Player Matchup

Izanami
Izanami
BananaSneab
Izanami
Level 26
God Stats
12W - 10L
1,427 SR
Queue Stats
134W - 113L
1,504 Elo+
Party 2
Thanatos
Thanatos
GoatBoJangles
Thanatos
Level 59
God Stats
4W - 3L
1,551 SR
Queue Stats
75W - 75L
1,533 Elo+
Solo
Ix Chel
Ix Chel
Soulkeeper0301
Ix Chel
Level 102
God Stats
3W - 0L
1,743 SR
Queue Stats
26W - 23L
1,483 Elo+
Solo
Hercules
Hercules
Ssnaeb
Hercules
Level 105
God Stats
24W - 18L
1,578 SR
Queue Stats
521W - 453L
1,527 Elo+
Party 2
Yemoja
Yemoja
TaskForceOps
Yemoja
Level 100
God Stats
2W - 0L
1,724 SR
Queue Stats
103W - 92L
1,502 Elo+
Party 2
Team Averages
Level 78
1,604 SR
1,510 Elo+

VS

Team Averages
Level 82
1,529 SR
1,532 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
 
Pele
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
WyvernRyd3r
Atlas
Level 87
God Stats
12W - 10L
1,561 SR
Queue Stats
513W - 482L
1,535 Elo+
Solo
Jing Wei
Jing Wei
adrianrush
Jing Wei
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 76L
1,602 Elo+
Party 1
Ravana
Ravana
alesstone
Ravana
Level 144
God Stats
8W - 6L
1,582 SR
Queue Stats
206W - 235L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BananaSneab
Izanami
12
4 / 0 / 1
7,127
648
7,837
5,150
1,920
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thanatos
GoatBoJangles
Thanatos
11
1 / 3 / 5
6,461
587
6,053
10,069
4,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 0
6,827
621
3,967
5,764
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Ssnaeb
Hercules
13
2 / 0 / 0
7,670
697
4,287
5,558
3,809
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
8
0 / 0 / 2
5,727
521
2,041
6,515
4,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 1 / 3
7,112
647
3,729
5,143
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
 
Pele
10
2 / 1 / 0
5,908
537
3,071
8,591
2,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 2 / 1
5,618
511
3,900
10,574
7,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
adrianrush
Jing Wei
9
0 / 3 / 0
5,168
470
1,440
6,975
2,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
alesstone
Ravana
9
0 / 2 / 0
5,272
479
958
5,446
2,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
9
Kills
4
4
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
1
3
2.5
L
Pele
 
Pele
2
1
0
2
W
Izanami
BananaSneab
Izanami
4
0
1
4.5
W
Thanatos
GoatBoJangles
Thanatos
1
3
5
1.17
W
2
1
0
2
W
Hercules
Ssnaeb
Hercules
2
0
0
2
W
Yemoja
0
0
2
1
L
1
2
1
0.75
L
Jing Wei
adrianrush
Jing Wei
0
3
0
0
L
Ravana
alesstone
Ravana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,185
Damage
13,098
33,056
Taken
36,729
16,214
Mitigated
17,313
16,201
Healing
7,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,729
973
0
578
5,143
1,943
0
3,004
2,139
54,153
0
L
Pele
 
Pele
3,071
913
0
1,737
8,591
2,862
0
1,142
7,449
0
41,701
W
Izanami
BananaSneab
Izanami
7,837
5,814
0
2,027
5,150
1,920
678
1,137
4,013
0
67,422
W
Thanatos
GoatBoJangles
Thanatos
6,053
2,183
0
4,625
10,069
4,057
0
2,698
7,371
0
48,441
W
3,967
475
206
1,852
5,764
2,194
0
2,585
3,179
52,557
0
W
Hercules
Ssnaeb
Hercules
4,287
1,903
0
3,480
5,558
3,809
0
0
5,558
0
57,756
W
Yemoja
2,041
616
1,891
2,120
6,515
4,234
281
1,209
5,306
13,900
0
L
3,900
1,507
0
2,441
10,574
7,432
0
1,034
9,540
15,438
0
L
Jing Wei
adrianrush
Jing Wei
1,440
1,177
0
924
6,975
2,211
0
828
6,147
0
37,322
L
Ravana
alesstone
Ravana
958
221
0
2,110
5,446
2,865
0
0
5,446
0
23,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,812
Gold Earned
29,078
413
Minions Killed
312
0
Camps Cleared
0
1,128,664
Distance Traveled
1,082,229
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,112
647
105
10
0
221,751
0
L
Pele
5,908
537
82
7
0
261,519
0
W
Izanami
7,127
648
119
11
0
211,283
0
W
Thanatos
6,461
587
73
7
0
239,067
0
W
Ix Chel
6,827
621
96
9
0
227,601
2
W
Hercules
7,670
697
108
10
0
249,661
1
W
Yemoja
5,727
521
17
2
0
201,052
4
L
Atlas
5,618
511
19
2
0
218,318
2
L
Jing Wei
5,168
470
61
6
0
210,484
0
L
Ravana
5,272
479
45
4
0
170,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role