Player Matchup

Chaac
Chaac
BaddestRanger
Chaac
Level 120
God Stats
5W - 10L
1,675 SR
Queue Stats
174W - 175L
1,584 Elo+
Party 1
Pele
Pele
Fire Wolf213
Pele
Level 123
God Stats
4W - 3L
1,645 SR
Queue Stats
110W - 105L
1,587 Elo+
Party 1
Ix Chel
Ix Chel
litle shooter03
Ix Chel
Level 79
God Stats
7W - 4L
1,690 SR
Queue Stats
57W - 56L
1,564 Elo+
Party 1
Team Averages
Level 107
1,670 SR
1,578 Elo+

VS

Team Averages
Level 108
1,569 SR
1,532 Elo+
Hou Yi
Hou Yi
Aye Swervo
Hou Yi
Level 139
God Stats
1W - 5L
1,500 SR
Queue Stats
50W - 55L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Derceus
Gilgamesh
Level 128
God Stats
3W - 3L
1,482 SR
Queue Stats
132W - 140L
1,419 Elo+
Solo
Chang'e
Chang'e
Eveva2
Chang'e
Level 58
God Stats
12W - 8L
1,725 SR
Queue Stats
141W - 97L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
7,763
647
11,557
14,966
13,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 3 / 0
8,608
717
8,568
16,225
7,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 3 / 3
7,853
654
6,782
10,339
4,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Aye Swervo
Hou Yi
17
7 / 0 / 4
10,534
878
12,785
10,946
5,082
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Derceus
Gilgamesh
11
1 / 4 / 6
8,564
714
7,427
16,807
13,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chang'e
Eveva2
Chang'e
17
3 / 0 / 7
9,999
833
19,128
11,050
4,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
11
11
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Aye Swervo
Hou Yi
7
0
4
9
L
1
5
3
0.5
W
Gilgamesh
Derceus
Gilgamesh
1
4
6
1
W
Chang'e
Eveva2
Chang'e
3
0
7
6.5
L
3
3
0
1
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,907
Damage
39,340
41,530
Taken
38,803
25,713
Mitigated
23,412
9,062
Healing
17,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Aye Swervo
Hou Yi
12,785
6,984
0
4,331
10,946
5,082
1,263
2,681
8,265
0
49,222
L
11,557
1,053
0
1,994
14,966
13,265
0
5,915
9,051
76
23,066
W
Gilgamesh
Derceus
Gilgamesh
7,427
1,584
332
1,043
16,807
13,992
501
2,999
13,808
0
18,576
W
Chang'e
Eveva2
Chang'e
19,128
581
3,585
8,217
11,050
4,338
1,122
1,220
9,830
65,328
0
L
8,568
1,256
0
2,543
16,225
7,623
0
9,128
7,097
0
32,693
L
6,782
1,253
2,067
2,458
10,339
4,825
0
4,105
6,234
35,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,224
Gold Earned
29,097
146
Minions Killed
191
0
Camps Cleared
0
702,405
Distance Traveled
720,649
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,534
878
64
5
0
238,887
0
L
Chaac
7,763
647
27
2
0
217,883
0
W
Gilgamesh
8,564
714
17
1
0
226,613
0
W
Chang'e
9,999
833
110
9
0
255,149
0
L
Pele
8,608
717
50
4
0
270,206
0
L
Ix Chel
7,853
654
69
6
0
214,316
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role