Player Matchup

Ganesha
Ganesha
BakasYourDaddy
Ganesha
Level 45
God Stats
0W - 2L
1,285 SR
Queue Stats
66W - 62L
1,553 Elo+
Party 2
He Bo
He Bo
DiffuseBird
He Bo
Level 147
God Stats
2W - 2L
1,725 SR
Queue Stats
349W - 329L
1,538 Elo+
Party 3
Artio
Artio
Frostymave
Artio
Level 63
God Stats
1W - 4L
1,761 SR
Queue Stats
815W - 826L
1,507 Elo+
Party 3
Pele
Pele
bugcrim
Pele
Level 124
God Stats
16W - 22L
1,453 SR
Queue Stats
819W - 811L
1,590 Elo+
Party 2
Hachiman
Hachiman
zDeMoNiiZe
Hachiman
Level 87
God Stats
5W - 4L
1,396 SR
Queue Stats
443W - 437L
1,568 Elo+
Party 2
Team Averages
Level 93
1,524 SR
1,551 Elo+

VS

Team Averages
Level 156
1,553 SR
1,523 Elo+
Artio
Artio
 
Artio
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
AFL Ornat
Skadi
Level 157
God Stats
2W - 1L
1,761 SR
Queue Stats
280W - 275L
1,511 Elo+
Party 1
Ah Puch
Ah Puch
JJwiggleIsAsnake
Ah Puch
Level 149
God Stats
3W - 1L
1,731 SR
Queue Stats
187W - 199L
1,495 Elo+
Solo
Cabrakan
Cabrakan
Just Christophr
Cabrakan
Level 174
God Stats
7W - 8L
1,491 SR
Queue Stats
257W - 251L
1,526 Elo+
Party 1
Chaac
Chaac
Thånks
Chaac
Level 153
God Stats
4W - 2L
1,285 SR
Queue Stats
228W - 227L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 11
7,020
702
6,002
9,993
9,959
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 7 / 3
6,981
698
4,948
9,466
3,637
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
15
2 / 3 / 7
8,254
825
4,327
9,972
10,364
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
bugcrim
Pele
16
4 / 4 / 4
8,032
803
10,513
9,677
6,474
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
zDeMoNiiZe
Hachiman
12
3 / 4 / 3
7,148
715
8,446
6,960
3,377
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
1 / 2 / 13
8,663
866
3,754
11,580
12,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
AFL Ornat
Skadi
17
11 / 1 / 7
9,944
994
13,559
9,371
4,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 2 / 11
8,136
814
6,888
8,283
3,918
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
15
6 / 3 / 11
9,156
916
8,056
10,880
10,530
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Thånks
Chaac
14
2 / 3 / 11
8,363
836
8,073
10,166
14,241
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
75
10
Kills
22
22
Deaths
11
28
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
2
13
3.75
W
Skadi
AFL Ornat
Skadi
11
1
7
14.5
L
0
4
11
1.38
L
1
7
3
0.36
L
Artio
2
3
7
1.83
W
2
2
11
3.75
W
Cabrakan
6
3
11
3.83
W
Chaac
Thånks
Chaac
2
3
11
2.5
L
Pele
bugcrim
Pele
4
4
4
1.5
L
Hachiman
zDeMoNiiZe
Hachiman
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,236
Damage
40,330
46,068
Taken
50,280
33,811
Mitigated
46,401
9,024
Healing
18,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,754
485
3,008
4,199
11,580
12,975
218
2,908
8,672
13,559
0
W
Skadi
AFL Ornat
Skadi
13,559
3,525
923
2,357
9,371
4,737
1,673
3,521
5,850
0
29,164
L
6,002
312
185
1,127
9,993
9,959
0
3,461
6,532
10,687
0
L
4,948
196
0
261
9,466
3,637
0
3,250
6,216
14,861
0
L
Artio
4,327
430
666
2,407
9,972
10,364
0
3,244
6,728
12,059
0
W
6,888
362
916
2,740
8,283
3,918
1,225
2,619
5,664
19,025
0
W
Cabrakan
8,056
849
0
1,505
10,880
10,530
141
3,921
6,959
11,351
0
W
Chaac
Thånks
Chaac
8,073
755
342
2,022
10,166
14,241
267
2,308
7,858
0
16,239
L
Pele
bugcrim
Pele
10,513
1,802
1,759
2,032
9,677
6,474
276
4,461
5,216
0
20,727
L
Hachiman
zDeMoNiiZe
Hachiman
8,446
3,804
291
296
6,960
3,377
0
4,282
2,678
0
13,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,435
Gold Earned
44,262
100
Minions Killed
109
0
Camps Cleared
0
713,883
Distance Traveled
823,894
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,663
866
20
2
0
198,594
0
W
Skadi
9,944
994
31
3
0
136,228
0
L
Ganesha
7,020
702
4
0
0
150,929
0
L
He Bo
6,981
698
32
3
0
138,501
0
L
Artio
8,254
825
28
3
0
131,618
0
W
Ah Puch
8,136
814
31
3
0
170,889
0
W
Cabrakan
9,156
916
5
1
0
130,702
0
W
Chaac
8,363
836
22
2
0
187,481
0
L
Pele
8,032
803
21
2
0
154,339
0
L
Hachiman
7,148
715
15
2
0
138,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role