Player Matchup

Chaac
Chaac
Dcfmx
Chaac
Level 28
God Stats
4W - 3L
1,532 SR
Queue Stats
12W - 17L
1,334 Elo+
Party 1
Jormungandr
Jormungandr
Farrenide
Jormungandr
Level 55
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 8L
1,421 Elo+
Party 1
Zeus
Zeus
THINNISHPIZZA77
Zeus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,422 Elo+
Party 1
Team Averages
Level 57
1,511 SR
1,392 Elo+

VS

Team Averages
Level 107
1,512 SR
1,416 Elo+
Anhur
Anhur
 
Anhur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MonsterJERODOG
Bacchus
Level 118
God Stats
3W - 8L
1,500 SR
Queue Stats
93W - 90L
1,338 Elo+
Solo
Baron Samedi
Baron Samedi
Th3RamonLMV
Baron Samedi
Level 80
God Stats
22W - 20L
1,537 SR
Queue Stats
320W - 321L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dcfmx
Chaac
12
3 / 2 / 2
7,616
762
3,693
8,544
6,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jormungandr
Farrenide
Jormungandr
13
1 / 2 / 4
7,572
757
6,277
6,224
5,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
1 / 2 / 3
6,964
696
5,969
7,375
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
5 / 2 / 1
8,058
806
4,403
7,783
2,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
0 / 2 / 5
6,631
663
4,313
10,829
12,898
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
Th3RamonLMV
Baron Samedi
9
1 / 1 / 3
6,372
637
5,506
3,693
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
5
Kills
6
6
Deaths
5
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
2
1
2.75
W
Chaac
Dcfmx
Chaac
3
2
2
2
W
Jormungandr
Farrenide
Jormungandr
1
2
4
1.5
L
0
2
5
1.25
W
1
2
3
1.25
L
Baron Samedi
Th3RamonLMV
Baron Samedi
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,939
Damage
14,222
22,143
Taken
22,305
14,726
Mitigated
17,514
3,567
Healing
4,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,403
1,364
166
1,746
7,783
2,939
0
3,527
3,989
0
23,785
W
Chaac
Dcfmx
Chaac
3,693
656
0
1,802
8,544
6,258
381
4,010
4,534
0
14,672
W
Jormungandr
Farrenide
Jormungandr
6,277
1,792
195
640
6,224
5,532
388
2,866
3,358
20,673
0
L
4,313
338
38
776
10,829
12,898
0
5,821
4,625
11,094
0
W
5,969
1,277
114
816
7,375
2,936
698
3,551
3,824
31,201
0
L
Baron Samedi
Th3RamonLMV
Baron Samedi
5,506
588
700
1,267
3,693
1,677
0
2,159
1,430
17,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,152
Gold Earned
21,061
110
Minions Killed
84
0
Camps Cleared
0
486,285
Distance Traveled
460,512
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,058
806
45
5
0
162,894
0
W
Chaac
7,616
762
21
2
0
170,331
0
W
Jormungandr
7,572
757
37
4
0
151,808
0
L
Bacchus
6,631
663
16
2
0
199,798
0
W
Zeus
6,964
696
52
5
0
164,146
0
L
Baron Samedi
6,372
637
23
2
0
97,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role