Player Matchup

Sobek
Sobek
Gold IV
 
Sobek
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Gold IV
Dhuums75
The Morrigan
Gold IV
Level 156
God Stats
24W - 20L
1,561 SR
Queue Stats
151W - 168L
1,560 MMR
Party 1
Sol
Sol
Gold V
JusttAsa
Sol
Gold V
Level 84
God Stats
1W - 2L
1,788 SR
Queue Stats
79W - 86L
1,421 MMR
Party 2
Fenrir
Fenrir
Gold III
LINDYANAJONES
Fenrir
Gold III
Level 124
God Stats
6W - 5L
1,862 SR
Queue Stats
96W - 105L
1,660 MMR
Party 2
Surtr
Surtr
Gold V
MaYz-De
Surtr
Gold V
Level 104
God Stats
13W - 14L
1,555 SR
Queue Stats
74W - 69L
1,459 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,653 SR
1,520 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 80
1,563 SR
1,528 MMR
Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Gold III
AXUX32
Ishtar
Gold III
Level 107
God Stats
11W - 11L
1,633 SR
Queue Stats
87W - 75L
1,570 MMR
Solo
Janus
Janus
Silver I
Diftyv2
Janus
Silver I
Level 41
God Stats
5W - 7L
1,528 SR
Queue Stats
40W - 39L
1,496 MMR
Solo
Agni
Agni
Platinum III
MVPstealth
Agni
Platinum III
Level 87
God Stats
12W - 11L
1,498 SR
Queue Stats
411W - 421L
1,565 MMR
Solo
Anubis
Anubis
Bronze III
Szymuslat11
Anubis
Bronze III
Level 54
God Stats
1W - 2L
1,654 SR
Queue Stats
28W - 22L
1,510 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 3 / 1
5,446
545
4,425
12,950
10,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

The Morrigan
Dhuums75
The Morrigan
9
2 / 5 / 0
5,520
552
2,649
6,723
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 0
5,529
553
2,602
7,757
2,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 3 / 1
6,145
615
4,022
9,703
3,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
MaYz-De
Surtr
8
1 / 4 / 2
5,195
520
3,027
10,192
3,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
Ao KuangBakasuraVamana

VS

Bans
Morgan Le FayMartichorasHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 0 / 4
6,153
615
4,282
10,138
6,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
AXUX32
Ishtar
12
2 / 0 / 2
6,558
656
6,527
5,026
2,036
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Diftyv2
Janus
11
3 / 1 / 3
6,519
652
3,956
5,264
1,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
7 / 3 / 2
6,826
683
8,570
6,082
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
12
4 / 1 / 3
6,980
698
8,819
6,500
3,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
18
18
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
1
0.5
W
Hercules
 
Hercules
2
0
4
4
W
Ishtar
AXUX32
Ishtar
2
0
2
3
L
The Morrigan
Dhuums75
The Morrigan
2
5
0
0.4
W
Janus
Diftyv2
Janus
3
1
3
4.5
L
0
3
0
0
L
1
3
1
0.5
W
7
3
2
2.67
L
Surtr
MaYz-De
Surtr
1
4
2
0.5
W
Anubis
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,725
Damage
32,154
47,325
Taken
33,010
21,746
Mitigated
15,403
12,811
Healing
14,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,425
918
1,007
4,402
12,950
10,280
0
4,187
8,651
18,645
0
W
Hercules
 
Hercules
4,282
1,086
1,202
4,154
10,138
6,546
0
3,116
7,022
0
19,960
W
Ishtar
AXUX32
Ishtar
6,527
4,307
0
3,110
5,026
2,036
0
2,682
2,344
0
51,903
L
The Morrigan
Dhuums75
The Morrigan
2,649
571
0
567
6,723
2,392
0
3,844
2,364
32,285
0
W
Janus
Diftyv2
Janus
3,956
805
0
2,485
5,264
1,614
0
832
4,432
38,985
0
L
2,602
844
0
2,376
7,757
2,052
0
0
7,757
35,447
0
L
4,022
1,104
0
2,317
9,703
3,493
0
4,375
5,116
0
42,682
W
8,570
1,086
0
1,445
6,082
2,012
104
2,655
3,427
35,717
0
L
Surtr
MaYz-De
Surtr
3,027
1,018
0
2,142
10,192
3,529
0
8,034
2,092
255
20,667
W
Anubis
8,819
375
0
2,310
6,500
3,195
0
503
5,997
54,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,835
Gold Earned
33,036
267
Minions Killed
342
0
Camps Cleared
0
1,046,523
Distance Traveled
1,063,303
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,446
545
16
2
0
212,968
1
W
Hercules
6,153
615
12
1
0
221,620
3
W
Ishtar
6,558
656
101
10
0
196,665
3
L
The Morrigan
5,520
552
60
6
0
198,193
0
W
Janus
6,519
652
74
7
0
244,210
0
L
Sol
5,529
553
74
7
0
209,525
0
L
Fenrir
6,145
615
79
8
0
226,049
0
W
Agni
6,826
683
59
6
0
207,542
2
L
Surtr
5,195
520
38
4
0
199,788
0
W
Anubis
6,980
698
96
10
0
193,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role