Player Matchup

Discordia
Discordia
AmateurF90
Discordia
Level 88
God Stats
3W - 0L
1,753 SR
Queue Stats
51W - 50L
1,405 Elo+
Party 2
Medusa
Medusa
Gamer133779
Medusa
Level 100
God Stats
2W - 1L
1,371 SR
Queue Stats
60W - 55L
1,469 Elo+
Party 2
Ix Chel
Ix Chel
MonokumaDespair7
Ix Chel
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 38L
1,353 Elo+
Party 2
Jing Wei
Jing Wei
PrincessFeirune
Jing Wei
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 60L
1,408 Elo+
Party 2
Anubis
Anubis
StablePanther
Anubis
Level 65
God Stats
19W - 12L
1,651 SR
Queue Stats
660W - 593L
1,391 Elo+
Solo
Team Averages
Level 72
1,555 SR
1,405 Elo+

VS

Team Averages
Level 45
1,474 SR
1,302 Elo+
Artemis
Artemis
Cepacol13
Artemis
Level 43
God Stats
14W - 33L
1,360 SR
Queue Stats
113W - 144L
1,276 Elo+
Party 1
Chaac
Chaac
Guiguili21
Chaac
Level 29
God Stats
55W - 73L
1,313 SR
Queue Stats
63W - 83L
1,217 Elo+
Party 1
Sobek
Sobek
MisterM1990
Sobek
Level 29
God Stats
1W - 2L
1,518 SR
Queue Stats
124W - 154L
1,278 Elo+
Party 1
Ne Zha
Ne Zha
Mula4Prez
Ne Zha
Level 57
God Stats
3W - 5L
1,682 SR
Queue Stats
14W - 17L
1,370 Elo+
Party 3
Sol
Sol
One Inch Savage
Sol
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,370 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AmateurF90
Discordia
14
4 / 2 / 9
9,038
565
15,076
7,192
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
14
5 / 1 / 5
8,894
556
13,467
10,743
4,533
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 1 / 12
7,855
491
5,854
7,728
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
15
12 / 2 / 9
10,219
639
16,851
14,540
7,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
4 / 2 / 11
8,955
560
18,099
11,951
6,292
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cepacol13
Artemis
10
2 / 9 / 0
6,395
400
9,589
16,886
6,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
13
1 / 3 / 2
7,893
493
3,927
17,006
8,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 5 / 4
6,845
428
4,698
19,179
16,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ne Zha
Mula4Prez
Ne Zha
12
2 / 2 / 1
7,452
466
4,336
14,506
5,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 9 / 2
7,787
487
7,001
15,402
5,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
17
28
Kills
8
8
Deaths
28
46
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Discordia
AmateurF90
Discordia
4
2
9
4.25
L
Artemis
Cepacol13
Artemis
2
9
0
0.22
W
Medusa
5
1
5
7.5
L
Chaac
1
3
2
0.67
L
1
5
4
0.6
W
3
1
12
9
L
Ne Zha
Mula4Prez
Ne Zha
2
2
1
1.25
L
2
9
2
0.33
W
Jing Wei
12
2
9
8.25
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,347
Damage
29,551
52,154
Taken
82,979
23,413
Mitigated
41,222
21,479
Healing
18,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
AmateurF90
Discordia
15,076
1,081
535
1,637
7,192
2,666
2,000
2,577
4,615
72,200
0
L
Artemis
Cepacol13
Artemis
9,589
4,032
0
2,497
16,886
6,105
0
4,779
12,107
0
28,219
W
Medusa
13,467
6,911
0
4,380
10,743
4,533
1,044
2,011
8,732
0
72,979
L
Chaac
3,927
402
0
4,500
17,006
8,014
0
9,370
7,636
0
44,180
L
4,698
356
42
2,200
19,179
16,198
0
8,632
10,547
19,811
0
W
5,854
1,435
2,144
2,201
7,728
2,897
1,189
2,228
5,500
24,393
0
L
Ne Zha
Mula4Prez
Ne Zha
4,336
1,036
0
4,398
14,506
5,821
0
5,490
9,016
0
41,418
L
7,001
1,221
0
4,427
15,402
5,084
0
11,284
4,118
36,835
3,315
W
Jing Wei
16,851
13,355
0
5,054
14,540
7,025
2,855
2,259
12,281
0
75,220
W
18,099
568
0
5,528
11,951
6,292
1,270
2,397
9,554
55,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,961
Gold Earned
36,372
410
Minions Killed
257
0
Camps Cleared
0
1,578,087
Distance Traveled
1,485,824
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,038
565
103
6
0
328,136
0
L
Artemis
6,395
400
30
2
0
245,411
0
W
Medusa
8,894
556
91
6
0
330,571
0
L
Chaac
7,893
493
96
6
0
332,780
0
L
Sobek
6,845
428
22
1
0
300,848
0
W
Ix Chel
7,855
491
41
3
0
300,575
0
L
Ne Zha
7,452
466
57
4
0
346,676
1
L
Sol
7,787
487
52
3
0
260,109
6
W
Jing Wei
10,219
639
90
6
0
326,776
0
W
Anubis
8,955
560
85
5
0
292,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role