Player Matchup

Janus
Janus
Platinum IV
HaywireBoar_75
Janus
Platinum IV
Level 104
God Stats
2W - 3L
1,677 SR
Queue Stats
288W - 290L
1,773 MMR
Solo
Cernunnos
Cernunnos
Platinum V
JCoIesIaw
Cernunnos
Platinum V
Level 106
God Stats
5W - 5L
1,623 SR
Queue Stats
79W - 69L
1,771 MMR
Solo
Athena
Athena
Gold III
NBE1Megatron
Athena
Gold III
Level 152
God Stats
9W - 4L
1,218 SR
Queue Stats
39W - 31L
1,707 MMR
Party 2
Awilix
Awilix
Platinum III
ZhongKuiMyself
Awilix
Platinum III
Level 172
God Stats
1W - 3L
1,403 SR
Queue Stats
115W - 98L
1,807 MMR
Party 2
King Arthur
King Arthur
Gold I
raul0905_sk8
King Arthur
Gold I
Level 155
God Stats
3W - 4L
1,621 SR
Queue Stats
42W - 35L
1,767 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,508 SR
1,765 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 165
1,443 SR
1,769 MMR
Maui
Maui
Platinum IV
CryIntoThePillow
Maui
Platinum IV
Level 199
God Stats
29W - 29L
1,625 SR
Queue Stats
521W - 511L
1,763 MMR
Solo
Neith
Neith
Platinum III
IconicAsp3215
Neith
Platinum III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 83L
1,805 MMR
Party 1
Poseidon
Poseidon
Platinum II
KingHobojoe1
Poseidon
Platinum II
Level 191
God Stats
18W - 13L
1,430 SR
Queue Stats
1,046W - 1,029L
1,807 MMR
Solo
Bakasura
Bakasura
Platinum V
Mohc
Bakasura
Platinum V
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 23L
1,806 MMR
Solo
Serqet
Serqet
Gold II
xMysticxWolfx
Serqet
Gold II
Level 129
God Stats
4W - 3L
1,163 SR
Queue Stats
107W - 105L
1,661 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 6
8,441
497
8,009
13,322
5,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
JCoIesIaw
Cernunnos
16
4 / 2 / 6
10,091
594
14,789
14,243
6,854
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
12
3 / 3 / 8
8,561
504
5,390
18,970
18,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
5 / 6 / 1
9,558
562
8,295
15,466
6,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
raul0905_sk8
King Arthur
15
3 / 7 / 3
9,638
567
11,783
19,300
18,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
MercuryVamanaHelMorgan Le Fay

VS

Bans
ThorAgniMartichorasAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 12
10,311
607
8,950
13,443
14,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
4 / 6 / 7
9,587
564
13,694
15,582
7,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
KingHobojoe1
Poseidon
17
5 / 5 / 2
10,937
643
11,578
11,317
4,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
Mohc
Bakasura
18
9 / 2 / 3
11,539
679
15,092
17,467
8,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 2 / 11
9,581
564
8,694
11,870
6,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
59
16
Kills
24
25
Deaths
16
24
Assists
35
Player
Kills
Deaths
Assists
KDA
W
3
1
12
9
L
1
7
6
0.57
W
4
6
7
1.25
L
Cernunnos
JCoIesIaw
Cernunnos
4
2
6
3.5
W
Poseidon
KingHobojoe1
Poseidon
5
5
2
1.2
W
Bakasura
Mohc
Bakasura
9
2
3
5.25
L
Athena
3
3
8
2.33
L
5
6
1
0.92
L
King Arthur
raul0905_sk8
King Arthur
3
7
3
0.64
W
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,266
Damage
58,008
81,301
Taken
69,679
56,817
Mitigated
40,662
13,692
Healing
24,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,950
3,343
539
4,833
13,443
14,979
27
3,317
10,126
36,179
0
L
8,009
1,038
0
1,320
13,322
5,632
0
5,748
7,166
61,888
0
W
13,694
6,582
0
3,543
15,582
7,018
0
2,686
12,896
0
67,598
L
Cernunnos
JCoIesIaw
Cernunnos
14,789
8,071
0
6,224
14,243
6,854
542
2,381
11,854
0
101,268
W
Poseidon
KingHobojoe1
Poseidon
11,578
2,247
0
1,165
11,317
4,266
0
4,872
6,445
92,070
0
W
Bakasura
Mohc
Bakasura
15,092
10,186
0
9,329
17,467
8,359
2,151
465
17,002
0
90,863
L
Athena
5,390
1,650
305
2,654
18,970
18,941
0
5,243
12,243
18,196
0
L
8,295
4,036
0
685
15,466
6,762
0
4,515
10,340
0
86,844
L
King Arthur
raul0905_sk8
King Arthur
11,783
1,150
0
2,504
19,300
18,628
10
2,520
15,072
0
76,601
W
8,694
2,018
0
4,805
11,870
6,040
0
2,787
9,083
0
68,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,289
Gold Earned
51,955
538
Minions Killed
558
0
Camps Cleared
0
1,761,075
Distance Traveled
1,821,216
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
10,311
607
42
2
0
352,033
7
L
Janus
8,441
497
110
6
0
373,900
6
W
Neith
9,587
564
99
6
0
307,753
2
L
Cernunnos
10,091
594
155
9
0
317,817
6
W
Poseidon
10,937
643
156
9
0
375,343
0
W
Bakasura
11,539
679
164
10
0
364,766
1
L
Athena
8,561
504
20
1
0
363,109
6
L
Awilix
9,558
562
129
8
0
376,573
4
L
King Arthur
9,638
567
124
7
0
329,676
1
W
Serqet
9,581
564
97
6
0
421,321
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role