Player Matchup

Baron Samedi
Baron Samedi
Beeefy Bert
Baron Samedi
Level 146
God Stats
3W - 2L
1,773 SR
Queue Stats
65W - 38L
1,606 Elo+
Party 3
Horus
Horus
IronWildish
Horus
Level 95
God Stats
0W - 4L
1,500 SR
Queue Stats
89W - 69L
1,504 Elo+
Party 1
Maui
Maui
Perfect Pete742
Maui
Level 72
God Stats
0W - 1L
1,118 SR
Queue Stats
57W - 30L
1,610 Elo+
Party 3
Izanami
Izanami
Solcorde
Izanami
Level 148
God Stats
9W - 4L
1,569 SR
Queue Stats
22W - 12L
1,636 Elo+
Party 3
Anubis
Anubis
spedalskeabe
Anubis
Level 61
God Stats
2W - 2L
1,606 SR
Queue Stats
154W - 132L
1,431 Elo+
Party 1
Team Averages
Level 104
1,513 SR
1,557 Elo+

VS

Team Averages
Level 152
1,486 SR
1,510 Elo+
Cernunnos
Cernunnos
Ang3lkanade
Cernunnos
Level 149
God Stats
2W - 2L
1,265 SR
Queue Stats
73W - 54L
1,551 Elo+
Party 2
Bakasura
Bakasura
Rabbey 101
Bakasura
Level 159
God Stats
11W - 4L
1,601 SR
Queue Stats
69W - 64L
1,538 Elo+
Solo
Sylvanus
Sylvanus
RiberDK
Sylvanus
Level 144
God Stats
25W - 31L
1,437 SR
Queue Stats
455W - 442L
1,453 Elo+
Solo
Scylla
Scylla
liamgwright
Scylla
Level 154
God Stats
13W - 10L
1,501 SR
Queue Stats
231W - 232L
1,466 Elo+
Solo
Chang'e
Chang'e
zRizzle
Chang'e
Level 153
God Stats
5W - 2L
1,627 SR
Queue Stats
115W - 99L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Beeefy Bert
Baron Samedi
14
3 / 8 / 3
9,748
542
7,775
18,520
19,095
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
1 / 6 / 3
8,826
490
6,877
17,743
16,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 1 / 3
9,341
519
8,755
17,170
11,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Solcorde
Izanami
14
4 / 5 / 1
8,962
498
10,125
15,481
5,930
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
14
1 / 5 / 2
8,910
495
4,651
13,640
6,662
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ang3lkanade
Cernunnos
17
7 / 4 / 3
11,326
629
17,132
15,329
7,494
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Rabbey 101
Bakasura
19
4 / 1 / 2
11,358
631
6,557
14,978
8,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
RiberDK
Sylvanus
13
3 / 2 / 6
8,157
453
7,637
14,694
12,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
17
4 / 1 / 7
11,136
619
14,763
6,824
2,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
zRizzle
Chang'e
18
7 / 3 / 5
12,223
679
18,020
13,341
6,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
11
Kills
25
25
Deaths
11
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Ang3lkanade
Cernunnos
7
4
3
2.13
L
Baron Samedi
Beeefy Bert
Baron Samedi
3
8
3
0.56
L
1
6
3
0.42
L
2
1
3
3.5
W
Bakasura
Rabbey 101
Bakasura
4
1
2
5
W
Sylvanus
RiberDK
Sylvanus
3
2
6
3
L
Izanami
Solcorde
Izanami
4
5
1
0.9
W
Scylla
4
1
7
7.5
L
Anubis
1
5
2
0.4
W
Chang'e
zRizzle
Chang'e
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,183
Damage
64,109
82,554
Taken
65,166
59,623
Mitigated
37,486
23,400
Healing
28,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Ang3lkanade
Cernunnos
17,132
11,802
0
6,105
15,329
7,494
690
4,597
10,732
0
90,499
L
Baron Samedi
Beeefy Bert
Baron Samedi
7,775
726
1,003
3,529
18,520
19,095
48
9,045
8,910
24,840
0
L
6,877
3,503
357
4,934
17,743
16,779
0
12,836
4,347
0
54,303
L
8,755
2,385
0
6,313
17,170
11,157
0
5,057
11,817
64,962
19,295
W
Bakasura
Rabbey 101
Bakasura
6,557
4,567
0
5,114
14,978
8,058
0
3,646
11,253
0
117,334
W
Sylvanus
RiberDK
Sylvanus
7,637
1,425
2,250
6,654
14,694
12,787
0
5,911
8,688
28,193
0
L
Izanami
Solcorde
Izanami
10,125
6,415
0
3,387
15,481
5,930
50
2,829
12,462
0
82,819
W
Scylla
14,763
1,002
0
1,212
6,824
2,653
0
3,345
3,431
91,090
0
L
Anubis
4,651
583
0
3,877
13,640
6,662
0
9,824
3,264
58,689
0
W
Chang'e
zRizzle
Chang'e
18,020
1,290
151
6,861
13,341
6,494
30
3,791
8,873
104,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,787
Gold Earned
54,200
532
Minions Killed
682
0
Camps Cleared
0
1,745,330
Distance Traveled
1,874,221
2
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,326
629
139
8
0
340,134
4
L
Baron Samedi
9,748
542
39
2
0
335,806
0
L
Horus
8,826
490
91
5
0
383,218
0
L
Maui
9,341
519
130
7
0
393,855
0
W
Bakasura
11,358
631
188
10
0
467,419
4
W
Sylvanus
8,157
453
29
2
0
370,798
8
L
Izanami
8,962
498
156
9
0
317,507
2
W
Scylla
11,136
619
143
8
0
353,411
7
L
Anubis
8,910
495
116
6
0
314,944
0
W
Chang'e
12,223
679
183
10
0
342,459
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role