Player Matchup

Martichoras
Martichoras
Gold IV
Dober_Bull_
Martichoras
Gold IV
Level 125
God Stats
13W - 12L
1,623 SR
Queue Stats
464W - 495L
1,439 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
MR_COO_
Baron Samedi
Gold IV
Level 127
God Stats
20W - 27L
1,551 SR
Queue Stats
462W - 494L
1,424 MMR
Party 1
Ra
Ra
Silver IV
WhyYouCappin__
Ra
Silver IV
Level 141
God Stats
2W - 0L
1,486 SR
Queue Stats
9W - 15L
1,359 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,553 SR
1,407 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,536 SR
1,300 MMR
Cerberus
Cerberus
Bronze III
High Tokyo
Cerberus
Bronze III
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 10L
1,308 MMR
Party 2
Fenrir
Fenrir
Bronze III
KjThaMfGod
Fenrir
Bronze III
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,308 MMR
Party 2
Anubis
Anubis
Bronze III
Winkkx_
Anubis
Bronze III
Level 102
God Stats
0W - 2L
1,609 SR
Queue Stats
2W - 9L
1,283 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Dober_Bull_
Martichoras
14
1 / 2 / 10
9,942
710
13,096
11,038
3,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Baron Samedi
MR_COO_
Baron Samedi
15
4 / 1 / 6
11,006
786
8,577
11,946
10,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
7 / 1 / 5
10,750
768
19,008
9,860
4,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ScyllaKukulkanAphroditeHadesHeimdallr

VS

Bans
OdinAchillesBacchusChang'eAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
High Tokyo
Cerberus
15
1 / 4 / 3
10,301
736
9,603
20,093
20,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
KjThaMfGod
Fenrir
14
1 / 4 / 3
8,879
634
6,130
14,558
10,382
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Winkkx_
Anubis
16
2 / 4 / 2
9,945
710
9,762
12,851
7,129
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
12
Kills
4
4
Deaths
12
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Martichoras
Dober_Bull_
Martichoras
1
2
10
3
L
Cerberus
High Tokyo
Cerberus
1
4
3
0.63
L
Fenrir
KjThaMfGod
Fenrir
1
4
3
0.63
W
Baron Samedi
MR_COO_
Baron Samedi
4
1
6
7
W
7
1
5
9.5
L
Anubis
Winkkx_
Anubis
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,681
Damage
25,495
32,844
Taken
47,502
18,014
Mitigated
38,461
14,296
Healing
8,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
Dober_Bull_
Martichoras
13,096
3,989
0
2,138
11,038
3,581
2,224
6,798
4,015
0
46,490
L
Cerberus
High Tokyo
Cerberus
9,603
684
0
3,134
20,093
20,950
0
11,000
8,811
35,439
598
L
Fenrir
KjThaMfGod
Fenrir
6,130
1,330
0
742
14,558
10,382
0
9,185
5,296
0
17,020
W
Baron Samedi
MR_COO_
Baron Samedi
8,577
454
946
4,182
11,946
10,362
393
6,139
5,526
21,902
0
W
19,008
1,183
1,852
5,178
9,860
4,071
251
5,859
3,845
63,945
0
L
Anubis
Winkkx_
Anubis
9,762
217
242
4,276
12,851
7,129
0
7,126
5,725
50,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,698
Gold Earned
29,125
170
Minions Killed
165
0
Camps Cleared
0
817,352
Distance Traveled
739,910
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
9,942
710
58
4
0
271,402
4
L
Cerberus
10,301
736
54
4
0
246,857
0
L
Fenrir
8,879
634
23
2
0
256,259
2
W
Baron Samedi
11,006
786
27
2
0
273,628
0
W
Ra
10,750
768
85
6
0
272,322
0
L
Anubis
9,945
710
88
6
0
236,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role