Player Matchup

Sol
Sol
ArsonistMo34
Sol
Level 62
God Stats
9W - 4L
1,749 SR
Queue Stats
44W - 64L
1,337 Elo+
Party 2
Jing Wei
Jing Wei
HeartMo
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,480 Elo+
Party 2
Serqet
Serqet
Kyql
Serqet
Level 90
God Stats
3W - 2L
1,505 SR
Queue Stats
56W - 79L
1,346 Elo+
Party 2
Team Averages
Level 52
1,585 SR
1,388 Elo+

VS

Team Averages
Level 84
1,548 SR
1,445 Elo+
Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
IIKuyaKyleII
Baron Samedi
Level 64
God Stats
3W - 2L
1,471 SR
Queue Stats
6W - 6L
1,443 Elo+
Party 1
Skadi
Skadi
SnxgzKrash
Skadi
Level 61
God Stats
21W - 10L
1,672 SR
Queue Stats
158W - 146L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 4
6,645
665
2,479
10,929
3,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
HeartMo
Jing Wei
9
1 / 9 / 4
6,477
648
4,583
13,561
5,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serqet
Kyql
Serqet
12
4 / 5 / 1
7,456
746
7,171
11,813
6,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
4 / 2 / 13
8,601
860
11,701
6,415
2,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
IIKuyaKyleII
Baron Samedi
11
2 / 4 / 9
7,208
721
3,743
5,712
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
15
17 / 1 / 5
10,477
1,048
15,753
7,703
3,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
6
Kills
23
23
Deaths
7
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
2
13
5.25
L
1
9
4
0.33
L
Jing Wei
HeartMo
Jing Wei
1
9
4
0.33
W
Baron Samedi
IIKuyaKyleII
Baron Samedi
2
4
9
1.63
L
Serqet
Kyql
Serqet
4
5
1
0.9
W
Skadi
17
1
5
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,233
Damage
31,197
36,303
Taken
19,830
15,940
Mitigated
7,801
977
Healing
5,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,701
1,204
0
1,242
6,415
2,458
0
620
5,621
31,187
0
L
2,479
579
0
724
10,929
3,958
0
5,773
5,156
16,648
0
L
Jing Wei
HeartMo
Jing Wei
4,583
3,596
0
235
13,561
5,277
0
5,684
7,877
0
7,421
W
Baron Samedi
IIKuyaKyleII
Baron Samedi
3,743
473
243
507
5,712
2,229
564
953
4,370
10,997
0
L
Serqet
Kyql
Serqet
7,171
1,437
0
18
11,813
6,705
0
4,007
7,806
0
17,275
W
Skadi
15,753
8,676
0
3,054
7,703
3,114
619
924
6,419
0
36,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,578
Gold Earned
26,286
61
Minions Killed
105
0
Camps Cleared
0
445,721
Distance Traveled
491,754
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,601
860
40
4
0
154,948
0
L
Sol
6,645
665
19
2
0
125,477
0
L
Jing Wei
6,477
648
6
1
0
138,034
1
W
Baron Samedi
7,208
721
17
2
0
145,782
0
L
Serqet
7,456
746
36
4
0
182,210
0
W
Skadi
10,477
1,048
48
5
0
191,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role