Player Matchup

Discordia
Discordia
GorramPanda
Discordia
Level 124
God Stats
2W - 1L
1,478 SR
Queue Stats
91W - 89L
1,485 Elo+
Party 2
Hou Yi
Hou Yi
Lilporo7673
Hou Yi
Level 85
God Stats
1W - 2L
1,175 SR
Queue Stats
63W - 62L
1,476 Elo+
Party 2
Cthulhu
Cthulhu
SuaveAaron
Cthulhu
Level 112
God Stats
3W - 2L
1,408 SR
Queue Stats
89W - 86L
1,494 Elo+
Party 2
Gilgamesh
Gilgamesh
fieldbarren
Gilgamesh
Level 44
God Stats
2W - 0L
1,714 SR
Queue Stats
56W - 51L
1,475 Elo+
Party 2
Bellona
Bellona
like 50 koalas
Bellona
Level 124
God Stats
2W - 3L
1,351 SR
Queue Stats
60W - 61L
1,466 Elo+
Party 2
Team Averages
Level 98
1,425 SR
1,479 Elo+

VS

Team Averages
Level 92
1,528 SR
1,466 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Asrael55
Ymir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,428 Elo+
Solo
Osiris
Osiris
Khotanos
Osiris
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 79L
1,589 Elo+
Solo
Surtr
Surtr
Kingchristos
Surtr
Level 84
God Stats
1W - 1L
1,642 SR
Queue Stats
132W - 172L
1,461 Elo+
Solo
Bacchus
Bacchus
Zeroandforty
Bacchus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 52L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GorramPanda
Discordia
16
2 / 1 / 17
9,512
793
16,971
6,487
2,944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
18
8 / 4 / 10
10,387
866
14,611
11,747
5,645
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
SuaveAaron
Cthulhu
16
4 / 4 / 20
9,625
802
10,235
15,096
13,788
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
fieldbarren
Gilgamesh
17
12 / 4 / 10
10,924
910
13,403
14,276
8,263
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 3 / 17
9,036
753
4,599
12,280
13,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
16
4 / 4 / 7
9,307
776
15,565
10,390
5,074
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ymir
16
2 / 5 / 10
8,933
744
8,910
13,373
13,208
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Osiris
Khotanos
Osiris
16
5 / 5 / 5
8,826
736
9,627
12,935
12,097
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 8 / 4
9,027
752
10,103
14,290
9,781
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
Zeroandforty
Bacchus
13
1 / 6 / 9
7,755
646
5,164
15,183
20,896
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
50
28
Kills
15
16
Deaths
28
74
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
4
4
7
1.88
L
Ymir
2
5
10
1.4
W
Discordia
GorramPanda
Discordia
2
1
17
10.5
L
Osiris
Khotanos
Osiris
5
5
5
1.5
L
3
8
4
0.63
W
Hou Yi
8
4
10
3.25
W
Cthulhu
SuaveAaron
Cthulhu
4
4
20
3.5
L
Bacchus
Zeroandforty
Bacchus
1
6
9
0.92
W
Gilgamesh
fieldbarren
Gilgamesh
12
4
10
4.25
W
2
3
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,819
Damage
49,369
59,886
Taken
66,171
43,725
Mitigated
61,056
21,268
Healing
10,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
15,565
2,655
1,756
2,731
10,390
5,074
695
4,221
6,169
29,487
0
L
Ymir
8,910
274
979
791
13,373
13,208
58
6,768
6,605
15,617
0
W
Discordia
GorramPanda
Discordia
16,971
1,726
1,711
1,521
6,487
2,944
838
3,732
2,755
39,011
0
L
Osiris
Khotanos
Osiris
9,627
2,251
441
1,631
12,935
12,097
0
4,732
8,203
0
22,347
L
10,103
4,414
851
1,158
14,290
9,781
20
4,603
9,687
150
18,487
W
Hou Yi
14,611
7,996
858
3,165
11,747
5,645
4,029
6,071
5,676
0
27,223
W
Cthulhu
SuaveAaron
Cthulhu
10,235
786
2,839
3,858
15,096
13,788
288
7,665
7,431
20,491
408
L
Bacchus
Zeroandforty
Bacchus
5,164
717
0
557
15,183
20,896
0
6,567
8,616
7,459
0
W
Gilgamesh
fieldbarren
Gilgamesh
13,403
4,662
1,802
2,637
14,276
8,263
1,365
7,831
6,445
177
23,157
W
4,599
1,415
830
2,047
12,280
13,085
1,286
4,490
7,790
0
11,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,484
Gold Earned
43,848
159
Minions Killed
98
0
Camps Cleared
0
1,024,228
Distance Traveled
940,597
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,307
776
46
4
0
189,031
0
L
Ymir
8,933
744
11
1
0
211,613
0
W
Discordia
9,512
793
56
5
0
212,317
0
L
Osiris
8,826
736
17
1
0
191,462
0
L
Surtr
9,027
752
18
2
0
186,817
0
W
Hou Yi
10,387
866
39
3
0
191,792
0
W
Cthulhu
9,625
802
24
2
0
208,508
0
L
Bacchus
7,755
646
6
1
0
161,674
0
W
Gilgamesh
10,924
910
23
2
0
192,051
0
W
Bellona
9,036
753
17
1
0
219,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role