Player Matchup

Artemis
Artemis
Gold V
Frijolerro
Artemis
Gold V
Level 158
God Stats
16W - 14L
1,606 SR
Queue Stats
598W - 625L
1,310 MMR
Solo
Cabrakan
Cabrakan
Silver I
NelAlvCompa-_-
Cabrakan
Silver I
Level 107
God Stats
8W - 5L
1,548 SR
Queue Stats
187W - 182L
1,294 MMR
Solo
Nemesis
Nemesis
Gold II
Tek Turkey
Nemesis
Gold II
Level 172
God Stats
16W - 19L
1,552 SR
Queue Stats
404W - 390L
1,425 MMR
Solo
Ah Puch
Ah Puch
Silver I
ichigokirabn
Ah Puch
Silver I
Level 145
God Stats
2W - 4L
1,442 SR
Queue Stats
215W - 227L
1,194 MMR
Party 2
Vamana
Vamana
Gold IV
megaed94
Vamana
Gold IV
Level 153
God Stats
4W - 2L
1,703 SR
Queue Stats
207W - 219L
1,413 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,570 SR
1,327 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,634 SR
1,323 MMR
Chaac
Chaac
Silver I
HarleyRidingAg
Chaac
Silver I
Level 224
God Stats
17W - 11L
1,805 SR
Queue Stats
658W - 679L
1,324 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold III
Nergalsito
Morgan Le Fay
Gold III
Level 127
God Stats
24W - 23L
1,656 SR
Queue Stats
361W - 369L
1,429 MMR
Party 1
Ganesha
Ganesha
Gold V
Taerron
Ganesha
Gold V
Level 117
God Stats
20W - 17L
1,600 SR
Queue Stats
74W - 80L
1,312 MMR
Solo
Anhur
Anhur
Silver I
TheVikingo
Anhur
Silver I
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 170L
1,123 MMR
Party 1
Fenrir
Fenrir
Gold III
Zandalphon3
Fenrir
Gold III
Level 147
God Stats
11W - 12L
1,610 SR
Queue Stats
125W - 132L
1,428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Frijolerro
Artemis
19
5 / 0 / 5
12,207
581
17,430
11,796
5,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cabrakan
15
0 / 1 / 9
10,146
483
6,950
21,533
30,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Tek Turkey
Nemesis
20
13 / 2 / 1
13,183
628
20,612
18,992
9,246
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
ichigokirabn
Ah Puch
18
1 / 2 / 2
10,474
499
12,406
11,873
5,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
megaed94
Vamana
18
1 / 1 / 1
11,564
551
14,037
15,220
19,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
BakasuraAphroditeAnubis

VS

Bans
MauiMartichorasKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 1
10,971
522
8,407
19,338
27,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Nergalsito
Morgan Le Fay
17
2 / 4 / 1
10,285
490
11,997
13,277
6,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
Taerron
Ganesha
14
0 / 3 / 5
9,145
435
7,114
24,314
28,431
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
15
0 / 6 / 1
9,599
457
9,549
18,621
7,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fenrir
17
4 / 5 / 1
10,660
508
10,267
18,701
9,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
20
Kills
6
6
Deaths
20
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
Frijolerro
Artemis
5
0
5
7.5
L
0
2
1
0.25
W
Cabrakan
0
1
9
4.5
L
Morgan Le Fay
Nergalsito
Morgan Le Fay
2
4
1
0.63
L
Ganesha
Taerron
Ganesha
0
3
5
0.83
W
Nemesis
Tek Turkey
Nemesis
13
2
1
6.75
L
Anhur
0
6
1
0.08
L
Fenrir
4
5
1
0.9
W
Ah Puch
ichigokirabn
Ah Puch
1
2
2
1
W
Vamana
megaed94
Vamana
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,435
Damage
47,334
79,414
Taken
94,251
69,618
Mitigated
79,989
26,194
Healing
23,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Frijolerro
Artemis
17,430
10,171
0
7,424
11,796
5,537
340
396
11,400
0
109,290
L
8,407
797
0
7,232
19,338
27,765
0
620
17,571
304
101,156
W
Cabrakan
6,950
827
154
6,028
21,533
30,110
32
9,539
11,994
38,725
0
L
Morgan Le Fay
Nergalsito
Morgan Le Fay
11,997
2,550
0
2,058
13,277
6,625
0
5,130
7,871
100,393
0
L
Ganesha
Taerron
Ganesha
7,114
228
0
4,670
24,314
28,431
0
7,971
15,122
45,947
0
W
Nemesis
Tek Turkey
Nemesis
20,612
12,415
0
7,577
18,992
9,246
979
3,677
15,315
0
150,052
L
Anhur
9,549
3,748
0
4,730
18,621
7,649
852
505
18,116
0
74,200
L
Fenrir
10,267
2,332
0
4,336
18,701
9,519
0
3,642
14,841
0
93,255
W
Ah Puch
ichigokirabn
Ah Puch
12,406
1,032
0
2,051
11,873
5,169
212
5,205
6,668
106,594
0
W
Vamana
megaed94
Vamana
14,037
6,681
0
2,960
15,220
19,556
108
853
14,367
0
101,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,574
Gold Earned
50,660
735
Minions Killed
677
0
Camps Cleared
0
2,106,915
Distance Traveled
1,970,290
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,207
581
153
7
0
403,801
6
L
Chaac
10,971
522
180
9
0
399,929
3
W
Cabrakan
10,146
483
49
2
0
376,253
8
L
Morgan Le Fay
10,285
490
220
10
0
400,371
7
L
Ganesha
9,145
435
16
1
0
396,349
9
W
Nemesis
13,183
628
194
9
0
524,001
0
L
Anhur
9,599
457
126
6
0
343,403
0
L
Fenrir
10,660
508
135
6
0
430,238
0
W
Ah Puch
10,474
499
168
8
0
397,711
6
W
Vamana
11,564
551
171
8
0
405,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role