Player Matchup

Loki
Loki
BootyBanger5000
Loki
Level 68
God Stats
4W - 4L
1,265 SR
Queue Stats
86W - 91L
1,440 Elo+
Party 1
Neith
Neith
Brutus625
Neith
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 30L
1,366 Elo+
Party 1
Janus
Janus
Dystrophn
Janus
Level 70
God Stats
0W - 3L
1,337 SR
Queue Stats
57W - 74L
1,375 Elo+
Party 1
Yemoja
Yemoja
Namnor
Yemoja
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Surtr
Surtr
Stoney1Kenobi
Surtr
Level 62
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 26L
1,461 Elo+
Party 1
Team Averages
Level 44
1,420 SR
1,428 Elo+

VS

Team Averages
Level 79
1,509 SR
1,413 Elo+
Nike
Nike
 
Nike
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
CrossedUp2
Da Ji
Level 24
God Stats
3W - 2L
1,529 SR
Queue Stats
76W - 75L
1,323 Elo+
Party 2
Nox
Nox
Sxinttt
Nox
Level 116
God Stats
14W - 22L
1,367 SR
Queue Stats
135W - 131L
1,500 Elo+
Solo
Danzaburou
Danzaburou
hipsterdarklink
Danzaburou
Level 87
God Stats
18W - 14L
1,538 SR
Queue Stats
104W - 115L
1,365 Elo+
Party 2
Ymir
Ymir
uwuAqua
Ymir
Level 24
God Stats
18W - 7L
1,610 SR
Queue Stats
78W - 68L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 3
7,370
491
7,997
10,503
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
Brutus625
Neith
10
1 / 4 / 0
6,278
419
1,934
7,692
3,764
Janus
Dystrophn
Janus
13
2 / 0 / 1
7,533
502
10,826
5,203
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Namnor
Yemoja
9
0 / 6 / 2
6,033
402
2,414
11,845
8,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 3 / 2
8,310
554
7,438
13,732
13,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
14
2 / 3 / 3
8,410
561
8,240
13,196
9,100
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
15
3 / 2 / 8
8,800
587
7,118
13,891
6,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
14
2 / 1 / 3
8,332
555
4,671
6,962
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
hipsterdarklink
Danzaburou
14
7 / 2 / 6
9,245
616
12,927
8,214
3,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
uwuAqua
Ymir
12
4 / 0 / 5
8,168
545
3,024
10,220
7,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
8
Kills
18
18
Deaths
8
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
3
3
1.17
L
2
5
3
0.7
L
Neith
Brutus625
Neith
1
4
0
0.25
W
Da Ji
3
2
8
3.5
L
Janus
Dystrophn
Janus
2
0
1
2.5
L
Yemoja
Namnor
Yemoja
0
6
2
0.17
L
3
3
2
1.33
W
Nox
2
1
3
3.5
W
Danzaburou
hipsterdarklink
Danzaburou
7
2
6
5
W
Ymir
uwuAqua
Ymir
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,609
Damage
35,980
48,975
Taken
52,483
32,323
Mitigated
29,193
10,117
Healing
19,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
8,240
2,573
0
2,639
13,196
9,100
15
1,587
11,609
0
65,514
L
7,997
3,214
0
2,802
10,503
4,021
0
2,716
7,787
0
45,358
L
Neith
Brutus625
Neith
1,934
628
0
988
7,692
3,764
0
402
7,290
0
25,975
W
Da Ji
7,118
2,595
0
6,589
13,891
6,348
119
1,842
12,049
0
64,780
L
Janus
Dystrophn
Janus
10,826
1,347
0
669
5,203
2,054
0
2,019
3,184
63,944
0
L
Yemoja
Namnor
Yemoja
2,414
1,274
1,463
929
11,845
8,620
0
1,560
10,285
12,884
0
L
7,438
3,274
0
3,266
13,732
13,864
109
998
12,734
769
46,665
W
Nox
4,671
738
0
853
6,962
2,941
530
2,424
4,538
69,368
0
W
Danzaburou
hipsterdarklink
Danzaburou
12,927
6,699
0
3,934
8,214
3,586
5,149
2,757
5,457
0
73,407
W
Ymir
uwuAqua
Ymir
3,024
565
1,900
4,045
10,220
7,218
90
4,899
5,321
24,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,524
Gold Earned
42,955
300
Minions Killed
488
0
Camps Cleared
0
1,250,762
Distance Traveled
1,482,938
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,410
561
116
8
0
304,605
0
L
Loki
7,370
491
68
5
0
262,974
6
L
Neith
6,278
419
47
3
0
181,767
0
W
Da Ji
8,800
587
110
7
0
302,621
0
L
Janus
7,533
502
95
6
0
297,826
2
L
Yemoja
6,033
402
15
1
0
242,523
1
L
Surtr
8,310
554
75
5
0
265,672
0
W
Nox
8,332
555
129
9
0
308,736
1
W
Danzaburou
9,245
616
99
7
0
285,913
0
W
Ymir
8,168
545
34
2
0
281,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role