Player Matchup

Danzaburou
Danzaburou
Bronze III
BigBezels
Danzaburou
Bronze III
Level 99
God Stats
0W - 1L
1,584 SR
Queue Stats
1W - 1L
1,574 MMR
Party 1
Thoth
Thoth
Silver I
Unluckfully
Thoth
Silver I
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
71W - 87L
1,368 MMR
Solo
Maui
Maui
Silver V
WooptyScoopPoop
Maui
Silver V
Level 69
God Stats
1W - 2L
1,533 SR
Queue Stats
7W - 16L
1,268 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 78
1,539 SR
1,403 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,458 SR
1,482 MMR
Kukulkan
Kukulkan
Silver IV
BianDaBunny
Kukulkan
Silver IV
Level 123
God Stats
11W - 9L
1,617 SR
Queue Stats
20W - 19L
1,423 MMR
Party 2
Ra
Ra
Silver III
OochieT
Ra
Silver III
Level 109
God Stats
1W - 2L
1,341 SR
Queue Stats
5W - 10L
1,465 MMR
Solo
Rama
Rama
Silver II
SpiritDoctor
Rama
Silver II
Level 123
God Stats
10W - 11L
1,417 SR
Queue Stats
28W - 27L
1,559 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigBezels
Danzaburou
13
1 / 4 / 2
8,207
746
6,927
10,947
5,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 0
7,298
663
5,099
7,944
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 2 / 1
8,090
735
1,666
13,034
15,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
HerculesBaron SamediKuzenboAphroditeHorus

VS

Bans
SetCerberusOdinVamanaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BianDaBunny
Kukulkan
14
2 / 0 / 7
8,399
764
8,847
5,236
2,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 2 / 6
8,434
767
7,644
8,991
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 1 / 3
9,090
826
10,037
6,542
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
9
9
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BianDaBunny
Kukulkan
2
0
7
5.5
L
Danzaburou
BigBezels
Danzaburou
1
4
2
0.5
W
1
2
6
2
W
6
1
3
7.5
L
1
3
0
0.33
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,692
Damage
26,528
31,925
Taken
20,769
25,515
Mitigated
8,723
5,427
Healing
6,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BianDaBunny
Kukulkan
8,847
154
0
594
5,236
2,233
568
1,798
3,438
36,328
0
L
Danzaburou
BigBezels
Danzaburou
6,927
1,979
0
2,294
10,947
5,798
0
5,532
5,415
0
28,798
W
7,644
345
1,183
3,777
8,991
4,049
191
3,090
5,901
36,608
0
W
10,037
7,772
0
1,081
6,542
2,441
2,218
1,889
4,653
0
30,097
L
5,099
590
0
1,200
7,944
3,762
0
2,625
5,201
27,451
0
L
1,666
228
280
1,653
13,034
15,955
0
8,008
4,794
15,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,595
Gold Earned
25,923
127
Minions Killed
174
0
Camps Cleared
0
587,585
Distance Traveled
657,648
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,399
764
66
6
0
226,512
0
L
Danzaburou
8,207
746
58
5
0
202,332
0
W
Ra
8,434
767
70
6
0
225,057
0
W
Rama
9,090
826
38
3
0
206,079
0
L
Thoth
7,298
663
51
5
0
178,498
0
L
Maui
8,090
735
18
2
0
206,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role