Player Matchup

Kuzenbo
Kuzenbo
ELCHECO164
Kuzenbo
Level 161
God Stats
4W - 0L
1,584 SR
Queue Stats
23W - 16L
1,797 Elo+
Party 2
Anubis
Anubis
NaNySwEet 23
Anubis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
fox 8a
Charybdis
Level 159
God Stats
1W - 0L
1,715 SR
Queue Stats
64W - 50L
1,703 Elo+
Party 2
Team Averages
Level 110
1,600 SR
1,666 Elo+

VS

Team Averages
Level 57
1,358 SR
1,340 Elo+
Susano
Susano
Naruto_DC1
Susano
Level 4
God Stats
4W - 6L
1,239 SR
Queue Stats
7W - 12L
1,279 Elo+
Party 1
Thanatos
Thanatos
UnreadyFern4
Thanatos
Level 65
God Stats
191W - 204L
1,465 SR
Queue Stats
437W - 496L
1,289 Elo+
Solo
Cthulhu
Cthulhu
YandereOtaku247
Cthulhu
Level 101
God Stats
5W - 2L
1,370 SR
Queue Stats
153W - 143L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ELCHECO164
Kuzenbo
17
8 / 1 / 7
12,393
775
12,366
16,134
25,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
19
11 / 1 / 9
13,947
872
22,360
15,590
8,427
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
fox 8a
Charybdis
15
2 / 2 / 13
11,327
708
13,019
14,191
5,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Naruto_DC1
Susano
14
1 / 10 / 0
9,345
584
7,606
18,498
6,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
UnreadyFern4
Thanatos
13
2 / 6 / 1
9,576
599
5,239
14,065
11,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 5 / 2
10,500
656
15,010
24,210
29,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
21
Kills
4
4
Deaths
21
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
ELCHECO164
Kuzenbo
8
1
7
11.5
W
Anubis
11
1
9
15.5
L
Susano
Naruto_DC1
Susano
1
10
0
0.1
L
Thanatos
UnreadyFern4
Thanatos
2
6
1
0.42
L
1
5
2
0.4
W
Charybdis
fox 8a
Charybdis
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,745
Damage
27,855
45,915
Taken
56,773
40,023
Mitigated
48,647
17,602
Healing
7,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
ELCHECO164
Kuzenbo
12,366
3,311
505
2,697
16,134
25,973
474
5,555
10,381
34,216
1,275
W
Anubis
22,360
1,552
0
11,390
15,590
8,427
353
4,803
10,483
88,094
0
L
Susano
Naruto_DC1
Susano
7,606
822
0
506
18,498
6,948
0
11,043
7,028
0
32,184
L
Thanatos
UnreadyFern4
Thanatos
5,239
81
0
3,707
14,065
11,987
0
9,207
4,591
0
12,145
L
15,010
453
242
3,477
24,210
29,712
0
11,874
11,541
38,709
0
W
Charybdis
fox 8a
Charybdis
13,019
7,537
0
3,010
14,191
5,623
1,940
5,368
8,706
0
70,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,667
Gold Earned
29,421
226
Minions Killed
133
0
Camps Cleared
0
876,757
Distance Traveled
852,507
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,393
775
39
2
0
314,836
0
W
Anubis
13,947
872
108
7
0
287,316
0
L
Susano
9,345
584
57
4
0
266,957
0
L
Thanatos
9,576
599
17
1
0
283,186
1
L
Cthulhu
10,500
656
59
4
0
302,364
0
W
Charybdis
11,327
708
79
5
0
274,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role