Player Matchup

Izanami
Izanami
Poursometea2518
Izanami
Level 49
God Stats
11W - 7L
1,671 SR
Queue Stats
38W - 58L
1,375 Elo+
Solo
Cthulhu
Cthulhu
RoyalSauceGod24
Cthulhu
Level 65
God Stats
12W - 17L
1,352 SR
Queue Stats
279W - 266L
1,495 Elo+
Solo
Zeus
Zeus
Slick Pup446
Zeus
Level 44
God Stats
4W - 4L
1,186 SR
Queue Stats
221W - 240L
1,434 Elo+
Solo
Team Averages
Level 53
1,403 SR
1,435 Elo+

VS

Team Averages
Level 23
1,546 SR
1,368 Elo+
Danzaburou
Danzaburou
DiamondMan66
Danzaburou
Level 18
God Stats
2W - 2L
1,516 SR
Queue Stats
3W - 7L
1,302 Elo+
Party 1
Ra
Ra
HairyBurrito69
Ra
Level 32
God Stats
0W - 1L
1,803 SR
Queue Stats
3W - 8L
1,302 Elo+
Party 1
Sun Wukong
Sun Wukong
Mongrel776
Sun Wukong
Level 19
God Stats
0W - 3L
1,321 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 7
9,425
673
10,930
8,219
3,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
4 / 4 / 5
10,164
726
7,440
16,529
9,422
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
4 / 0 / 4
10,346
739
15,654
6,451
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DiamondMan66
Danzaburou
12
1 / 5 / 3
8,395
600
5,625
13,092
5,517
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 3 / 2
9,959
711
9,285
10,463
4,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Mongrel776
Sun Wukong
14
1 / 1 / 3
8,502
607
3,536
13,135
12,652
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
9
Kills
5
5
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DiamondMan66
Danzaburou
1
5
3
0.5
L
3
3
2
1.33
L
Sun Wukong
Mongrel776
Sun Wukong
1
1
3
2.5
W
1
1
7
4.5
W
4
4
5
1.63
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,024
Damage
18,446
31,199
Taken
36,690
15,513
Mitigated
22,307
8,348
Healing
12,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DiamondMan66
Danzaburou
5,625
2,045
318
2,281
13,092
5,517
0
7,936
5,156
0
28,814
L
9,285
879
4,275
3,616
10,463
4,138
0
7,706
2,757
50,639
0
L
Sun Wukong
Mongrel776
Sun Wukong
3,536
638
247
1,619
13,135
12,652
0
7,519
5,616
0
14,940
W
10,930
5,518
0
3,326
8,219
3,441
272
2,448
5,771
0
43,883
W
7,440
398
0
2,034
16,529
9,422
0
5,454
11,075
38,580
0
W
15,654
1,182
0
2,988
6,451
2,650
1,232
1,439
5,012
56,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,935
Gold Earned
26,856
220
Minions Killed
157
0
Camps Cleared
0
734,864
Distance Traveled
752,497
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,395
600
43
3
0
227,598
0
L
Ra
9,959
711
92
7
0
253,758
0
L
Sun Wukong
8,502
607
22
2
0
271,141
0
W
Izanami
9,425
673
78
6
0
251,372
0
W
Cthulhu
10,164
726
56
4
0
227,790
0
W
Zeus
10,346
739
86
6
0
255,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role