Player Matchup

Vamana
Vamana
OG003
Vamana
Level 149
God Stats
3W - 2L
1,662 SR
Queue Stats
166W - 165L
1,531 Elo+
Party 2
Ra
Ra
VILIGHTS
Ra
Level 137
God Stats
7W - 4L
1,626 SR
Queue Stats
108W - 110L
1,612 Elo+
Party 2
Cliodhna
Cliodhna
Viper5Actual
Cliodhna
Level 102
God Stats
1W - 0L
1,317 SR
Queue Stats
88W - 79L
1,553 Elo+
Party 2
Team Averages
Level 129
1,535 SR
1,565 Elo+

VS

Team Averages
Level 126
1,518 SR
1,579 Elo+
Ullr
Ullr
Josevgl
Ullr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,659 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Rainiir
Morgan Le Fay
Level 129
God Stats
6W - 9L
1,489 SR
Queue Stats
344W - 351L
1,556 Elo+
Party 1
Cthulhu
Cthulhu
RapidZacster
Cthulhu
Level 144
God Stats
0W - 4L
1,564 SR
Queue Stats
214W - 226L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
OG003
Vamana
16
2 / 0 / 9
10,378
692
13,944
16,487
18,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

18
5 / 1 / 7
11,877
792
9,317
11,303
4,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cliodhna
Viper5Actual
Cliodhna
16
9 / 1 / 4
11,555
770
15,006
12,310
4,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Josevgl
Ullr
13
1 / 7 / 0
9,520
635
5,181
16,503
5,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Rainiir
Morgan Le Fay
15
1 / 7 / 1
10,006
667
14,532
12,037
5,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
RapidZacster
Cthulhu
16
0 / 2 / 2
9,101
607
11,985
16,469
18,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
16
Kills
2
2
Deaths
16
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ullr
Josevgl
Ullr
1
7
0
0.14
W
Vamana
OG003
Vamana
2
0
9
6.5
L
Morgan Le Fay
Rainiir
Morgan Le Fay
1
7
1
0.21
L
Cthulhu
RapidZacster
Cthulhu
0
2
2
0.5
W
5
1
7
8.5
W
Cliodhna
Viper5Actual
Cliodhna
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,267
Damage
31,698
40,100
Taken
45,009
28,277
Mitigated
29,028
10,823
Healing
6,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
Josevgl
Ullr
5,181
1,659
261
416
16,503
5,854
464
2,479
13,388
0
29,092
W
Vamana
OG003
Vamana
13,944
4,389
0
1,398
16,487
18,850
560
8,592
7,348
0
30,615
L
Morgan Le Fay
Rainiir
Morgan Le Fay
14,532
205
0
447
12,037
5,150
274
2,545
8,878
51,148
0
L
Cthulhu
RapidZacster
Cthulhu
11,985
740
618
4,724
16,469
18,024
0
4,122
12,083
33,480
0
W
9,317
435
1,533
5,887
11,303
4,693
1,318
7,362
3,417
65,105
0
W
Cliodhna
Viper5Actual
Cliodhna
15,006
827
0
2,005
12,310
4,734
667
9,228
2,790
0
32,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,810
Gold Earned
28,627
192
Minions Killed
168
0
Camps Cleared
0
963,516
Distance Traveled
826,107
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,520
635
45
3
0
242,805
0
W
Vamana
10,378
692
37
2
0
327,370
1
L
Morgan Le Fay
10,006
667
89
6
0
274,301
0
L
Cthulhu
9,101
607
34
2
0
309,001
0
W
Ra
11,877
792
126
8
0
308,347
4
W
Cliodhna
11,555
770
29
2
0
327,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role