Player Matchup

Yemoja
Yemoja
Diamond II
CaptainLD
Yemoja
Diamond II
Level 160
God Stats
21W - 8L
1,758 SR
Queue Stats
164W - 140L
2,257 MMR
Party 3
Mercury
Mercury
Diamond II
Cαtalyst
Mercury
Diamond II
Level 169
God Stats
3W - 5L
1,663 SR
Queue Stats
144W - 101L
2,353 MMR
Party 1
Merlin
Merlin
Platinum I
RelatingsDad
Merlin
Platinum I
Level 54
God Stats
5W - 2L
1,799 SR
Queue Stats
81W - 59L
2,118 MMR
Party 1
Rama
Rama
Diamond V
devyn8ter
Rama
Diamond V
Level 152
God Stats
12W - 9L
1,617 SR
Queue Stats
50W - 43L
2,036 MMR
Party 3
Hades
Hades
Diamond V
lilnicky127
Hades
Diamond V
Level 156
God Stats
47W - 33L
1,697 SR
Queue Stats
644W - 639L
2,046 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,707 SR
2,162 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,648 SR
2,138 MMR
Janus
Janus
Masters
Bandy
Janus
Masters
Level 187
God Stats
45W - 27L
1,702 SR
Queue Stats
279W - 234L
2,255 MMR
Solo
Nemesis
Nemesis
Platinum II
BoostedTurtle
Nemesis
Platinum II
Level 157
God Stats
1W - 2L
1,882 SR
Queue Stats
279W - 263L
1,800 MMR
Solo
Terra
Terra
Platinum II
Windcheeks
Terra
Platinum II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
2,237 MMR
Party 2
Shiva
Shiva
Platinum II
mоrri
Shiva
Platinum II
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 16L
2,309 MMR
Party 2
Martichoras
Martichoras
Platinum III
thebestnamever14
Martichoras
Platinum III
Level 108
God Stats
13W - 7L
1,658 SR
Queue Stats
128W - 113L
2,089 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CaptainLD
Yemoja
17
0 / 2 / 11
12,086
525
5,168
20,966
21,708
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
Cαtalyst
Mercury
20
10 / 2 / 3
15,140
658
28,221
23,306
12,186
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
20
4 / 2 / 6
13,964
607
18,873
12,517
6,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
20
4 / 3 / 4
13,822
601
14,354
19,794
10,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
4 / 4 / 1
14,732
641
24,162
28,091
15,739
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
VamanaAphroditeHe Bo

VS

Bans
Chang'eThorSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bandy
Janus
20
3 / 3 / 3
12,749
554
15,447
16,141
8,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
20
7 / 4 / 4
12,897
561
10,240
19,605
9,856
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Terra
14
0 / 2 / 8
9,981
434
6,841
27,712
33,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
mоrri
Shiva
20
3 / 4 / 4
13,194
574
21,375
35,035
37,435
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Martichoras
thebestnamever14
Martichoras
16
0 / 9 / 2
10,681
464
15,896
26,178
12,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
34
22
Kills
13
13
Deaths
22
25
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Janus
Bandy
Janus
3
3
3
1.5
L
Nemesis
7
4
4
2.25
W
Yemoja
CaptainLD
Yemoja
0
2
11
2.75
W
Mercury
Cαtalyst
Mercury
10
2
3
5.75
W
Merlin
4
2
6
3.5
L
Terra
0
2
8
2
W
Rama
4
3
4
2
W
4
4
1
1.13
L
Shiva
mоrri
Shiva
3
4
4
1.25
L
Martichoras
thebestnamever14
Martichoras
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,778
Damage
69,799
104,674
Taken
124,671
66,260
Mitigated
101,300
40,664
Healing
24,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Bandy
Janus
15,447
1,057
0
845
16,141
8,273
1,190
6,966
9,175
141,983
0
L
Nemesis
10,240
4,013
0
1,964
19,605
9,856
0
4,026
15,579
0
101,480
W
Yemoja
CaptainLD
Yemoja
5,168
657
4,508
5,924
20,966
21,708
554
8,694
12,082
22,615
0
W
Mercury
Cαtalyst
Mercury
28,221
18,877
0
2,277
23,306
12,186
2,509
4,498
18,690
0
160,251
W
Merlin
18,873
579
0
1,909
12,517
6,041
2,712
5,627
6,771
127,567
0
L
Terra
6,841
1,389
283
3,797
27,712
33,316
0
11,185
16,527
27,135
569
W
Rama
14,354
11,934
0
8,136
19,794
10,586
5,948
4,131
15,583
0
153,270
W
24,162
4,760
216
17,694
28,091
15,739
3,470
1,626
26,437
141,415
0
L
Shiva
mоrri
Shiva
21,375
7,630
0
13,130
35,035
37,435
0
20,202
14,833
205
135,944
L
Martichoras
thebestnamever14
Martichoras
15,896
6,438
0
4,387
26,178
12,420
515
6,453
19,725
0
106,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,744
Gold Earned
59,502
822
Minions Killed
750
0
Camps Cleared
0
2,380,164
Distance Traveled
2,372,420
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,749
554
232
10
0
486,303
5
L
Nemesis
12,897
561
132
6
0
500,648
4
W
Yemoja
12,086
525
25
1
0
468,407
6
W
Mercury
15,140
658
187
8
0
593,651
4
W
Merlin
13,964
607
202
9
0
453,079
2
L
Terra
9,981
434
35
2
0
516,357
10
W
Rama
13,822
601
185
8
0
430,604
1
W
Hades
14,732
641
223
10
0
434,423
4
L
Shiva
13,194
574
200
9
0
489,938
0
L
Martichoras
10,681
464
151
7
0
379,174
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role