Player Matchup

Fenrir
Fenrir
AriesWise
Fenrir
Level 87
God Stats
5W - 8L
1,586 SR
Queue Stats
249W - 448L
1,253 Elo+
Solo
Ishtar
Ishtar
BebopPizzaShop
Ishtar
Level 65
God Stats
5W - 12L
1,417 SR
Queue Stats
29W - 47L
1,298 Elo+
Party 2
King Arthur
King Arthur
GotGumption
King Arthur
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
296W - 334L
1,298 Elo+
Party 2
Team Averages
Level 59
1,501 SR
1,283 Elo+

VS

Team Averages
Level 63
1,385 SR
1,314 Elo+
Jormungandr
Jormungandr
Cosmic_Buran
Jormungandr
Level 64
God Stats
2W - 0L
1,392 SR
Queue Stats
5W - 4L
1,396 Elo+
Party 1
Agni
Agni
TTVsmokedoinkzs
Agni
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 17L
1,048 Elo+
Solo
Tsukuyomi
Tsukuyomi
tanto_insolito4
Tsukuyomi
Level 45
God Stats
1W - 0L
1,264 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AriesWise
Fenrir
9
0 / 5 / 0
5,865
587
2,949
9,586
5,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 2 / 0
5,979
598
3,633
8,362
3,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

King Arthur
GotGumption
King Arthur
10
0 / 2 / 0
5,858
586
1,494
11,739
8,861
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Cosmic_Buran
Jormungandr
12
4 / 0 / 4
7,962
796
8,910
10,014
6,914
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 0 / 6
7,229
723
8,150
3,218
1,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
tanto_insolito4
Tsukuyomi
12
3 / 0 / 5
7,647
765
5,709
5,469
2,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
8
9
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AriesWise
Fenrir
0
5
0
0
L
0
2
0
0
W
Jormungandr
Cosmic_Buran
Jormungandr
4
0
4
6
L
King Arthur
GotGumption
King Arthur
0
2
0
0
W
1
0
6
4
W
Tsukuyomi
tanto_insolito4
Tsukuyomi
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,076
Damage
22,769
29,687
Taken
18,701
17,418
Mitigated
9,969
3,189
Healing
6,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AriesWise
Fenrir
2,949
945
150
1,826
9,586
5,174
533
4,861
4,725
0
14,493
L
3,633
1,889
0
541
8,362
3,383
990
5,499
2,863
0
16,719
W
Jormungandr
Cosmic_Buran
Jormungandr
8,910
2,838
244
4,001
10,014
6,914
1,018
646
9,368
36,609
0
L
King Arthur
GotGumption
King Arthur
1,494
165
274
398
11,739
8,861
246
6,742
4,997
0
7,629
W
8,150
221
165
603
3,218
1,024
608
0
3,218
20,396
0
W
Tsukuyomi
tanto_insolito4
Tsukuyomi
5,709
1,270
0
1,283
5,469
2,031
304
308
5,161
0
21,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,702
Gold Earned
22,838
74
Minions Killed
108
0
Camps Cleared
0
491,732
Distance Traveled
529,758
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,865
587
24
2
0
148,649
0
L
Ishtar
5,979
598
36
4
0
158,732
0
W
Jormungandr
7,962
796
54
5
0
158,657
0
L
King Arthur
5,858
586
14
1
0
184,351
0
W
Agni
7,229
723
29
3
0
161,899
0
W
Tsukuyomi
7,647
765
25
3
0
209,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role