3 / 11
12,973
721
11,075
18,905
19,571
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
104
23
Kills
31
31
Deaths
25
49
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
11
5
10
3.2
W
Cerberus
5
6
12
1.83
L
Yu Huang
ExactPark8700
Yu Huang
2
7
16
1.43
W
Cu Chulainn
HGA Alarm
Cu Chulainn
4
5
23
3.1
L
Apollo
6
8
8
1.25
L
Xing Tian
SirBelmont
Xing Tian
5
5
17
2.7
L
The Morrigan
Theeromanator
The Morrigan
0
1
3
1.5
L
Anubis
10
10
5
1.25
W
Skadi
4
6
17
2.08
W
Sun Wukong
YoOunGDj
Sun Wukong
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,862
Damage
81,133
86,832
Taken
94,010
82,498
Mitigated
77,755
13,318
Healing
24,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
26,847
5,076
1,786
4,591
16,630
12,077
1,749
10,069
6,561
0
49,680
W
Cerberus
11,934
286
0
3,661
21,804
14,245
302
10,406
11,398
31,947
0
L
Yu Huang
ExactPark8700
Yu Huang
13,909
1,285
1,171
1,978
18,695
9,598
0
3,189
15,345
40,542
0
W
Cu Chulainn
HGA Alarm
Cu Chulainn
12,857
1,254
2,871
4,324
21,623
25,453
1,107
14,195
7,428
6,122
20,477
L
Apollo
16,333
8,587
995
3,609
20,262
10,165
364
2,384
17,694
0
29,821
L
Xing Tian
SirBelmont
Xing Tian
15,227
822
234
3,523
27,743
49,509
104
6,544
20,755
26,608
0
L
The Morrigan
Theeromanator
The Morrigan
0
0
0
0
984
273
0
0
984
0
0
L
Anubis
22,393
0
199
1,609
19,148
12,953
0
3,175
15,673
41,960
0
W
Skadi
18,420
8,745
1,025
1,439
15,048
6,409
2,954
11,428
3,620
0
45,125
W
Sun Wukong
YoOunGDj
Sun Wukong
11,075
1,106
627
4,622
18,905
19,571
176
5,431
13,474
0
23,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,143
Gold Earned
65,642
152
Minions Killed
211
0
Camps Cleared
0
1,038,551
Distance Traveled
1,493,144
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,676
760
28
2
0
334,128
0
W
Cerberus
13,059
726
60
3
0
260,856
0
L
Yu Huang
11,704
650
50
3
0
272,445
0
W
Cu Chulainn
13,039
724
23
1
0
332,676
0
L
Apollo
11,605
645
29
2
0
285,267
0
L
Xing Tian
12,957
720
27
2
0
294,360
0
L
The Morrigan
5,192
288
0
0
0
2,370
0
L
Anubis
12,685
705
46
3
0
184,109
0
W
Skadi
12,895
716
74
4
0
304,542
0
W
Sun Wukong
12,973
721
26
1
0
260,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role