Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 310
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
JerrryHo
Scylla
Level 94
God Stats
0W - 5L
1,164 SR
Queue Stats
358W - 331L
1,573 Elo+
Solo
Khepri
Khepri
JohanEsteban2008
Khepri
Level 78
God Stats
28W - 18L
1,659 SR
Queue Stats
143W - 124L
1,502 Elo+
Solo
Neith
Neith
Ty Herbz
Neith
Level 90
God Stats
3W - 3L
1,281 SR
Queue Stats
511W - 501L
1,457 Elo+
Solo
Osiris
Osiris
xPALERIDERx
Osiris
Level 85
God Stats
7W - 9L
1,426 SR
Queue Stats
204W - 173L
1,515 Elo+
Solo
Team Averages
Level 131
1,406 SR
1,509 Elo+

VS

Team Averages
Level 186
1,415 SR
1,499 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DxBlueBunny123
Bakasura
Level 224
God Stats
1W - 0L
1,163 SR
Queue Stats
150W - 173L
1,542 Elo+
Party 1
Chang'e
Chang'e
HarryGeo
Chang'e
Level 255
God Stats
1W - 1L
1,689 SR
Queue Stats
32W - 42L
1,489 Elo+
Party 1
Bacchus
Bacchus
ObiwanxKannoli
Bacchus
Level 181
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 55L
1,487 Elo+
Party 1
Xbalanque
Xbalanque
SaulMax
Xbalanque
Level 147
God Stats
1W - 3L
1,224 SR
Queue Stats
79W - 93L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 1 / 3
6,862
1,372
3,492
6,218
2,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
JerrryHo
Scylla
11
0 / 3 / 2
5,970
1,194
4,009
5,380
1,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 0 / 0
3,564
713
0
0
0
Neith
Ty Herbz
Neith
11
1 / 0 / 3
6,247
1,249
4,296
2,579
973
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
10
2 / 3 / 2
6,187
1,237
3,553
8,808
9,773
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

343

VS

Team 2 Tickets

390

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 0 / 1
5,916
1,183
2,778
1,978
668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bakasura
11
2 / 2 / 3
6,380
1,276
4,989
4,773
2,480
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
HarryGeo
Chang'e
11
1 / 1 / 3
6,013
1,203
3,898
3,417
1,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

11
0 / 1 / 5
6,604
1,321
3,297
5,368
4,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
SaulMax
Xbalanque
11
2 / 1 / 1
6,345
1,269
4,316
3,026
1,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
5
Kills
7
7
Deaths
5
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
3
3.5
W
Nu Wa
 
Nu Wa
2
0
1
2.5
W
Bakasura
2
2
3
1.75
W
Chang'e
HarryGeo
Chang'e
1
1
3
2.5
L
Scylla
JerrryHo
Scylla
0
3
2
0.33
L
0
0
0
0
W
0
1
5
2.5
W
Xbalanque
SaulMax
Xbalanque
2
1
1
2.5
L
Neith
Ty Herbz
Neith
1
0
3
2.5
L
Osiris
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,350
Damage
19,278
22,985
Taken
18,562
15,457
Mitigated
10,743
2,309
Healing
4,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,492
974
478
214
6,218
2,913
0
2,422
3,606
0
6,546
W
Nu Wa
 
Nu Wa
2,778
960
0
0
1,978
668
0
627
1,351
7,158
0
W
Bakasura
4,989
3,026
0
578
4,773
2,480
0
1,161
3,612
0
7,955
W
Chang'e
HarryGeo
Chang'e
3,898
35
790
907
3,417
1,619
0
1,159
2,258
12,207
0
L
Scylla
JerrryHo
Scylla
4,009
639
0
0
5,380
1,798
0
2,845
2,391
20,420
0
L
0
0
0
0
0
0
0
0
0
0
0
W
3,297
395
0
832
5,368
4,740
0
705
3,433
9,545
0
W
Xbalanque
SaulMax
Xbalanque
4,316
2,981
0
1,002
3,026
1,236
0
357
2,669
0
19,917
L
Neith
Ty Herbz
Neith
4,296
1,244
0
1,050
2,579
973
0
1,256
1,267
0
20,584
L
Osiris
3,553
1,130
0
567
8,808
9,773
0
3,450
4,928
0
8,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,830
Gold Earned
31,258
86
Minions Killed
107
6
Camps Cleared
5
386,457
Distance Traveled
455,949
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,862
1,372
6
1
0
93,193
0
W
Nu Wa
5,916
1,183
8
2
0
82,512
2
W
Bakasura
6,380
1,276
19
4
3
111,835
0
W
Chang'e
6,013
1,203
27
5
0
57,734
2
L
Scylla
5,970
1,194
43
9
3
92,223
0
L
Khepri
3,564
713
0
0
0
0
0
W
Bacchus
6,604
1,321
15
3
1
100,926
0
W
Xbalanque
6,345
1,269
38
8
1
102,942
0
L
Neith
6,247
1,249
26
5
3
96,385
0
L
Osiris
6,187
1,237
11
2
0
104,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role