Player Matchup

Horus
Horus
Meissenx
Horus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
King Arthur
King Arthur
SalchichadeAbia
King Arthur
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Sol
Sol
neonvilln
Sol
Level 26
God Stats
8W - 5L
1,285 SR
Queue Stats
418W - 416L
1,502 Elo+
Solo
Mulan
Mulan
stonedboy69
Mulan
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,235 Elo+
Party 3
Surtr
Surtr
xcaismyson
Surtr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,235 Elo+
Party 3
Team Averages
Level 21
1,457 SR
1,395 Elo+

VS

Team Averages
Level 27
1,500 SR
1,402 Elo+
Bacchus
Bacchus
Chango3
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,287 Elo+
Party 2
Terra
Terra
Fronanda
Terra
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Solo
Artemis
Artemis
InkAuthority
Artemis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 37L
1,479 Elo+
Party 1
Ganesha
Ganesha
PrudishDuckling
Ganesha
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,287 Elo+
Party 2
Erlang Shen
Erlang Shen
Yetigheti
Erlang Shen
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Meissenx
Horus
14
3 / 1 / 18
9,045
1,005
3,776
8,442
10,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

King Arthur
SalchichadeAbia
King Arthur
13
2 / 5 / 12
7,846
872
5,073
11,070
13,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 1 / 14
9,505
1,056
14,895
4,621
2,231
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
8 / 2 / 14
9,243
1,027
17,398
10,362
7,718
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
14
3 / 2 / 16
8,317
924
7,532
10,894
14,852
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chango3
Bacchus
14
4 / 5 / 5
8,194
910
5,720
13,017
17,672
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Terra
Fronanda
Terra
8
0 / 4 / 4
5,897
655
633
6,562
4,572
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
InkAuthority
Artemis
13
2 / 5 / 3
7,246
805
11,081
10,731
5,292
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 5 / 5
6,397
711
4,609
11,332
9,405
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Erlang Shen
Yetigheti
Erlang Shen
15
4 / 3 / 5
8,334
926
4,113
11,470
10,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
32
22
Kills
10
11
Deaths
22
74
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Chango3
Bacchus
4
5
5
1.3
L
Terra
Fronanda
Terra
0
4
4
0.5
L
Artemis
InkAuthority
Artemis
2
5
3
0.7
W
Horus
Meissenx
Horus
3
1
18
12
L
0
5
5
0.5
W
King Arthur
SalchichadeAbia
King Arthur
2
5
12
1.6
L
Erlang Shen
Yetigheti
Erlang Shen
4
3
5
2.17
W
6
1
14
13
W
8
2
14
7.5
W
Surtr
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,674
Damage
26,156
45,389
Taken
53,112
47,977
Mitigated
47,662
18,286
Healing
9,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Chango3
Bacchus
5,720
459
606
1,867
13,017
17,672
0
5,596
7,216
12,036
93
L
Terra
Fronanda
Terra
633
217
370
142
6,562
4,572
0
990
5,440
1,503
0
L
Artemis
InkAuthority
Artemis
11,081
4,052
213
665
10,731
5,292
0
3,675
7,011
0
26,626
W
Horus
Meissenx
Horus
3,776
926
6,851
4,747
8,442
10,066
396
3,118
5,324
2,452
4,295
L
4,609
341
588
691
11,332
9,405
0
4,331
6,878
13,556
0
W
King Arthur
SalchichadeAbia
King Arthur
5,073
750
0
623
11,070
13,110
478
2,573
8,497
0
8,679
L
Erlang Shen
Yetigheti
Erlang Shen
4,113
1,530
1,070
2,905
11,470
10,721
0
2,492
8,858
0
11,594
W
14,895
5,142
1,218
1,050
4,621
2,231
5,788
959
3,662
44,718
0
W
17,398
5,532
0
2,060
10,362
7,718
907
1,740
8,622
0
24,795
W
Surtr
7,532
2,602
51
1,686
10,894
14,852
429
2,479
8,415
1,167
13,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,956
Gold Earned
36,068
98
Minions Killed
85
0
Camps Cleared
0
837,830
Distance Traveled
620,118
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,194
910
22
2
0
152,529
0
L
Terra
5,897
655
1
0
0
72,454
0
L
Artemis
7,246
805
41
5
0
127,620
0
W
Horus
9,045
1,005
2
0
0
179,149
0
L
Ganesha
6,397
711
0
0
0
140,758
0
W
King Arthur
7,846
872
6
1
0
188,987
0
L
Erlang Shen
8,334
926
21
2
0
126,757
0
W
Sol
9,505
1,056
63
7
0
129,800
0
W
Mulan
9,243
1,027
14
2
0
159,147
0
W
Surtr
8,317
924
13
1
0
180,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role