Player Matchup

Sol
Sol
HvSxRoyal_
Sol
Level 102
God Stats
1W - 1L
1,288 SR
Queue Stats
69W - 77L
1,451 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Scorpio542
Morgan Le Fay
Level 102
God Stats
5W - 6L
1,445 SR
Queue Stats
139W - 144L
1,454 Elo+
Party 1
Ne Zha
Ne Zha
Th3Dutchie
Ne Zha
Level 157
God Stats
23W - 14L
1,603 SR
Queue Stats
426W - 376L
1,557 Elo+
Solo
Atlas
Atlas
death112405
Atlas
Level 89
God Stats
5W - 3L
1,630 SR
Queue Stats
36W - 52L
1,408 Elo+
Party 1
Kali
Kali
melly1130
Kali
Level 96
God Stats
2W - 2L
1,500 SR
Queue Stats
190W - 194L
1,476 Elo+
Solo
Team Averages
Level 109
1,493 SR
1,469 Elo+

VS

Team Averages
Level 129
1,670 SR
1,537 Elo+
Athena
Athena
ChaosEntropy76
Athena
Level 122
God Stats
1W - 3L
1,497 SR
Queue Stats
13W - 7L
1,568 Elo+
Party 2
Cupid
Cupid
LordSarasaland
Cupid
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
181W - 185L
1,512 Elo+
Party 2
Gilgamesh
Gilgamesh
Numberrrs-
Gilgamesh
Level 159
God Stats
0W - 1L
1,799 SR
Queue Stats
56W - 82L
1,512 Elo+
Party 2
Anubis
Anubis
ZippierEye9211
Anubis
Level 106
God Stats
14W - 7L
1,737 SR
Queue Stats
92W - 75L
1,480 Elo+
Solo
Sol
Sol
elder-bivalve7
Sol
Level 113
God Stats
2W - 1L
1,819 SR
Queue Stats
56W - 50L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 5
8,294
518
6,282
7,609
3,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Morgan Le Fay
Scorpio542
Morgan Le Fay
14
4 / 2 / 2
8,973
561
11,731
9,618
4,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Th3Dutchie
Ne Zha
16
5 / 1 / 1
9,811
613
9,299
11,305
7,112
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 1 / 9
8,103
506
5,941
14,344
15,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kali
14
5 / 2 / 2
8,520
533
6,079
13,443
5,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
7,595
475
3,573
12,978
10,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
2 / 2 / 1
8,192
512
6,534
12,075
4,562
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Numberrrs-
Gilgamesh
12
2 / 5 / 1
7,705
482
9,481
17,002
8,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 2
7,938
496
5,556
9,438
3,959
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
0 / 1 / 0
7,591
474
4,301
5,018
1,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
15
Kills
5
6
Deaths
15
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
0
0
5
2.5
L
2
2
1
1.25
L
Gilgamesh
Numberrrs-
Gilgamesh
2
5
1
0.5
W
Morgan Le Fay
Scorpio542
Morgan Le Fay
4
2
2
2.5
W
Ne Zha
Th3Dutchie
Ne Zha
5
1
1
5.5
L
0
4
2
0.25
W
1
1
9
5.5
L
0
1
0
0
W
Kali
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,332
Damage
29,445
56,319
Taken
56,511
35,638
Mitigated
28,756
20,909
Healing
13,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,573
1,182
486
2,070
12,978
10,452
0
9,039
3,939
9,508
0
W
6,282
2,054
64
4,656
7,609
3,169
671
2,231
5,378
84,532
0
L
6,534
4,576
114
4,354
12,075
4,562
0
6,676
5,399
0
67,924
L
Gilgamesh
Numberrrs-
Gilgamesh
9,481
3,119
0
1,620
17,002
8,032
0
5,938
11,064
0
65,282
W
Morgan Le Fay
Scorpio542
Morgan Le Fay
11,731
1,136
0
933
9,618
4,357
0
1,623
7,995
73,642
0
W
Ne Zha
Th3Dutchie
Ne Zha
9,299
3,034
0
5,980
11,305
7,112
515
4,579
6,726
0
80,791
L
5,556
46
65
1,961
9,438
3,959
0
78
9,360
56,055
0
W
5,941
1,638
0
1,954
14,344
15,075
303
4,633
9,711
21,486
0
L
4,301
1,983
0
3,214
5,018
1,751
0
2,223
2,795
57,048
0
W
Kali
6,079
3,644
20
7,302
13,443
5,925
179
916
12,527
0
43,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,701
Gold Earned
39,021
462
Minions Killed
434
0
Camps Cleared
0
1,563,740
Distance Traveled
1,432,829
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,595
475
11
1
0
357,879
0
W
Sol
8,294
518
133
8
0
306,585
0
L
Cupid
8,192
512
116
7
0
295,416
8
L
Gilgamesh
7,705
482
102
6
0
329,751
3
W
Morgan Le Fay
8,973
561
111
7
0
301,519
3
W
Ne Zha
9,811
613
121
8
0
315,933
2
L
Anubis
7,938
496
103
6
0
256,349
1
W
Atlas
8,103
506
27
2
0
336,266
0
L
Sol
7,591
474
102
6
0
193,434
4
W
Kali
8,520
533
70
4
0
303,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role