Player Matchup

Set
Set
BigMeech3836
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
TheLillestUzi
Hun Batz
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Atlas
Atlas
WetBanditMarv19
Atlas
Level 32
God Stats
1W - 4L
1,467 SR
Queue Stats
2W - 10L
1,318 Elo+
Party 1
Team Averages
Level 22
1,489 SR
1,439 Elo+

VS

Team Averages
Level 74
1,513 SR
1,484 Elo+
Surtr
Surtr
Grimm_Z-ero
Surtr
Level 111
God Stats
42W - 40L
1,508 SR
Queue Stats
140W - 149L
1,411 Elo+
Solo
Chang'e
Chang'e
Starexus
Chang'e
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,717 Elo+
Solo
Susano
Susano
xXcomandorXx917
Susano
Level 63
God Stats
1W - 2L
1,530 SR
Queue Stats
12W - 19L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 11 / 2
8,431
649
7,761
16,335
11,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
TheLillestUzi
Hun Batz
10
0 / 13 / 1
7,420
571
4,528
15,864
5,773
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 2 / 2
9,106
700
9,304
16,298
17,124
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 11
10,640
818
14,461
14,655
10,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
Starexus
Chang'e
16
5 / 2 / 18
10,314
793
14,210
10,422
4,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
13 / 2 / 8
11,189
861
13,926
13,327
6,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
63
3
Kills
26
26
Deaths
5
5
Assists
37
Player
Kills
Deaths
Assists
KDA
L
1
11
2
0.18
W
8
1
11
13.5
W
Chang'e
Starexus
Chang'e
5
2
18
7
L
Hun Batz
TheLillestUzi
Hun Batz
0
13
1
0.04
L
2
2
2
1.5
W
13
2
8
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,593
Damage
42,597
48,497
Taken
38,404
34,281
Mitigated
20,604
1,614
Healing
18,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,761
3,986
0
1,425
16,335
11,384
0
4,425
11,910
0
24,531
W
14,461
7,636
0
3,920
14,655
10,222
1,153
2,512
12,143
644
49,504
W
Chang'e
Starexus
Chang'e
14,210
3,026
5,093
6,241
10,422
4,294
1,088
2,850
7,572
37,530
0
L
Hun Batz
TheLillestUzi
Hun Batz
4,528
2,155
0
189
15,864
5,773
0
3,799
12,065
0
12,341
L
9,304
4,523
0
0
16,298
17,124
0
6,359
9,939
27,320
0
W
13,926
5,265
0
3,014
13,327
6,088
726
5,218
8,109
0
49,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,957
Gold Earned
32,143
84
Minions Killed
161
0
Camps Cleared
0
572,205
Distance Traveled
686,827
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,431
649
28
2
0
181,487
0
W
Surtr
10,640
818
47
4
0
238,349
0
W
Chang'e
10,314
793
37
3
0
212,022
0
L
Hun Batz
7,420
571
19
1
0
161,975
0
L
Atlas
9,106
700
37
3
0
228,743
0
W
Susano
11,189
861
77
6
0
236,456
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role