Player Matchup

Lancelot
Lancelot
DoodleSwift
Lancelot
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 53L
1,255 Elo+
Party 1
King Arthur
King Arthur
mAjicFart
King Arthur
Level 61
God Stats
3W - 6L
1,470 SR
Queue Stats
182W - 200L
1,280 Elo+
Party 1
Merlin
Merlin
sammy789907
Merlin
Level 28
God Stats
1W - 2L
1,470 SR
Queue Stats
18W - 28L
1,259 Elo+
Party 1
Team Averages
Level 38
1,480 SR
1,264 Elo+

VS

Team Averages
Level 59
1,524 SR
1,369 Elo+
Ymir
Ymir
CampingNinja321
Ymir
Level 48
God Stats
8W - 4L
1,479 SR
Queue Stats
80W - 93L
1,304 Elo+
Party 2
Anubis
Anubis
FaZe ChanceIIor
Anubis
Level 67
God Stats
70W - 68L
1,405 SR
Queue Stats
131W - 159L
1,294 Elo+
Party 2
Apollo
Apollo
WGBS--
Apollo
Level 61
God Stats
12W - 10L
1,687 SR
Queue Stats
337W - 309L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DoodleSwift
Lancelot
13
0 / 5 / 1
8,207
586
7,562
15,097
5,927
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
mAjicFart
King Arthur
12
0 / 5 / 1
8,061
576
11,215
17,545
15,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
14
1 / 5 / 0
8,836
631
8,560
12,043
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 14
10,572
755
6,433
15,818
18,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
6 / 0 / 9
10,831
774
19,160
9,647
5,633
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
WGBS--
Apollo
16
9 / 0 / 6
11,107
793
13,085
10,481
5,058
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
44
1
Kills
15
15
Deaths
1
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
0
1
14
7
L
Lancelot
DoodleSwift
Lancelot
0
5
1
0.1
W
6
0
9
10.5
W
Apollo
WGBS--
Apollo
9
0
6
12
L
King Arthur
mAjicFart
King Arthur
0
5
1
0.1
L
Merlin
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,337
Damage
38,678
44,685
Taken
35,946
25,397
Mitigated
29,054
5,796
Healing
16,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,433
997
3,030
5,091
15,818
18,363
167
3,801
11,910
17,306
0
L
Lancelot
DoodleSwift
Lancelot
7,562
590
0
2,200
15,097
5,927
0
8,719
6,378
0
18,109
W
19,160
591
969
5,096
9,647
5,633
568
2,519
7,091
72,416
0
W
Apollo
WGBS--
Apollo
13,085
9,889
0
2,174
10,481
5,058
2,293
2,132
8,339
0
47,080
L
King Arthur
mAjicFart
King Arthur
11,215
1,035
0
2,016
17,545
15,361
0
8,443
9,102
0
29,941
L
Merlin
8,560
643
305
1,275
12,043
4,109
0
8,477
3,566
38,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,104
Gold Earned
32,510
117
Minions Killed
161
0
Camps Cleared
0
722,478
Distance Traveled
786,279
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,572
755
16
1
0
256,679
2
L
Lancelot
8,207
586
24
2
0
267,940
0
W
Anubis
10,831
774
87
6
0
253,112
0
W
Apollo
11,107
793
58
4
0
276,488
0
L
King Arthur
8,061
576
31
2
0
249,114
0
L
Merlin
8,836
631
62
4
0
205,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role