Player Matchup

Hades
Hades
Silver I
Finesse2Infinity
Hades
Silver I
Level 154
God Stats
80W - 58L
1,567 SR
Queue Stats
406W - 426L
1,288 MMR
Party 1
Serqet
Serqet
Silver III
Finesse_On_You
Serqet
Silver III
Level 106
God Stats
3W - 0L
1,727 SR
Queue Stats
194W - 202L
831 MMR
Party 1
Cerberus
Cerberus
Bronze I
LubricatedDI
Cerberus
Bronze I
Level 124
God Stats
3W - 1L
1,838 SR
Queue Stats
56W - 78L
972 MMR
Solo
Cernunnos
Cernunnos
Silver III
There_is_HOPE969
Cernunnos
Silver III
Level 118
God Stats
49W - 54L
1,509 SR
Queue Stats
79W - 99L
974 MMR
Solo
King Arthur
King Arthur
Silver III
xRazaga
King Arthur
Silver III
Level 170
God Stats
7W - 13L
1,577 SR
Queue Stats
1,703W - 1,716L
957 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 134
1,644 SR
1,004 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,373 SR
1,014 MMR
Jing Wei
Jing Wei
Silver I
Am Americium
Jing Wei
Silver I
Level 79
God Stats
0W - 4L
1,011 SR
Queue Stats
129W - 148L
1,169 MMR
Party 2
Cthulhu
Cthulhu
Silver IV
Cd Cadmium
Cthulhu
Silver IV
Level 78
God Stats
9W - 16L
1,422 SR
Queue Stats
21W - 45L
935 MMR
Party 2
Bastet
Bastet
Silver III
Glossypimp
Bastet
Silver III
Level 106
God Stats
2W - 8L
1,385 SR
Queue Stats
131W - 165L
933 MMR
Solo
Ra
Ra
Bronze IV
Tipy_Junk
Ra
Bronze IV
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,089 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver III
Triggerdman
Cu Chulainn
Silver III
Level 107
God Stats
3W - 6L
1,548 SR
Queue Stats
385W - 414L
946 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 7
9,474
592
5,262
8,645
4,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
19 / 2 / 3
11,415
713
16,989
14,201
9,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
LubricatedDI
Cerberus
16
3 / 1 / 9
10,201
638
7,736
12,102
10,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
16
4 / 3 / 5
10,095
631
13,493
15,138
7,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
xRazaga
King Arthur
14
2 / 1 / 8
8,519
532
7,355
19,529
12,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
HorusFenrirMartichorasAo Kuang

VS

Bans
Xing TianLokiYu HuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Am Americium
Jing Wei
14
1 / 5 / 0
8,160
510
10,287
16,653
5,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Cd Cadmium
Cthulhu
12
1 / 7 / 0
8,440
528
8,468
17,048
10,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Glossypimp
Bastet
11
0 / 5 / 0
7,239
452
4,622
11,237
3,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 5 / 1
8,908
557
7,502
8,897
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Triggerdman
Cu Chulainn
13
2 / 7 / 1
8,580
536
7,594
18,241
14,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
8
29
Kills
6
7
Deaths
29
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Am Americium
Jing Wei
1
5
0
0.2
L
Cthulhu
Cd Cadmium
Cthulhu
1
7
0
0.14
W
1
0
7
4.5
W
19
2
3
10.25
L
Bastet
Glossypimp
Bastet
0
5
0
0
W
Cerberus
LubricatedDI
Cerberus
3
1
9
7.5
W
Cernunnos
4
3
5
2.17
L
2
5
1
0.5
L
Cu Chulainn
Triggerdman
Cu Chulainn
2
7
1
0.36
W
King Arthur
xRazaga
King Arthur
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,835
Damage
38,473
69,615
Taken
72,076
44,476
Mitigated
37,916
21,346
Healing
9,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Am Americium
Jing Wei
10,287
7,623
0
3,739
16,653
5,613
0
1,116
14,935
0
66,777
L
Cthulhu
Cd Cadmium
Cthulhu
8,468
469
322
1,883
17,048
10,971
0
3,175
12,979
33,460
0
W
5,262
314
1,140
5,291
8,645
4,245
1,081
2,855
5,790
71,201
0
W
16,989
3,533
0
1,859
14,201
9,568
0
1,311
12,890
0
91,461
L
Bastet
Glossypimp
Bastet
4,622
1,132
0
1,937
11,237
3,187
0
1,609
9,285
0
38,182
W
Cerberus
LubricatedDI
Cerberus
7,736
543
0
1,905
12,102
10,730
0
1,971
10,131
75,132
0
W
Cernunnos
13,493
7,563
0
6,362
15,138
7,051
873
2,553
12,562
0
83,634
L
7,502
850
313
1,138
8,897
3,167
0
2,333
6,512
71,149
0
L
Cu Chulainn
Triggerdman
Cu Chulainn
7,594
1,425
0
422
18,241
14,978
0
4,078
13,611
0
55,230
W
King Arthur
xRazaga
King Arthur
7,355
442
0
4,789
19,529
12,882
267
8,616
10,913
240
47,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,704
Gold Earned
41,327
619
Minions Killed
388
0
Camps Cleared
0
1,685,632
Distance Traveled
1,542,848
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,160
510
117
7
0
301,314
2
L
Cthulhu
8,440
528
33
2
0
330,007
4
W
Hades
9,474
592
132
8
0
357,542
5
W
Serqet
11,415
713
107
7
0
383,095
2
L
Bastet
7,239
452
66
4
0
341,925
5
W
Cerberus
10,201
638
178
11
0
326,199
1
W
Cernunnos
10,095
631
129
8
0
292,129
7
L
Ra
8,908
557
100
6
0
293,928
0
L
Cu Chulainn
8,580
536
72
5
0
275,674
2
W
King Arthur
8,519
532
73
5
0
326,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role