Player Matchup

Kali
Kali
Ovolacto
Kali
Level 91
God Stats
9W - 8L
1,500 SR
Queue Stats
132W - 141L
1,568 Elo+
Party 1
Ishtar
Ishtar
Phat Dube
Ishtar
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 22L
1,412 Elo+
Party 1
Baron Samedi
Baron Samedi
indexxed
Baron Samedi
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 39L
1,423 Elo+
Party 1
Chang'e
Chang'e
vlohh
Chang'e
Level 120
God Stats
5W - 3L
1,736 SR
Queue Stats
106W - 133L
1,477 Elo+
Party 1
Vamana
Vamana
yohtun
Vamana
Level 107
God Stats
5W - 5L
1,479 SR
Queue Stats
39W - 49L
1,476 Elo+
Party 1
Team Averages
Level 83
1,543 SR
1,471 Elo+

VS

Team Averages
Level 57
1,524 SR
1,478 Elo+
Thanatos
Thanatos
KNIF3T0AST3R
Thanatos
Level 107
God Stats
4W - 3L
1,622 SR
Queue Stats
171W - 146L
1,583 Elo+
Party 2
Eset
Eset
SP00NTOASTER
Eset
Level 94
God Stats
1W - 3L
1,548 SR
Queue Stats
156W - 161L
1,504 Elo+
Party 2
Vamana
Vamana
Woodyman132
Vamana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 87L
1,626 Elo+
Party 2
Medusa
Medusa
xHyouka_8
Medusa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,241 Elo+
Party 3
Kumbhakarna
Kumbhakarna
xi_ace6
Kumbhakarna
Level 31
God Stats
2W - 5L
1,452 SR
Queue Stats
2W - 6L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
19
12 / 3 / 3
12,067
635
17,499
20,205
9,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
Phat Dube
Ishtar
16
0 / 4 / 0
9,491
500
4,826
14,118
5,665
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
indexxed
Baron Samedi
13
0 / 3 / 8
8,954
471
4,776
11,954
13,062
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
vlohh
Chang'e
17
4 / 2 / 8
10,576
557
13,237
12,477
4,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Vamana
yohtun
Vamana
19
3 / 4 / 3
12,126
638
15,328
17,324
19,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
KNIF3T0AST3R
Thanatos
15
5 / 6 / 4
9,659
508
12,000
20,444
11,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 6 / 0
9,994
526
8,452
12,526
5,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
17
4 / 2 / 1
10,879
573
11,414
19,321
20,230
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
xHyouka_8
Medusa
15
3 / 3 / 2
9,650
508
8,725
11,596
5,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kumbhakarna
xi_ace6
Kumbhakarna
13
0 / 2 / 3
8,314
438
4,010
17,052
16,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
19
Kills
14
16
Deaths
19
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
KNIF3T0AST3R
Thanatos
5
6
4
1.17
W
Kali
12
3
3
4.5
W
Ishtar
Phat Dube
Ishtar
0
4
0
0
L
2
6
0
0.33
L
Vamana
4
2
1
2.25
W
Baron Samedi
indexxed
Baron Samedi
0
3
8
1.33
W
Chang'e
vlohh
Chang'e
4
2
8
4
L
Medusa
xHyouka_8
Medusa
3
3
2
1.33
L
Kumbhakarna
xi_ace6
Kumbhakarna
0
2
3
0.75
W
Vamana
yohtun
Vamana
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,666
Damage
44,601
76,078
Taken
80,939
52,256
Mitigated
59,578
24,590
Healing
21,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
KNIF3T0AST3R
Thanatos
12,000
4,663
0
10,262
20,444
11,423
0
3,200
17,244
0
71,340
W
Kali
17,499
10,056
0
5,469
20,205
9,277
75
3,155
17,050
0
96,971
W
Ishtar
Phat Dube
Ishtar
4,826
2,530
0
5,111
14,118
5,665
3,363
976
13,142
0
79,116
L
8,452
213
123
1,462
12,526
5,433
0
6,945
5,581
70,026
0
L
Vamana
11,414
7,159
0
5,198
19,321
20,230
872
1,335
17,986
0
83,203
W
Baron Samedi
indexxed
Baron Samedi
4,776
513
384
2,582
11,954
13,062
100
3,456
8,498
28,847
0
W
Chang'e
vlohh
Chang'e
13,237
746
1,774
5,941
12,477
4,325
520
3,436
9,041
78,106
0
L
Medusa
xHyouka_8
Medusa
8,725
2,620
0
2,661
11,596
5,597
1,342
2,342
9,254
0
84,909
L
Kumbhakarna
xi_ace6
Kumbhakarna
4,010
696
0
1,798
17,052
16,895
322
4,191
12,861
11,271
0
W
Vamana
yohtun
Vamana
15,328
9,246
0
3,329
17,324
19,927
204
1,489
15,835
0
126,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,214
Gold Earned
48,496
598
Minions Killed
530
0
Camps Cleared
0
1,986,890
Distance Traveled
1,878,224
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,659
508
86
5
0
365,378
0
W
Kali
12,067
635
111
6
0
468,321
0
W
Ishtar
9,491
500
117
6
0
359,413
0
L
Eset
9,994
526
138
7
0
379,629
2
L
Vamana
10,879
573
141
7
0
396,053
1
W
Baron Samedi
8,954
471
30
2
0
356,897
0
W
Chang'e
10,576
557
123
6
0
406,746
2
L
Medusa
9,650
508
152
8
0
379,486
1
L
Kumbhakarna
8,314
438
13
1
0
357,678
0
W
Vamana
12,126
638
217
11
0
395,513
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role