Player Matchup

Scylla
Scylla
DeliteHD
Scylla
Level 64
God Stats
3W - 2L
1,510 SR
Queue Stats
139W - 127L
1,526 Elo+
Solo
Guan Yu
Guan Yu
DjoBelfort
Guan Yu
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 64L
1,428 Elo+
Solo
Chiron
Chiron
ObeyCL
Chiron
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 25L
1,330 Elo+
Solo
Neith
Neith
Peskyone69
Neith
Level 109
God Stats
3W - 0L
1,747 SR
Queue Stats
76W - 51L
1,528 Elo+
Party 2
Skadi
Skadi
TheDarkSoul2478
Skadi
Level 100
God Stats
1W - 1L
1,277 SR
Queue Stats
20W - 12L
1,634 Elo+
Party 2
Team Averages
Level 95
1,507 SR
1,489 Elo+

VS

Team Averages
Level 117
1,604 SR
1,499 Elo+
Bacchus
Bacchus
 
Bacchus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
ANUBIS316
Nox
Level 128
God Stats
2W - 2L
1,837 SR
Queue Stats
154W - 163L
1,516 Elo+
Party 1
Hou Yi
Hou Yi
Born2Jungle
Hou Yi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 144L
1,580 Elo+
Party 1
Ullr
Ullr
Cheesecake030
Ullr
Level 142
God Stats
5W - 3L
1,685 SR
Queue Stats
354W - 342L
1,492 Elo+
Solo
Sylvanus
Sylvanus
x-JesTaR-o
Sylvanus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 209L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DeliteHD
Scylla
16
9 / 3 / 8
9,917
902
13,365
11,189
4,994
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
DjoBelfort
Guan Yu
15
1 / 3 / 20
9,323
848
5,620
15,752
14,807
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
ObeyCL
Chiron
16
3 / 1 / 16
9,250
841
10,954
6,946
3,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
17
7 / 1 / 13
10,077
916
17,700
7,942
4,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 2 / 16
8,993
818
14,124
8,325
3,620
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
2 / 3 / 6
7,848
713
10,373
19,182
22,045
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 5 / 5
7,606
691
6,565
9,780
4,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
14
4 / 6 / 5
8,521
775
9,446
11,995
5,167
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

12
0 / 5 / 3
6,758
614
7,594
11,567
5,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
x-JesTaR-o
Sylvanus
13
2 / 5 / 3
7,906
719
5,883
15,251
14,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
31
24
Kills
9
10
Deaths
24
73
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
3
6
1.67
L
1
5
5
0.7
L
Hou Yi
4
6
5
1.08
L
0
5
3
0.3
W
Scylla
DeliteHD
Scylla
9
3
8
4.33
W
Guan Yu
DjoBelfort
Guan Yu
1
3
20
3.67
W
Chiron
ObeyCL
Chiron
3
1
16
11
W
Neith
7
1
13
13.5
W
4
2
16
6
L
Sylvanus
x-JesTaR-o
Sylvanus
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,763
Damage
39,861
50,154
Taken
67,775
30,428
Mitigated
52,126
24,514
Healing
18,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
10,373
726
657
5,832
19,182
22,045
94
4,347
14,835
15,292
469
L
6,565
31
803
1,497
9,780
4,606
460
2,467
7,313
20,352
0
L
Hou Yi
9,446
3,037
829
1,318
11,995
5,167
280
2,463
9,532
0
21,873
L
7,594
2,125
700
634
11,567
5,357
0
3,662
7,905
0
16,584
W
Scylla
DeliteHD
Scylla
13,365
697
768
1,143
11,189
4,994
488
5,290
5,899
20,834
0
W
Guan Yu
DjoBelfort
Guan Yu
5,620
752
5,660
5,034
15,752
14,807
139
6,555
9,197
2,872
4,943
W
Chiron
ObeyCL
Chiron
10,954
1,668
3,556
1,343
6,946
3,001
1,588
3,453
3,493
0
23,611
W
Neith
17,700
6,186
1,253
2,370
7,942
4,006
291
3,016
4,926
0
40,554
W
14,124
7,170
1,823
1,564
8,325
3,620
1,964
4,038
4,287
0
21,344
L
Sylvanus
x-JesTaR-o
Sylvanus
5,883
961
3,013
2,881
15,251
14,951
104
2,282
12,969
9,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,560
Gold Earned
38,639
137
Minions Killed
92
0
Camps Cleared
0
1,086,938
Distance Traveled
908,192
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,848
713
9
1
0
217,429
0
L
Nox
7,606
691
39
4
0
186,780
0
L
Hou Yi
8,521
775
20
2
0
166,741
0
L
Ullr
6,758
614
18
2
0
167,219
0
W
Scylla
9,917
902
19
2
0
211,329
0
W
Guan Yu
9,323
848
3
0
0
234,402
0
W
Chiron
9,250
841
27
2
0
210,122
0
W
Neith
10,077
916
65
6
0
201,534
0
W
Skadi
8,993
818
23
2
0
229,551
0
L
Sylvanus
7,906
719
6
1
0
170,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role