Player Matchup

Skadi
Skadi
LagU2Death
Skadi
Level 68
God Stats
16W - 15L
1,515 SR
Queue Stats
59W - 51L
1,441 Elo+
Party 1
Chaac
Chaac
iCr4nk3d
Chaac
Level 105
God Stats
21W - 13L
1,539 SR
Queue Stats
227W - 184L
1,393 Elo+
Solo
Janus
Janus
imdavidd
Janus
Level 29
God Stats
1W - 1L
1,670 SR
Queue Stats
39W - 37L
1,436 Elo+
Party 1
Team Averages
Level 67
1,575 SR
1,423 Elo+

VS

Team Averages
Level 80
1,477 SR
1,458 Elo+
Ullr
Ullr
LiquidDripppz
Ullr
Level 40
God Stats
1W - 3L
1,484 SR
Queue Stats
42W - 57L
1,394 Elo+
Party 2
Tiamat
Tiamat
Psychofunkk
Tiamat
Level 176
God Stats
0W - 4L
1,447 SR
Queue Stats
534W - 629L
1,413 Elo+
Solo
Ymir
Ymir
Tiltz14
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
1 / 0 / 15
8,149
741
4,686
4,880
2,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
iCr4nk3d
Chaac
14
7 / 1 / 10
8,990
817
8,186
7,550
7,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
imdavidd
Janus
14
9 / 0 / 7
9,575
870
14,186
6,636
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 0
7,264
660
4,416
10,683
4,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
10
0 / 7 / 0
6,441
586
5,019
9,380
5,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Tiltz14
Ymir
12
0 / 4 / 1
7,463
678
3,128
11,977
10,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
2
17
Kills
1
1
Deaths
17
32
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Skadi
1
0
15
8.5
L
1
6
0
0.17
L
Tiamat
0
7
0
0
L
Ymir
Tiltz14
Ymir
0
4
1
0.13
W
Chaac
iCr4nk3d
Chaac
7
1
10
12
W
Janus
imdavidd
Janus
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,058
Damage
12,563
19,066
Taken
32,040
12,354
Mitigated
20,356
5,487
Healing
3,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
4,686
1,496
0
1,135
4,880
2,075
1,511
2,309
2,571
0
24,064
L
4,416
1,267
0
705
10,683
4,138
32
4,316
5,922
0
26,087
L
Tiamat
5,019
465
0
826
9,380
5,363
0
4,679
4,212
17,773
0
L
Ymir
Tiltz14
Ymir
3,128
93
0
1,884
11,977
10,855
0
4,583
6,888
16,355
0
W
Chaac
iCr4nk3d
Chaac
8,186
892
0
3,477
7,550
7,518
259
2,417
5,133
0
19,430
W
Janus
imdavidd
Janus
14,186
1,222
0
875
6,636
2,761
897
3,454
3,182
49,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,714
Gold Earned
21,168
146
Minions Killed
106
0
Camps Cleared
0
629,670
Distance Traveled
528,300
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,149
741
39
4
0
212,826
0
L
Ullr
7,264
660
56
5
0
165,450
0
L
Tiamat
6,441
586
31
3
0
184,087
0
L
Ymir
7,463
678
19
2
0
178,763
0
W
Chaac
8,990
817
15
1
0
217,141
0
W
Janus
9,575
870
92
8
0
199,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role