Player Matchup

Anubis
Anubis
AloneHitchhiker
Anubis
Level 159
God Stats
1W - 1L
1,842 SR
Queue Stats
19W - 17L
1,647 Elo+
Party 1
Surtr
Surtr
DeusDomine
Surtr
Level 114
God Stats
11W - 14L
1,529 SR
Queue Stats
64W - 79L
1,381 Elo+
Solo
Gilgamesh
Gilgamesh
Majindru
Gilgamesh
Level 121
God Stats
1W - 2L
1,621 SR
Queue Stats
16W - 15L
1,657 Elo+
Party 1
Team Averages
Level 131
1,664 SR
1,562 Elo+

VS

Team Averages
Level 151
1,641 SR
1,518 Elo+
Nox
Nox
 
Nox
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Gerardo11011
Cupid
Level 127
God Stats
8W - 2L
1,580 SR
Queue Stats
67W - 33L
1,560 Elo+
Party 2
Sun Wukong
Sun Wukong
TheWatcher97
Sun Wukong
Level 149
God Stats
1W - 0L
1,843 SR
Queue Stats
24W - 24L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 3
9,621
740
16,490
13,994
7,506
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
11
2 / 4 / 4
7,952
612
4,930
16,368
10,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Majindru
Gilgamesh
13
1 / 3 / 5
8,022
617
7,803
16,241
16,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
2 / 3 / 9
9,157
704
9,674
8,365
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 2 / 7
10,324
794
18,059
11,841
4,257
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
TheWatcher97
Sun Wukong
16
6 / 2 / 6
9,924
763
13,146
17,816
18,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
7
Kills
13
13
Deaths
7
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
2
3
9
2.17
L
4
6
3
0.92
L
Surtr
2
4
4
1
W
5
2
7
4.25
L
Gilgamesh
Majindru
Gilgamesh
1
3
5
1.17
W
Sun Wukong
TheWatcher97
Sun Wukong
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,223
Damage
40,879
46,603
Taken
38,022
35,023
Mitigated
26,386
11,724
Healing
8,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
9,674
299
0
980
8,365
3,587
299
2,416
5,831
29,505
0
L
16,490
1,417
0
5,203
13,994
7,506
0
1,656
11,709
60,724
0
L
Surtr
4,930
1,054
399
2,228
16,368
10,980
0
4,115
11,858
289
14,955
W
18,059
11,100
112
4,431
11,841
4,257
2,790
6,069
5,600
0
61,450
L
Gilgamesh
Majindru
Gilgamesh
7,803
1,258
470
3,424
16,241
16,537
0
5,057
10,863
0
18,592
W
Sun Wukong
TheWatcher97
Sun Wukong
13,146
2,108
0
3,070
17,816
18,542
376
8,161
9,009
1,144
31,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,595
Gold Earned
29,405
126
Minions Killed
192
0
Camps Cleared
0
648,169
Distance Traveled
682,918
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,157
704
50
4
0
214,484
0
L
Anubis
9,621
740
83
6
0
180,640
1
L
Surtr
7,952
612
20
2
0
218,300
0
W
Cupid
10,324
794
103
8
0
221,749
0
L
Gilgamesh
8,022
617
23
2
0
249,229
0
W
Sun Wukong
9,924
763
39
3
0
246,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role