Player Matchup

Ix Chel
Ix Chel
DoctorDrew713
Ix Chel
Level 82
God Stats
1W - 6L
1,236 SR
Queue Stats
15W - 20L
1,340 Elo+
Party 2
Neith
Neith
Quagmire024
Neith
Level 51
God Stats
22W - 35L
1,374 SR
Queue Stats
29W - 49L
1,279 Elo+
Solo
Mulan
Mulan
SwishJustNet23
Mulan
Level 48
God Stats
0W - 5L
1,185 SR
Queue Stats
0W - 7L
1,047 Elo+
Party 2
Team Averages
Level 60
1,265 SR
1,222 Elo+

VS

Team Averages
Level 61
1,493 SR
1,311 Elo+
Ymir
Ymir
CampingNinja321
Ymir
Level 48
God Stats
8W - 4L
1,560 SR
Queue Stats
80W - 93L
1,317 Elo+
Party 1
Anubis
Anubis
FaZe ChanceIIor
Anubis
Level 67
God Stats
70W - 68L
1,429 SR
Queue Stats
131W - 159L
1,308 Elo+
Party 1
Surtr
Surtr
IncandescentBull
Surtr
Level 68
God Stats
1W - 1L
1,490 SR
Queue Stats
1W - 1L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
12
3 / 8 / 0
7,663
697
11,746
11,381
3,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 4 / 2
6,958
633
7,221
9,507
3,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 2
7,155
650
4,504
8,588
7,291
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 8
9,694
881
5,880
12,004
11,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
5 / 0 / 8
9,187
835
15,553
7,754
3,878
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
3 / 3 / 5
8,159
742
3,492
11,731
7,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
13
13
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
1
8
9
L
Ix Chel
3
8
0
0.38
W
5
0
8
9
W
3
3
5
1.83
L
0
4
2
0.25
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,471
Damage
24,925
29,476
Taken
31,489
14,342
Mitigated
23,144
4,231
Healing
12,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,880
715
2,128
4,377
12,004
11,577
326
4,890
7,114
13,359
0
L
Ix Chel
11,746
2,785
282
527
11,381
3,785
0
8,365
3,016
29,630
0
W
15,553
522
986
3,685
7,754
3,878
1,265
1,622
6,132
50,066
0
W
3,492
909
0
1,023
11,731
7,689
1,543
5,246
6,485
133
19,961
L
7,221
1,209
80
1,875
9,507
3,266
0
7,002
2,505
0
24,889
L
4,504
256
0
1,467
8,588
7,291
0
6,124
2,464
0
10,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,776
Gold Earned
27,040
111
Minions Killed
131
0
Camps Cleared
0
518,996
Distance Traveled
580,169
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,694
881
25
2
0
197,608
1
L
Ix Chel
7,663
697
42
4
0
149,012
0
W
Anubis
9,187
835
69
6
0
193,760
0
W
Surtr
8,159
742
37
3
0
188,801
0
L
Neith
6,958
633
48
4
0
178,568
0
L
Mulan
7,155
650
21
2
0
191,416
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role