Player Matchup

Anhur
Anhur
KoolAidMan044
Anhur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,539 Elo+
Solo
Medusa
Medusa
OldGravyLegs
Medusa
Level 106
God Stats
11W - 6L
1,821 SR
Queue Stats
569W - 542L
1,522 Elo+
Party 1
Athena
Athena
alcoholiczac
Athena
Level 18
God Stats
2W - 4L
1,361 SR
Queue Stats
564W - 551L
1,470 Elo+
Party 1
Martichoras
Martichoras
marco_vake
Martichoras
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
Çryøstãr
Hel
Level 46
God Stats
6W - 3L
1,715 SR
Queue Stats
147W - 127L
1,538 Elo+
Party 1
Team Averages
Level 40
1,579 SR
1,514 Elo+

VS

Team Averages
Level 105
1,332 SR
1,439 Elo+
Vamana
Vamana
AlphaTRTL
Vamana
Level 20
God Stats
3W - 2L
1,303 SR
Queue Stats
75W - 85L
1,381 Elo+
Party 2
Yemoja
Yemoja
GodofHyprdeath
Yemoja
Level 126
God Stats
5W - 6L
1,183 SR
Queue Stats
341W - 325L
1,467 Elo+
Party 2
Neith
Neith
cRaZ sPaRtaN
Neith
Level 97
God Stats
6W - 10L
1,489 SR
Queue Stats
270W - 263L
1,486 Elo+
Party 2
Hades
Hades
death wish1010
Hades
Level 140
God Stats
2W - 4L
1,425 SR
Queue Stats
307W - 288L
1,489 Elo+
Party 2
Bacchus
Bacchus
steelrider
Bacchus
Level 143
God Stats
2W - 2L
1,259 SR
Queue Stats
169W - 170L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
7,396
740
3,374
8,496
3,239
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
11
0 / 6 / 1
6,717
672
3,009
9,657
3,887
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
11
1 / 7 / 1
7,163
716
4,797
19,805
19,181
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Martichoras
marco_vake
Martichoras
12
0 / 8 / 1
7,086
709
2,811
12,959
5,748
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 7 / 3
6,988
699
7,518
15,217
7,954
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AlphaTRTL
Vamana
14
4 / 1 / 23
8,804
880
7,206
9,951
7,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 0 / 24
9,775
978
5,533
4,368
4,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
12 / 2 / 15
9,804
980
14,674
8,821
4,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
7 / 2 / 21
9,737
974
24,077
12,971
8,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
steelrider
Bacchus
15
5 / 1 / 23
9,714
971
6,841
14,134
20,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
139
2
Kills
33
33
Deaths
6
8
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Vamana
AlphaTRTL
Vamana
4
1
23
15.5
W
5
0
24
17
L
1
5
2
0.4
L
Medusa
0
6
1
0.08
L
Athena
1
7
1
0.21
W
12
2
15
9.75
W
7
2
21
8.75
L
Martichoras
marco_vake
Martichoras
0
8
1
0.06
W
Bacchus
steelrider
Bacchus
5
1
23
16.5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,509
Damage
58,331
66,134
Taken
50,245
40,009
Mitigated
45,686
10,650
Healing
29,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
AlphaTRTL
Vamana
7,206
3,224
1,325
1,854
9,951
7,496
1,669
2,236
7,715
0
15,578
W
5,533
1,479
6,903
1,464
4,368
4,065
1,611
1,566
2,802
13,395
0
L
3,374
1,735
0
745
8,496
3,239
0
3,638
4,778
0
8,058
L
Medusa
3,009
935
27
536
9,657
3,887
0
4,465
4,965
0
7,038
L
Athena
4,797
860
193
2,842
19,805
19,181
0
9,232
10,148
13,115
0
W
14,674
6,179
1,498
956
8,821
4,777
2,084
1,816
7,005
0
27,503
W
24,077
3,380
4,565
5,227
12,971
8,990
1,559
3,489
9,482
47,123
0
L
Martichoras
marco_vake
Martichoras
2,811
200
0
79
12,959
5,748
0
9,051
3,860
0
17,537
W
Bacchus
steelrider
Bacchus
6,841
1,828
2,051
3,297
14,134
20,358
692
3,208
10,926
9,349
0
L
7,518
504
2,990
3,238
15,217
7,954
0
10,065
5,061
19,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,350
Gold Earned
47,834
73
Minions Killed
89
0
Camps Cleared
0
659,702
Distance Traveled
1,081,767
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,804
880
10
1
0
255,563
0
W
Yemoja
9,775
978
7
1
0
219,299
0
L
Anhur
7,396
740
9
1
0
115,995
0
L
Medusa
6,717
672
10
1
0
131,677
0
L
Athena
7,163
716
10
1
0
132,585
0
W
Neith
9,804
980
22
2
0
177,417
0
W
Hades
9,737
974
44
4
0
200,070
0
L
Martichoras
7,086
709
24
2
0
119,918
0
W
Bacchus
9,714
971
6
1
0
229,418
0
L
Hel
6,988
699
20
2
0
159,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role