Player Matchup

Cabrakan
Cabrakan
BadLuckVortex
Cabrakan
Level 148
God Stats
3W - 3L
1,631 SR
Queue Stats
137W - 132L
1,503 Elo+
Party 1
Tiamat
Tiamat
Highhopess1
Tiamat
Level 102
God Stats
5W - 3L
1,407 SR
Queue Stats
204W - 195L
1,447 Elo+
Solo
Bakasura
Bakasura
JoRdAnDrUm
Bakasura
Level 142
God Stats
9W - 5L
1,136 SR
Queue Stats
455W - 454L
1,552 Elo+
Solo
Pele
Pele
WarlordTdub
Pele
Level 88
God Stats
1W - 2L
1,284 SR
Queue Stats
83W - 93L
1,529 Elo+
Party 1
Anhur
Anhur
j33133
Anhur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,185 Elo+
Solo
Team Averages
Level 100
1,392 SR
1,443 Elo+

VS

Team Averages
Level 72
1,346 SR
1,455 Elo+
Nu Wa
Nu Wa
MoneyMako4675
Nu Wa
Level 84
God Stats
3W - 1L
1,541 SR
Queue Stats
97W - 119L
1,395 Elo+
Party 2
Neith
Neith
Perk 408246
Neith
Level 36
God Stats
8W - 9L
1,451 SR
Queue Stats
483W - 447L
1,448 Elo+
Party 2
Fafnir
Fafnir
Tale of Mar
Fafnir
Level 39
God Stats
2W - 4L
1,205 SR
Queue Stats
384W - 457L
1,416 Elo+
Party 2
Izanami
Izanami
bossfrisone
Izanami
Level 120
God Stats
0W - 2L
1,279 SR
Queue Stats
117W - 129L
1,556 Elo+
Solo
Lancelot
Lancelot
pipeitup420
Lancelot
Level 79
God Stats
2W - 2L
1,252 SR
Queue Stats
465W - 491L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BadLuckVortex
Cabrakan
19
5 / 4 / 18
11,146
743
10,467
23,022
40,675
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
19
6 / 3 / 17
11,433
762
22,448
14,666
11,112
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
JoRdAnDrUm
Bakasura
20
13 / 3 / 11
12,913
861
20,266
23,270
24,460
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
4 / 6 / 14
11,002
733
15,651
18,173
12,718
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
j33133
Anhur
16
3 / 5 / 16
10,224
682
7,286
12,931
7,208
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 16
9,768
651
16,398
11,898
4,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
5 / 4 / 11
10,619
708
11,444
14,178
6,918
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
18
1 / 4 / 12
10,691
713
7,211
19,915
31,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
bossfrisone
Izanami
19
10 / 8 / 7
11,917
794
27,061
16,496
7,527
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
pipeitup420
Lancelot
16
3 / 9 / 9
9,310
621
10,508
20,942
18,522
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
76
31
Kills
21
21
Deaths
31
76
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
BadLuckVortex
Cabrakan
5
4
18
3.5
W
Tiamat
6
3
17
4.83
W
Bakasura
JoRdAnDrUm
Bakasura
13
3
11
6.17
L
2
6
16
1.67
L
5
4
11
2.63
L
Fafnir
1
4
12
1.75
W
4
6
14
1.83
L
Izanami
bossfrisone
Izanami
10
8
7
1.69
W
Anhur
j33133
Anhur
3
5
16
2.2
L
Lancelot
pipeitup420
Lancelot
3
9
9
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,118
Damage
72,622
92,062
Taken
83,429
96,173
Mitigated
69,098
30,014
Healing
16,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
BadLuckVortex
Cabrakan
10,467
1,488
1,476
3,905
23,022
40,675
356
6,399
16,623
15,726
0
W
Tiamat
22,448
1,335
2,023
4,696
14,666
11,112
1,548
5,064
9,602
50,001
0
W
Bakasura
JoRdAnDrUm
Bakasura
20,266
12,144
2,858
9,598
23,270
24,460
1,989
3,317
19,953
0
24,208
L
16,398
3,787
1,275
1,830
11,898
4,795
253
5,794
5,641
33,881
0
L
11,444
3,201
2,138
3,526
14,178
6,918
621
6,377
7,165
0
30,909
L
Fafnir
7,211
1,340
880
2,990
19,915
31,336
14
5,982
12,408
12,986
0
W
15,651
4,557
1,295
2,313
18,173
12,718
135
4,871
13,302
0
41,214
L
Izanami
bossfrisone
Izanami
27,061
19,492
822
1,528
16,496
7,527
493
7,339
8,282
0
50,507
W
Anhur
j33133
Anhur
7,286
3,944
413
1,437
12,931
7,208
323
3,958
8,973
0
19,854
L
Lancelot
pipeitup420
Lancelot
10,508
1,488
572
576
20,942
18,522
36
7,423
12,464
0
16,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,718
Gold Earned
52,305
183
Minions Killed
167
0
Camps Cleared
0
1,396,113
Distance Traveled
1,234,886
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,146
743
12
1
0
267,329
0
W
Tiamat
11,433
762
42
3
0
301,261
0
W
Bakasura
12,913
861
48
3
0
305,986
0
L
Nu Wa
9,768
651
35
2
0
240,845
0
L
Neith
10,619
708
53
4
0
246,524
0
L
Fafnir
10,691
713
8
1
0
272,214
0
W
Pele
11,002
733
49
3
0
270,863
0
L
Izanami
11,917
794
58
4
0
203,195
0
W
Anhur
10,224
682
32
2
0
250,674
0
L
Lancelot
9,310
621
13
1
0
272,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role