Player Matchup

Baron Samedi
Baron Samedi
ColdSoupp
Baron Samedi
Level 74
God Stats
2W - 6L
1,361 SR
Queue Stats
49W - 62L
1,331 Elo+
Party 3
Charybdis
Charybdis
Issa Rhino
Charybdis
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,687 Elo+
Solo
Nu Wa
Nu Wa
OberynPond
Nu Wa
Level 112
God Stats
101W - 103L
1,510 SR
Queue Stats
279W - 280L
1,529 Elo+
Solo
Ares
Ares
surprisebanana_
Ares
Level 45
God Stats
3W - 0L
1,187 SR
Queue Stats
53W - 56L
1,356 Elo+
Party 3
Surtr
Surtr
vl-NoOne-lv
Surtr
Level 63
God Stats
11W - 8L
1,410 SR
Queue Stats
19W - 20L
1,395 Elo+
Party 3
Team Averages
Level 72
1,394 SR
1,459 Elo+

VS

Team Averages
Level 34
1,374 SR
1,419 Elo+
Vamana
Vamana
CHUNGUS 31
Vamana
Level 45
God Stats
2W - 6L
1,319 SR
Queue Stats
41W - 52L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
DarkSquirter
Cthulhu
Level 45
God Stats
6W - 4L
1,547 SR
Queue Stats
33W - 47L
1,383 Elo+
Party 1
Cernunnos
Cernunnos
FatBoiJay--
Cernunnos
Level 42
God Stats
7W - 7L
1,610 SR
Queue Stats
57W - 76L
1,418 Elo+
Party 2
Janus
Janus
Guapanesee-
Janus
Level 26
God Stats
6W - 15L
1,290 SR
Queue Stats
34W - 60L
1,373 Elo+
Party 2
Danzaburou
Danzaburou
Josh7563
Danzaburou
Level 14
God Stats
1W - 2L
1,105 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ColdSoupp
Baron Samedi
15
3 / 3 / 11
9,160
1,145
12,688
8,647
5,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
Issa Rhino
Charybdis
15
3 / 1 / 8
9,315
1,164
9,402
9,238
5,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
15
1 / 1 / 13
9,072
1,134
11,711
2,519
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 1 / 11
10,781
1,348
5,430
10,040
12,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
5 / 1 / 10
9,478
1,185
13,887
12,043
8,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

312

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
CHUNGUS 31
Vamana
14
3 / 7 / 2
8,957
1,120
9,390
14,706
11,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
DarkSquirter
Cthulhu
14
2 / 2 / 4
8,980
1,123
11,116
16,449
13,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cernunnos
FatBoiJay--
Cernunnos
14
1 / 3 / 5
8,513
1,064
7,878
10,303
4,058
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
0 / 2 / 2
7,664
958
4,240
3,664
1,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Josh7563
Danzaburou
14
1 / 3 / 3
8,906
1,113
7,529
11,183
4,635
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
23
17
Kills
7
7
Deaths
17
53
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Vamana
CHUNGUS 31
Vamana
3
7
2
0.57
W
Baron Samedi
ColdSoupp
Baron Samedi
3
3
11
2.83
L
Cthulhu
DarkSquirter
Cthulhu
2
2
4
2
L
Cernunnos
FatBoiJay--
Cernunnos
1
3
5
1.17
L
0
2
2
0.5
W
Charybdis
Issa Rhino
Charybdis
3
1
8
7
L
Danzaburou
Josh7563
Danzaburou
1
3
3
0.83
W
Nu Wa
1
1
13
7.5
W
5
1
11
10.5
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,118
Damage
40,153
42,487
Taken
56,305
33,858
Mitigated
35,049
10,526
Healing
5,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
CHUNGUS 31
Vamana
9,390
4,308
0
654
14,706
11,928
0
7,380
7,200
0
24,635
W
Baron Samedi
ColdSoupp
Baron Samedi
12,688
2,766
2,375
1,876
8,647
5,785
0
3,836
4,566
26,135
0
L
Cthulhu
DarkSquirter
Cthulhu
11,116
762
451
1,895
16,449
13,272
0
8,849
7,377
34,072
0
L
Cernunnos
FatBoiJay--
Cernunnos
7,878
3,518
0
1,378
10,303
4,058
0
5,369
4,796
0
21,303
L
4,240
113
0
0
3,664
1,156
0
1,886
1,730
8,648
0
W
Charybdis
Issa Rhino
Charybdis
9,402
5,514
0
1,930
9,238
5,545
0
2,581
6,257
0
26,931
L
Danzaburou
Josh7563
Danzaburou
7,529
3,040
0
716
11,183
4,635
0
6,146
4,935
0
36,484
W
Nu Wa
11,711
5,123
0
0
2,519
1,492
0
574
1,901
35,900
0
W
5,430
612
0
1,685
10,040
12,925
0
3,854
5,742
7,497
0
W
13,887
5,506
0
2,660
12,043
8,111
0
3,706
7,940
482
17,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,806
Gold Earned
43,020
155
Minions Killed
191
8
Camps Cleared
4
807,885
Distance Traveled
639,337
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,957
1,120
30
4
1
139,888
0
W
Baron Samedi
9,160
1,145
44
6
4
138,763
0
L
Cthulhu
8,980
1,123
43
5
1
150,677
0
L
Cernunnos
8,513
1,064
40
5
2
126,711
0
L
Janus
7,664
958
7
1
0
76,686
0
W
Charybdis
9,315
1,164
44
6
2
158,548
0
L
Danzaburou
8,906
1,113
71
9
0
145,375
0
W
Nu Wa
9,072
1,134
49
6
1
158,448
0
W
Ares
10,781
1,348
7
1
0
170,672
0
W
Surtr
9,478
1,185
11
1
1
181,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role