Player Matchup

Artemis
Artemis
DrFuzzyBottoms
Artemis
Level 88
God Stats
1W - 0L
1,355 SR
Queue Stats
10W - 5L
1,593 Elo+
Party 3
Danzaburou
Danzaburou
JackDaRipperLoL
Danzaburou
Level 136
God Stats
2W - 0L
1,653 SR
Queue Stats
12W - 14L
1,469 Elo+
Party 3
Ix Chel
Ix Chel
WeezyBlade11
Ix Chel
Level 128
God Stats
1W - 0L
1,690 SR
Queue Stats
25W - 23L
1,500 Elo+
Solo
Ymir
Ymir
crazynick26
Ymir
Level 16
God Stats
2W - 0L
1,267 SR
Queue Stats
4W - 6L
1,688 Elo+
Party 3
Arachne
Arachne
sorryisuck5821
Arachne
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,688 Elo+
Party 3
Team Averages
Level 78
1,493 SR
1,588 Elo+

VS

Team Averages
Level 140
1,550 SR
1,491 Elo+
Ix Chel
Ix Chel
Ambriz28
Ix Chel
Level 154
God Stats
12W - 10L
1,607 SR
Queue Stats
279W - 276L
1,477 Elo+
Party 2
Nox
Nox
ImSoRandom4
Nox
Level 141
God Stats
6W - 5L
1,594 SR
Queue Stats
177W - 168L
1,472 Elo+
Party 1
King Arthur
King Arthur
Spooky Krypt
King Arthur
Level 120
God Stats
42W - 31L
1,617 SR
Queue Stats
259W - 231L
1,560 Elo+
Party 2
Fenrir
Fenrir
UT576
Fenrir
Level 157
God Stats
2W - 6L
1,515 SR
Queue Stats
81W - 96L
1,431 Elo+
Party 1
Sol
Sol
UwU_Shiooo
Sol
Level 126
God Stats
9W - 16L
1,418 SR
Queue Stats
195W - 176L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 3
6,645
443
3,879
7,578
2,423
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Danzaburou
JackDaRipperLoL
Danzaburou
13
2 / 3 / 4
8,555
570
5,804
11,604
4,982
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Ix Chel
WeezyBlade11
Ix Chel
13
1 / 1 / 3
7,769
518
5,241
7,125
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 7 / 2
5,657
377
1,614
14,449
6,798
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
10 / 1 / 3
10,114
674
12,354
16,207
6,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Ambriz28
Ix Chel
14
1 / 1 / 2
8,595
573
7,801
7,885
3,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
6 / 2 / 1
7,014
468
3,877
5,752
5,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Spooky Krypt
King Arthur
15
4 / 3 / 1
8,794
586
13,070
13,861
14,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
UT576
Fenrir
10
1 / 5 / 4
6,832
455
5,668
10,333
4,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
3 / 4 / 2
6,616
441
4,838
9,538
2,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
25
15
Kills
15
15
Deaths
15
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Ambriz28
Ix Chel
1
1
2
2
W
2
3
3
1.17
L
6
2
1
3.25
W
Danzaburou
JackDaRipperLoL
Danzaburou
2
3
4
1.33
L
King Arthur
Spooky Krypt
King Arthur
4
3
1
1.5
L
Fenrir
UT576
Fenrir
1
5
4
0.6
L
3
4
2
1
W
Ix Chel
WeezyBlade11
Ix Chel
1
1
3
2.5
W
0
7
2
0.14
W
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,892
Damage
35,254
56,963
Taken
47,369
23,425
Mitigated
29,897
13,009
Healing
12,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Ambriz28
Ix Chel
7,801
648
476
4,430
7,885
3,343
568
3,133
4,752
91,663
0
W
3,879
2,042
0
1,696
7,578
2,423
934
2,818
4,760
0
31,446
L
3,877
321
84
991
5,752
5,308
230
701
5,051
17,568
0
W
Danzaburou
JackDaRipperLoL
Danzaburou
5,804
2,799
0
3,383
11,604
4,982
518
226
11,378
0
62,272
L
King Arthur
Spooky Krypt
King Arthur
13,070
1,644
0
3,128
13,861
14,340
0
427
13,434
0
73,831
L
Fenrir
UT576
Fenrir
5,668
2,190
0
1,282
10,333
4,074
0
1,543
8,790
0
36,146
L
4,838
1,299
0
2,547
9,538
2,832
360
1,051
8,487
38,515
0
W
Ix Chel
WeezyBlade11
Ix Chel
5,241
328
1,048
1,472
7,125
2,549
23
3,184
3,941
57,064
0
W
1,614
432
0
0
14,449
6,798
182
6,533
7,916
12,958
0
W
12,354
9,850
0
5,410
16,207
6,673
0
3,755
12,452
0
89,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,740
Gold Earned
37,851
392
Minions Killed
404
0
Camps Cleared
0
1,463,663
Distance Traveled
1,397,023
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,595
573
150
10
0
302,534
0
W
Artemis
6,645
443
43
3
0
286,442
0
L
Nox
7,014
468
31
2
0
258,189
0
W
Danzaburou
8,555
570
98
7
0
268,951
0
L
King Arthur
8,794
586
123
8
0
282,305
3
L
Fenrir
6,832
455
55
4
0
331,084
2
L
Sol
6,616
441
45
3
0
222,911
0
W
Ix Chel
7,769
518
117
8
0
282,417
0
W
Ymir
5,657
377
14
1
0
263,926
0
W
Arachne
10,114
674
120
8
0
361,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role