Player Matchup

Neith
Neith
Insentsitive
Neith
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 14L
1,236 Elo+
Party 1
Nu Wa
Nu Wa
Linz
Nu Wa
Level 61
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1
Atlas
Atlas
sinodaTTV
Atlas
Level 58
God Stats
3W - 1L
1,481 SR
Queue Stats
26W - 35L
1,410 Elo+
Party 1
Team Averages
Level 82
1,494 SR
1,382 Elo+

VS

Team Averages
Level 58
1,500 SR
1,472 Elo+
Baron Samedi
Baron Samedi
BlackTheGuy
Baron Samedi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Charybdis
Charybdis
Extrayo4
Charybdis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,415 Elo+
Solo
Neith
Neith
JotaroBestJoJo
Neith
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 8
8,821
882
7,725
6,735
3,171
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
Linz
Nu Wa
14
9 / 1 / 7
9,341
934
11,461
5,899
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
sinodaTTV
Atlas
13
3 / 3 / 11
8,980
898
4,056
11,644
10,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlackTheGuy
Baron Samedi
11
2 / 7 / 2
7,050
705
5,055
9,602
3,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Extrayo4
Charybdis
10
0 / 8 / 2
6,523
652
2,780
10,253
3,259
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
4 / 3 / 2
8,253
825
10,589
9,246
3,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
18
Kills
6
6
Deaths
18
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BlackTheGuy
Baron Samedi
2
7
2
0.43
L
Charybdis
Extrayo4
Charybdis
0
8
2
0.13
W
6
2
8
5
L
4
3
2
1.67
W
Nu Wa
Linz
Nu Wa
9
1
7
12.5
W
Atlas
sinodaTTV
Atlas
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,242
Damage
18,424
24,278
Taken
29,101
16,266
Mitigated
10,603
4,419
Healing
1,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BlackTheGuy
Baron Samedi
5,055
620
164
349
9,602
3,708
0
5,654
3,948
18,809
0
L
Charybdis
Extrayo4
Charybdis
2,780
1,333
0
182
10,253
3,259
0
5,743
4,510
0
21,123
W
7,725
1,911
0
1,845
6,735
3,171
1,081
630
6,105
0
23,653
L
10,589
2,391
0
878
9,246
3,636
231
4,160
5,086
0
36,610
W
Nu Wa
Linz
Nu Wa
11,461
2,342
0
715
5,899
2,259
1,116
1,610
4,289
28,228
0
W
Atlas
sinodaTTV
Atlas
4,056
1,187
387
1,472
11,644
10,836
794
2,815
8,829
11,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,142
Gold Earned
21,826
84
Minions Killed
117
0
Camps Cleared
0
511,623
Distance Traveled
440,406
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,050
705
27
3
0
125,897
0
L
Charybdis
6,523
652
37
4
0
152,128
0
W
Neith
8,821
882
28
3
0
180,340
0
L
Neith
8,253
825
53
5
0
162,381
0
W
Nu Wa
9,341
934
40
4
0
167,246
0
W
Atlas
8,980
898
16
2
0
164,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role