Player Matchup

Anubis
Anubis
BillClintnrapist
Anubis
Level 62
God Stats
41W - 27L
1,541 SR
Queue Stats
43W - 35L
1,460 Elo+
Party 1
Chaac
Chaac
Denneth
Chaac
Level 79
God Stats
4W - 1L
1,702 SR
Queue Stats
37W - 30L
1,324 Elo+
Party 1
Danzaburou
Danzaburou
RifleOfTheRails
Danzaburou
Level 73
God Stats
3W - 1L
1,484 SR
Queue Stats
40W - 35L
1,388 Elo+
Solo
Thor
Thor
SweaterGod
Thor
Level 107
God Stats
1W - 2L
1,615 SR
Queue Stats
94W - 81L
1,431 Elo+
Party 1
Janus
Janus
iAmSmithie
Janus
Level 70
God Stats
5W - 11L
1,271 SR
Queue Stats
132W - 105L
1,502 Elo+
Solo
Team Averages
Level 78
1,523 SR
1,421 Elo+

VS

Team Averages
Level 61
1,611 SR
1,439 Elo+
Izanami
Izanami
DioniSop25
Izanami
Level 58
God Stats
3W - 4L
1,712 SR
Queue Stats
22W - 41L
1,410 Elo+
Solo
Merlin
Merlin
ItchyArabic
Merlin
Level 126
God Stats
8W - 9L
1,529 SR
Queue Stats
111W - 95L
1,456 Elo+
Party 2
Thor
Thor
ItchyMoroccan
Thor
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,545 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ItchySyrian
Kumbhakarna
Level 59
God Stats
5W - 3L
1,671 SR
Queue Stats
131W - 122L
1,450 Elo+
Party 2
Ravana
Ravana
Lemonman525
Ravana
Level 48
God Stats
29W - 22L
1,645 SR
Queue Stats
59W - 68L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 6
9,746
609
11,374
9,490
4,172
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
Denneth
Chaac
14
3 / 0 / 4
8,928
558
5,267
12,656
10,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
RifleOfTheRails
Danzaburou
15
4 / 2 / 2
10,527
658
9,454
11,052
5,191
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
6 / 0 / 1
9,996
625
10,202
10,408
4,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
16
2 / 1 / 5
9,539
596
5,094
5,267
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DioniSop25
Izanami
12
0 / 6 / 0
7,651
478
3,701
11,632
3,648
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
14
2 / 5 / 0
8,758
547
4,908
10,785
3,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 6 / 0
6,658
416
2,379
15,281
5,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
ItchySyrian
Kumbhakarna
9
0 / 3 / 1
6,715
420
3,765
12,867
9,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
14
0 / 1 / 0
8,284
518
4,130
9,022
6,814
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
20
Kills
2
3
Deaths
21
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
W
Chaac
Denneth
Chaac
3
0
4
5
L
Izanami
DioniSop25
Izanami
0
6
0
0
L
Merlin
2
5
0
0.4
L
0
6
0
0
L
Kumbhakarna
ItchySyrian
Kumbhakarna
0
3
1
0.17
L
Ravana
0
1
0
0
W
Danzaburou
RifleOfTheRails
Danzaburou
4
2
2
2.5
W
6
0
1
6.5
W
Janus
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,391
Damage
18,883
48,873
Taken
59,587
25,349
Mitigated
29,398
17,645
Healing
7,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,374
1,064
0
6,066
9,490
4,172
1,057
1,450
8,040
86,879
0
W
Chaac
Denneth
Chaac
5,267
850
1,367
3,005
12,656
10,004
371
2,512
10,144
0
38,105
L
Izanami
DioniSop25
Izanami
3,701
2,260
0
1,854
11,632
3,648
576
4,282
7,350
0
65,778
L
Merlin
4,908
231
0
954
10,785
3,999
456
2,922
7,863
65,742
0
L
2,379
852
0
835
15,281
5,280
0
3,307
11,974
0
31,447
L
Kumbhakarna
ItchySyrian
Kumbhakarna
3,765
911
0
1,623
12,867
9,657
0
5,957
6,910
14,090
0
L
Ravana
4,130
1,340
0
2,707
9,022
6,814
335
0
9,022
0
63,382
W
Danzaburou
RifleOfTheRails
Danzaburou
9,454
5,323
0
5,173
11,052
5,191
4,793
871
10,181
0
82,787
W
10,202
3,318
0
1,039
10,408
4,203
0
2,798
7,610
0
80,449
W
Janus
5,094
184
0
995
5,267
1,779
522
2,549
2,718
75,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,736
Gold Earned
38,066
561
Minions Killed
400
0
Camps Cleared
0
1,673,767
Distance Traveled
1,434,720
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,746
609
127
8
0
301,174
0
W
Chaac
8,928
558
50
3
0
380,346
0
L
Izanami
7,651
478
117
7
0
274,610
0
L
Merlin
8,758
547
125
8
0
267,045
0
L
Thor
6,658
416
50
3
0
257,520
0
L
Kumbhakarna
6,715
420
10
1
0
341,169
0
L
Ravana
8,284
518
98
6
0
294,376
2
W
Danzaburou
10,527
658
130
8
0
279,978
0
W
Thor
9,996
625
132
8
0
357,025
1
W
Janus
9,539
596
122
8
0
355,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role