Player Matchup

Chang'e
Chang'e
Clanktimus
Chang'e
Level 133
God Stats
2W - 1L
1,300 SR
Queue Stats
52W - 61L
1,606 Elo+
Party 1
Serqet
Serqet
IdiotRepellent
Serqet
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 92L
1,561 Elo+
Party 1
Sylvanus
Sylvanus
TXJamesSmithTX
Sylvanus
Level 149
God Stats
2W - 2L
1,516 SR
Queue Stats
61W - 68L
1,476 Elo+
Party 1
Poseidon
Poseidon
Willluminati
Poseidon
Level 129
God Stats
7W - 5L
1,355 SR
Queue Stats
415W - 417L
1,483 Elo+
Solo
Artemis
Artemis
kayte528
Artemis
Level 70
God Stats
123W - 105L
1,591 SR
Queue Stats
231W - 228L
1,555 Elo+
Solo
Team Averages
Level 127
1,452 SR
1,536 Elo+

VS

Team Averages
Level 98
1,514 SR
1,494 Elo+
Scylla
Scylla
Arbolzd
Scylla
Level 121
God Stats
9W - 13L
1,722 SR
Queue Stats
477W - 436L
1,505 Elo+
Party 2
Apollo
Apollo
Beatozd
Apollo
Level 43
God Stats
21W - 10L
1,704 SR
Queue Stats
89W - 71L
1,549 Elo+
Party 2
Osiris
Osiris
Stephen334
Osiris
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
162W - 142L
1,530 Elo+
Party 3
Athena
Athena
bassartist23
Athena
Level 78
God Stats
10W - 11L
1,107 SR
Queue Stats
80W - 91L
1,359 Elo+
Party 3
Awilix
Awilix
sadkhepri
Awilix
Level 107
God Stats
63W - 54L
1,539 SR
Queue Stats
297W - 268L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Clanktimus
Chang'e
18
5 / 2 / 2
11,473
546
11,275
17,363
9,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

19
9 / 2 / 7
12,159
579
17,073
17,592
9,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
16
1 / 2 / 5
9,952
474
6,261
17,757
20,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Poseidon
Willluminati
Poseidon
16
3 / 5 / 6
10,705
510
14,848
13,744
6,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
kayte528
Artemis
17
2 / 5 / 5
10,576
504
14,407
13,971
7,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Arbolzd
Scylla
16
2 / 3 / 3
10,137
483
10,916
13,587
5,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Beatozd
Apollo
16
4 / 3 / 6
10,101
481
11,538
15,382
6,878
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
Stephen334
Osiris
16
3 / 7 / 2
10,527
501
11,955
25,339
25,104
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
14
0 / 3 / 7
9,115
434
4,958
17,841
18,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Awilix
sadkhepri
Awilix
18
7 / 5 / 6
11,162
532
13,405
18,026
7,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
40
20
Kills
16
16
Deaths
21
25
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Scylla
Arbolzd
Scylla
2
3
3
1.17
L
Apollo
Beatozd
Apollo
4
3
6
2.33
W
Chang'e
Clanktimus
Chang'e
5
2
2
3
W
9
2
7
6.25
L
Osiris
Stephen334
Osiris
3
7
2
0.57
W
Sylvanus
1
2
5
1.75
W
Poseidon
Willluminati
Poseidon
3
5
6
1.2
L
Athena
0
3
7
1.17
W
Artemis
kayte528
Artemis
2
5
5
0.9
L
Awilix
sadkhepri
Awilix
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,864
Damage
52,772
80,427
Taken
90,175
54,370
Mitigated
63,750
33,059
Healing
20,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Arbolzd
Scylla
10,916
260
197
3,967
13,587
5,566
140
8,525
4,618
87,916
0
L
Apollo
Beatozd
Apollo
11,538
7,054
0
6,760
15,382
6,878
650
3,263
12,031
0
90,123
W
Chang'e
Clanktimus
Chang'e
11,275
2,060
1,383
7,237
17,363
9,382
119
947
16,416
85,879
0
W
17,073
3,465
0
8,668
17,592
9,786
100
1,295
16,297
0
100,116
L
Osiris
Stephen334
Osiris
11,955
4,747
0
5,412
25,339
25,104
0
9,893
14,135
0
91,578
W
Sylvanus
6,261
1,179
1,820
7,072
17,757
20,826
217
6,229
11,528
34,823
0
W
Poseidon
Willluminati
Poseidon
14,848
1,632
0
2,262
13,744
6,661
156
6,535
7,209
81,384
0
L
Athena
4,958
1,604
294
2,607
17,841
18,767
156
5,144
11,693
20,942
0
W
Artemis
kayte528
Artemis
14,407
7,507
0
4,617
13,971
7,715
845
868
13,103
0
95,544
L
Awilix
sadkhepri
Awilix
13,405
5,041
0
1,463
18,026
7,435
0
4,422
12,796
0
92,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,865
Gold Earned
51,042
594
Minions Killed
556
0
Camps Cleared
0
2,096,213
Distance Traveled
2,123,027
34
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,137
483
152
7
0
416,843
6
L
Apollo
10,101
481
135
6
0
415,082
0
W
Chang'e
11,473
546
157
7
0
432,871
0
W
Serqet
12,159
579
137
7
0
525,113
3
L
Osiris
10,527
501
116
6
0
410,527
1
W
Sylvanus
9,952
474
38
2
0
371,499
6
W
Poseidon
10,705
510
131
6
0
401,013
19
L
Athena
9,115
434
41
2
0
404,774
0
W
Artemis
10,576
504
131
6
0
365,717
6
L
Awilix
11,162
532
112
5
0
475,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role