Player Matchup

Bacchus
Bacchus
Crispy__Kris
Bacchus
Level 225
God Stats
89W - 76L
1,467 SR
Queue Stats
625W - 646L
1,465 Elo+
Party 1
Medusa
Medusa
ElviraMadigan
Medusa
Level 156
God Stats
2W - 2L
1,759 SR
Queue Stats
10W - 14L
1,452 Elo+
Party 1
Baron Samedi
Baron Samedi
HrBrodersen
Baron Samedi
Level 108
God Stats
14W - 9L
1,698 SR
Queue Stats
136W - 134L
1,505 Elo+
Party 1
Team Averages
Level 163
1,641 SR
1,474 Elo+

VS

Team Averages
Level 98
1,404 SR
1,522 Elo+
Fenrir
Fenrir
M4k0mur4
Fenrir
Level 55
God Stats
23W - 16L
1,557 SR
Queue Stats
370W - 392L
1,437 Elo+
Solo
Ne Zha
Ne Zha
bIackplnk
Ne Zha
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,615 Elo+
Solo
Kali
Kali
informtech
Kali
Level 129
God Stats
1W - 4L
1,155 SR
Queue Stats
142W - 121L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Crispy__Kris
Bacchus
16
2 / 0 / 8
10,499
808
7,002
11,043
17,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 0 / 6
9,273
713
3,699
6,223
2,275
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
HrBrodersen
Baron Samedi
16
6 / 2 / 3
10,423
802
13,517
11,373
8,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
M4k0mur4
Fenrir
13
1 / 1 / 1
8,368
644
4,736
8,789
3,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
bIackplnk
Ne Zha
13
1 / 4 / 0
8,083
622
9,073
12,057
5,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
0 / 5 / 1
8,165
628
5,972
11,766
6,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
10
Kills
2
2
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Crispy__Kris
Bacchus
2
0
8
6
W
2
0
6
5
W
Baron Samedi
HrBrodersen
Baron Samedi
6
2
3
3.75
L
Fenrir
M4k0mur4
Fenrir
1
1
1
1.5
L
Ne Zha
bIackplnk
Ne Zha
1
4
0
0.25
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,218
Damage
19,781
28,639
Taken
32,612
28,903
Mitigated
15,713
10,229
Healing
6,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Crispy__Kris
Bacchus
7,002
448
0
3,803
11,043
17,749
403
434
10,609
16,293
441
W
3,699
1,237
406
1,162
6,223
2,275
2,383
54
6,169
0
34,306
W
Baron Samedi
HrBrodersen
Baron Samedi
13,517
1,878
1,865
2,993
11,373
8,879
1,002
24
11,349
59,752
0
L
Fenrir
M4k0mur4
Fenrir
4,736
411
0
1,186
8,789
3,750
0
5,426
3,363
0
24,981
L
Ne Zha
bIackplnk
Ne Zha
9,073
2,745
0
1,572
12,057
5,395
0
8,825
3,232
0
27,235
L
5,972
1,668
0
3,749
11,766
6,568
0
5,995
5,771
0
42,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,195
Gold Earned
24,616
164
Minions Killed
142
0
Camps Cleared
0
764,190
Distance Traveled
774,681
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,499
808
17
1
0
275,539
0
W
Medusa
9,273
713
43
3
0
258,656
0
W
Baron Samedi
10,423
802
104
8
0
229,995
0
L
Fenrir
8,368
644
36
3
0
270,879
1
L
Ne Zha
8,083
622
37
3
0
260,318
0
L
Kali
8,165
628
69
5
0
243,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role