Player Matchup

Awilix
Awilix
BamWick
Awilix
Level 77
God Stats
42W - 40L
1,531 SR
Queue Stats
124W - 180L
1,447 Elo+
Party 1
Danzaburou
Danzaburou
C4_blow_up_
Danzaburou
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 31L
1,397 Elo+
Party 1
Merlin
Merlin
FinesseMcDiesel
Merlin
Level 135
God Stats
6W - 9L
1,553 SR
Queue Stats
187W - 180L
1,562 Elo+
Solo
Loki
Loki
GrowGangRigg
Loki
Level 148
God Stats
5W - 8L
1,444 SR
Queue Stats
42W - 73L
1,330 Elo+
Party 1
Cthulhu
Cthulhu
Sky-Nexen
Cthulhu
Level 102
God Stats
3W - 5L
1,431 SR
Queue Stats
185W - 200L
1,427 Elo+
Solo
Team Averages
Level 96
1,492 SR
1,432 Elo+

VS

Team Averages
Level 92
1,437 SR
1,427 Elo+
Cernunnos
Cernunnos
BucKxWiLDx
Cernunnos
Level 93
God Stats
1W - 3L
1,500 SR
Queue Stats
192W - 208L
1,482 Elo+
Party 2
Atlas
Atlas
I Need EBT
Atlas
Level 83
God Stats
6W - 1L
1,500 SR
Queue Stats
7W - 1L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Shini2000
Hou Yi
Level 142
God Stats
2W - 3L
1,281 SR
Queue Stats
127W - 137L
1,432 Elo+
Solo
Hades
Hades
XxExoticQueenxX
Hades
Level 106
God Stats
46W - 22L
1,685 SR
Queue Stats
101W - 90L
1,490 Elo+
Solo
Lancelot
Lancelot
malvu
Lancelot
Level 35
God Stats
3W - 3L
1,220 SR
Queue Stats
48W - 110L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BamWick
Awilix
14
7 / 3 / 2
8,586
537
6,745
13,179
5,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
C4_blow_up_
Danzaburou
14
3 / 2 / 0
8,345
522
10,641
13,867
6,608
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 8 / 3
8,320
520
12,221
11,748
4,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 1 / 3
8,128
508
7,107
11,951
7,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Sky-Nexen
Cthulhu
11
0 / 0 / 2
6,487
405
4,275
14,431
11,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BucKxWiLDx
Cernunnos
15
2 / 3 / 2
8,857
554
9,725
11,538
5,404
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Atlas
12
1 / 1 / 3
7,658
479
5,790
11,432
7,977
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hou Yi
Shini2000
Hou Yi
13
1 / 3 / 5
7,796
487
4,807
11,233
4,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
7 / 4 / 3
8,901
556
14,116
13,348
6,879
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
malvu
Lancelot
15
3 / 2 / 3
8,891
556
11,032
14,073
9,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
13
Kills
14
14
Deaths
13
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Awilix
BamWick
Awilix
7
3
2
2.67
W
Cernunnos
BucKxWiLDx
Cernunnos
2
3
2
1
L
Danzaburou
C4_blow_up_
Danzaburou
3
2
0
1.5
L
3
8
3
0.56
L
0
1
3
1.5
W
Atlas
1
1
3
2.5
W
Hou Yi
Shini2000
Hou Yi
1
3
5
1.17
L
Cthulhu
Sky-Nexen
Cthulhu
0
0
2
1
W
7
4
3
2.13
W
Lancelot
malvu
Lancelot
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,989
Damage
45,470
65,176
Taken
61,624
36,779
Mitigated
34,000
9,786
Healing
16,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
BamWick
Awilix
6,745
3,256
0
1,098
13,179
5,385
0
4,718
8,461
0
42,912
W
Cernunnos
BucKxWiLDx
Cernunnos
9,725
5,081
0
4,696
11,538
5,404
690
222
11,316
0
73,306
L
Danzaburou
C4_blow_up_
Danzaburou
10,641
6,029
0
5,500
13,867
6,608
990
1,805
12,062
0
63,890
L
12,221
208
0
398
11,748
4,931
0
6,542
5,206
63,984
0
L
7,107
806
0
1,125
11,951
7,961
318
1,403
10,548
0
56,647
W
Atlas
5,790
2,464
142
3,359
11,432
7,977
211
5,471
5,961
30,221
0
W
Hou Yi
Shini2000
Hou Yi
4,807
3,216
0
969
11,233
4,090
487
2,136
9,097
0
40,630
L
Cthulhu
Sky-Nexen
Cthulhu
4,275
247
283
1,382
14,431
11,894
0
5,880
8,551
40,745
0
W
14,116
1,265
345
4,355
13,348
6,879
711
6,221
7,127
53,629
0
W
Lancelot
malvu
Lancelot
11,032
2,014
0
2,743
14,073
9,650
320
2,446
11,627
561
60,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,866
Gold Earned
42,103
391
Minions Killed
389
0
Camps Cleared
0
1,565,852
Distance Traveled
1,493,667
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,586
537
54
3
0
362,107
2
W
Cernunnos
8,857
554
107
7
0
275,099
6
L
Danzaburou
8,345
522
77
5
0
283,264
0
L
Merlin
8,320
520
103
6
0
278,570
4
L
Loki
8,128
508
106
7
0
308,590
4
W
Atlas
7,658
479
36
2
0
324,718
3
W
Hou Yi
7,796
487
67
4
0
271,603
0
L
Cthulhu
6,487
405
51
3
0
333,321
0
W
Hades
8,901
556
84
5
0
271,375
0
W
Lancelot
8,891
556
95
6
0
350,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role