Player Matchup

Sobek
Sobek
Bicefall1
Sobek
Level 18
God Stats
1W - 0L
1,146 SR
Queue Stats
21W - 26L
1,354 Elo+
Party 1
Hercules
Hercules
ClipperFTW
Hercules
Level 151
God Stats
2W - 0L
1,450 SR
Queue Stats
11W - 8L
1,399 Elo+
Party 1
Tyr
Tyr
JustFlor
Tyr
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 32L
1,398 Elo+
Party 1
Team Averages
Level 108
1,365 SR
1,384 Elo+

VS

Team Averages
Level 79
1,364 SR
1,448 Elo+
Apollo
Apollo
 
Apollo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
SoyNagore
Fenrir
Level 66
God Stats
12W - 21L
1,328 SR
Queue Stats
619W - 621L
1,446 Elo+
Solo
Ah Puch
Ah Puch
lameelm
Ah Puch
Level 47
God Stats
0W - 1L
1,264 SR
Queue Stats
8W - 5L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bicefall1
Sobek
14
1 / 0 / 4
9,162
705
3,488
14,224
17,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
ClipperFTW
Hercules
13
0 / 0 / 2
7,844
603
2,261
7,278
5,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 1 / 1
9,111
701
6,031
10,125
10,552
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
0 / 3 / 1
9,080
698
9,406
10,265
5,141
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
SoyNagore
Fenrir
4
0 / 1 / 0
6,384
491
156
984
418
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
lameelm
Ah Puch
15
1 / 1 / 0
9,549
735
12,539
3,767
1,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
5
Kills
1
1
Deaths
5
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
3
1
0.17
W
Sobek
Bicefall1
Sobek
1
0
4
3
W
Hercules
ClipperFTW
Hercules
0
0
2
1
W
4
1
1
4.5
L
Fenrir
SoyNagore
Fenrir
0
1
0
0
L
Ah Puch
lameelm
Ah Puch
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,780
Damage
22,101
31,627
Taken
15,016
33,056
Mitigated
7,127
8,115
Healing
1,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
9,406
6,121
0
1,071
10,265
5,141
224
2,326
7,657
0
40,779
W
Sobek
Bicefall1
Sobek
3,488
323
1,843
2,679
14,224
17,253
0
5,594
8,354
15,453
0
W
Hercules
ClipperFTW
Hercules
2,261
251
0
1,266
7,278
5,251
0
2,857
4,344
0
22,480
W
6,031
532
0
2,327
10,125
10,552
0
3,723
6,251
0
23,391
L
Fenrir
SoyNagore
Fenrir
156
0
0
0
984
418
0
816
168
0
279
L
Ah Puch
lameelm
Ah Puch
12,539
113
0
318
3,767
1,568
0
368
3,221
48,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,117
Gold Earned
25,013
132
Minions Killed
147
0
Camps Cleared
0
739,639
Distance Traveled
515,506
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,080
698
57
4
0
245,592
0
W
Sobek
9,162
705
40
3
0
260,660
0
W
Hercules
7,844
603
42
3
0
245,103
0
W
Tyr
9,111
701
50
4
0
233,876
0
L
Fenrir
6,384
491
1
0
0
19,369
0
L
Ah Puch
9,549
735
89
7
0
250,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role