Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
AskewBanjo96181
Anubis
Level 67
God Stats
33W - 24L
1,535 SR
Queue Stats
132W - 136L
1,402 Elo+
Party 3
Achilles
Achilles
Danishowman
Achilles
Level 126
God Stats
17W - 16L
1,529 SR
Queue Stats
96W - 110L
1,440 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SisterThiccness
Morgan Le Fay
Level 89
God Stats
8W - 13L
1,386 SR
Queue Stats
92W - 81L
1,470 Elo+
Party 2
Bacchus
Bacchus
Zessop1611
Bacchus
Level 67
God Stats
47W - 43L
1,475 SR
Queue Stats
127W - 131L
1,406 Elo+
Party 3
Team Averages
Level 90
1,485 SR
1,443 Elo+

VS

Team Averages
Level 80
1,452 SR
1,451 Elo+
Maui
Maui
Discspace28
Maui
Level 108
God Stats
0W - 1L
1,293 SR
Queue Stats
19W - 26L
1,495 Elo+
Solo
Susano
Susano
LordPebble13
Susano
Level 112
God Stats
1W - 2L
1,275 SR
Queue Stats
321W - 320L
1,520 Elo+
Party 1
He Bo
He Bo
MlLKYM00
He Bo
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
210W - 192L
1,508 Elo+
Party 1
Guan Yu
Guan Yu
SleepyScott
Guan Yu
Level 11
God Stats
10W - 11L
1,692 SR
Queue Stats
48W - 70L
1,356 Elo+
Party 1
Xbalanque
Xbalanque
d4ark_Locus
Xbalanque
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 20L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
2 / 1 / 0
9,358
585
5,924
9,629
8,708
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
7 / 0 / 6
10,164
635
13,490
6,727
3,540
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Danishowman
Achilles
15
4 / 0 / 5
9,164
573
5,869
10,257
4,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
SisterThiccness
Morgan Le Fay
13
6 / 3 / 2
9,073
567
10,974
9,164
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bacchus
Zessop1611
Bacchus
13
2 / 0 / 11
8,441
528
6,631
8,468
9,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
7,496
469
3,382
16,365
14,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Susano
12
0 / 6 / 2
7,353
460
7,913
13,629
5,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
MlLKYM00
He Bo
13
2 / 4 / 2
7,579
474
7,263
10,128
3,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
SleepyScott
Guan Yu
11
0 / 2 / 0
7,079
442
2,439
10,574
7,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
d4ark_Locus
Xbalanque
14
1 / 3 / 0
7,999
500
3,528
9,238
2,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
21
Kills
4
4
Deaths
21
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
1
0
2
W
7
0
6
10
W
Achilles
Danishowman
Achilles
4
0
5
6.5
L
1
6
2
0.33
L
Susano
0
6
2
0.17
L
He Bo
MlLKYM00
He Bo
2
4
2
0.75
W
Morgan Le Fay
SisterThiccness
Morgan Le Fay
6
3
2
2.33
L
Guan Yu
SleepyScott
Guan Yu
0
2
0
0
W
Bacchus
Zessop1611
Bacchus
2
0
11
7.5
L
Xbalanque
d4ark_Locus
Xbalanque
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,888
Damage
24,525
44,245
Taken
59,934
30,058
Mitigated
34,337
16,896
Healing
7,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,924
942
0
4,045
9,629
8,708
68
669
8,646
0
67,086
W
13,490
963
130
5,480
6,727
3,540
416
1,710
5,017
74,431
0
W
Achilles
Danishowman
Achilles
5,869
2,608
0
1,490
10,257
4,711
0
909
9,301
0
79,278
L
3,382
451
0
2,120
16,365
14,368
0
12,140
4,225
23,834
0
L
Susano
7,913
2,046
0
500
13,629
5,648
0
4,514
9,115
0
63,758
L
He Bo
MlLKYM00
He Bo
7,263
139
0
1,072
10,128
3,767
0
6,790
3,338
56,215
0
W
Morgan Le Fay
SisterThiccness
Morgan Le Fay
10,974
1,650
0
1,948
9,164
3,694
898
4,904
4,260
61,311
0
L
Guan Yu
SleepyScott
Guan Yu
2,439
0
0
2,241
10,574
7,687
0
1,310
9,264
0
26,894
W
Bacchus
Zessop1611
Bacchus
6,631
759
99
3,704
8,468
9,405
31
3,056
5,412
24,521
0
L
Xbalanque
d4ark_Locus
Xbalanque
3,528
1,555
0
1,196
9,238
2,867
1,085
6,341
2,897
135
52,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,200
Gold Earned
37,506
439
Minions Killed
369
0
Camps Cleared
0
1,540,301
Distance Traveled
1,520,046
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,358
585
111
7
0
307,203
0
W
Anubis
10,164
635
120
8
0
303,055
2
W
Achilles
9,164
573
101
6
0
339,057
5
L
Maui
7,496
469
32
2
0
277,274
2
L
Susano
7,353
460
104
7
0
320,210
0
L
He Bo
7,579
474
93
6
0
326,799
0
W
Morgan Le Fay
9,073
567
85
5
0
290,943
4
L
Guan Yu
7,079
442
54
3
0
285,469
4
W
Bacchus
8,441
528
22
1
0
300,043
8
L
Xbalanque
7,999
500
86
5
0
310,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role