Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Incremate
Bastet
Level 94
God Stats
0W - 1L
1,703 SR
Queue Stats
155W - 127L
1,531 Elo+
Party 1
Atlas
Atlas
RIPtide0722
Atlas
Level 68
God Stats
1W - 6L
1,373 SR
Queue Stats
201W - 189L
1,501 Elo+
Party 1
Medusa
Medusa
Silenight
Medusa
Level 119
God Stats
7W - 6L
1,642 SR
Queue Stats
81W - 94L
1,449 Elo+
Solo
He Bo
He Bo
WizKidOfShiz
He Bo
Level 68
God Stats
0W - 5L
1,172 SR
Queue Stats
245W - 225L
1,511 Elo+
Party 1
Team Averages
Level 96
1,478 SR
1,499 Elo+

VS

Team Averages
Level 64
1,337 SR
1,495 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Aidmiester
Achilles
Level 64
God Stats
1W - 2L
1,199 SR
Queue Stats
9W - 7L
1,568 Elo+
Party 2
Cabrakan
Cabrakan
Reperplays123
Cabrakan
Level 65
God Stats
2W - 1L
1,172 SR
Queue Stats
69W - 76L
1,383 Elo+
Solo
Anubis
Anubis
TacticsMaster
Anubis
Level 84
God Stats
75W - 40L
1,606 SR
Queue Stats
174W - 151L
1,484 Elo+
Solo
Surtr
Surtr
UglyTramp
Surtr
Level 58
God Stats
1W - 1L
1,206 SR
Queue Stats
11W - 10L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 3 / 0
5,665
567
1,876
3,743
857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Incremate
Bastet
10
1 / 3 / 1
5,772
577
4,678
9,088
3,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 1 / 1
4,302
430
1,735
7,710
4,439
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
Silenight
Medusa
8
0 / 3 / 1
4,691
469
2,363
6,624
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 3 / 2
5,418
542
5,187
6,695
1,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
9
2 / 1 / 1
5,679
568
4,275
5,371
2,086
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Aidmiester
Achilles
9
0 / 0 / 3
5,838
584
2,815
4,468
3,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
Reperplays123
Cabrakan
9
3 / 1 / 1
5,917
592
3,130
8,451
4,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 0 / 2
7,653
765
6,764
5,925
2,878
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Surtr
UglyTramp
Surtr
10
1 / 2 / 2
6,215
622
4,436
7,325
4,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
13
13
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
3
0
0.33
W
Cernunnos
 
Cernunnos
2
1
1
2.5
W
Achilles
Aidmiester
Achilles
0
0
3
1.5
L
Bastet
Incremate
Bastet
1
3
1
0.5
L
0
1
1
0.5
W
Cabrakan
Reperplays123
Cabrakan
3
1
1
3.5
L
Medusa
Silenight
Medusa
0
3
1
0.17
W
7
0
2
8
W
Surtr
UglyTramp
Surtr
1
2
2
1
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,839
Damage
21,420
33,860
Taken
31,540
12,956
Mitigated
17,631
10,669
Healing
10,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
1,876
273
170
394
3,743
857
0
2,092
1,651
37,242
0
W
Cernunnos
 
Cernunnos
4,275
2,289
0
2,267
5,371
2,086
745
1,421
3,950
0
36,812
W
Achilles
Aidmiester
Achilles
2,815
385
0
1,579
4,468
3,552
0
1,636
2,832
0
20,267
L
Bastet
Incremate
Bastet
4,678
877
0
2,692
9,088
3,445
0
2,464
6,624
0
37,638
L
1,735
1,038
191
2,742
7,710
4,439
0
2,301
5,409
12,204
0
W
Cabrakan
Reperplays123
Cabrakan
3,130
598
0
870
8,451
4,861
0
1,864
6,536
26,309
0
L
Medusa
Silenight
Medusa
2,363
911
0
1,958
6,624
2,230
0
1,269
5,355
0
30,802
W
6,764
213
0
4,009
5,925
2,878
1,499
2,410
3,515
54,916
0
W
Surtr
UglyTramp
Surtr
4,436
2,050
0
1,559
7,325
4,254
83
1,467
5,858
965
38,662
L
5,187
622
0
2,522
6,695
1,985
0
1,995
4,700
33,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,848
Gold Earned
31,302
286
Minions Killed
311
0
Camps Cleared
0
978,658
Distance Traveled
984,210
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,665
567
76
8
0
191,406
2
W
Cernunnos
5,679
568
64
6
0
166,427
2
W
Achilles
5,838
584
33
3
0
231,188
0
L
Bastet
5,772
577
84
8
0
197,805
0
L
Atlas
4,302
430
14
1
0
197,328
6
W
Cabrakan
5,917
592
40
4
0
187,992
0
L
Medusa
4,691
469
56
6
0
183,677
3
W
Anubis
7,653
765
109
11
0
184,737
0
W
Surtr
6,215
622
65
7
0
213,866
0
L
He Bo
5,418
542
56
6
0
208,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role