Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
DeadKraft7542
Rama
Level 127
God Stats
15W - 18L
1,439 SR
Queue Stats
591W - 580L
1,415 Elo+
Party 1
Danzaburou
Danzaburou
GuardianAngel7
Danzaburou
Level 46
God Stats
9W - 9L
1,451 SR
Queue Stats
15W - 14L
1,418 Elo+
Solo
Sylvanus
Sylvanus
Quintyn25V2
Sylvanus
Level 149
God Stats
20W - 22L
1,473 SR
Queue Stats
714W - 695L
1,439 Elo+
Party 1
Atlas
Atlas
meltedDmoe
Atlas
Level 63
God Stats
3W - 4L
1,404 SR
Queue Stats
130W - 139L
1,466 Elo+
Solo
Team Averages
Level 99
1,454 SR
1,448 Elo+

VS

Team Averages
Level 89
1,409 SR
1,382 Elo+
Athena
Athena
ElFree_0
Athena
Level 143
God Stats
4W - 7L
1,123 SR
Queue Stats
248W - 246L
1,376 Elo+
Party 2
Amaterasu
Amaterasu
LexiEresTu3_Pent
Amaterasu
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 213L
1,402 Elo+
Party 2
Yu Huang
Yu Huang
jumbo_mullet8
Yu Huang
Level 79
God Stats
6W - 9L
1,483 SR
Queue Stats
457W - 467L
1,423 Elo+
Solo
Ao Kuang
Ao Kuang
lil jorgerap
Ao Kuang
Level 109
God Stats
580W - 610L
1,541 SR
Queue Stats
581W - 612L
1,477 Elo+
Solo
Ishtar
Ishtar
xi_MisTeRiOuS_i
Ishtar
Level 36
God Stats
4W - 10L
1,399 SR
Queue Stats
91W - 107L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 1 / 1
5,355
487
2,398
6,346
2,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 2 / 2
6,211
565
3,869
7,752
2,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
GuardianAngel7
Danzaburou
9
0 / 1 / 0
5,176
471
5,414
5,744
2,302
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Quintyn25V2
Sylvanus
9
0 / 0 / 0
5,900
536
6,551
9,778
7,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Atlas
11
3 / 1 / 0
6,260
569
2,974
9,432
4,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ElFree_0
Athena
8
0 / 0 / 0
5,727
521
3,201
9,754
7,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
9
2 / 1 / 0
5,618
511
1,803
6,443
2,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Yu Huang
jumbo_mullet8
Yu Huang
12
0 / 0 / 0
6,283
571
7,231
3,743
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
lil jorgerap
Ao Kuang
12
2 / 2 / 0
6,684
608
7,345
10,672
3,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
0 / 0 / 0
4,824
439
4,297
7,385
2,543
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
3
Kills
4
5
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
1
1
0.5
W
0
2
2
0.5
L
Athena
ElFree_0
Athena
0
0
0
0
W
Danzaburou
GuardianAngel7
Danzaburou
0
1
0
0
L
Amaterasu
2
1
0
2
W
Sylvanus
Quintyn25V2
Sylvanus
0
0
0
0
L
Yu Huang
jumbo_mullet8
Yu Huang
0
0
0
0
L
Ao Kuang
lil jorgerap
Ao Kuang
2
2
0
1
W
Atlas
3
1
0
3
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,206
Damage
23,877
39,052
Taken
37,997
19,855
Mitigated
18,049
13,905
Healing
14,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
2,398
204
6
1,797
6,346
2,321
0
4,094
2,252
37,641
0
W
3,869
3,420
0
4,014
7,752
2,883
822
5,536
2,216
0
39,048
L
Athena
ElFree_0
Athena
3,201
669
236
4,456
9,754
7,788
0
3,901
5,853
22,144
0
W
Danzaburou
GuardianAngel7
Danzaburou
5,414
2,208
0
1,478
5,744
2,302
570
1,141
4,603
0
33,458
L
Amaterasu
1,803
606
0
1,218
6,443
2,372
0
1,742
4,701
0
27,020
W
Sylvanus
Quintyn25V2
Sylvanus
6,551
2,112
479
4,394
9,778
7,958
0
3,872
5,906
30,504
0
L
Yu Huang
jumbo_mullet8
Yu Huang
7,231
611
0
250
3,743
1,445
354
2,615
1,128
53,694
0
L
Ao Kuang
lil jorgerap
Ao Kuang
7,345
1,875
0
4,756
10,672
3,901
1,142
1,341
9,331
49,681
0
W
Atlas
2,974
1,153
0
1,737
9,432
4,391
0
3,134
6,298
35,331
0
L
4,297
2,661
0
3,794
7,385
2,543
0
2,324
5,061
0
28,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,902
Gold Earned
29,136
262
Minions Killed
278
0
Camps Cleared
0
1,009,708
Distance Traveled
1,030,108
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,355
487
53
5
0
203,496
6
W
Rama
6,211
565
63
6
0
147,266
5
L
Athena
5,727
521
35
3
0
245,204
0
W
Danzaburou
5,176
471
52
5
0
215,514
0
L
Amaterasu
5,618
511
42
4
0
173,517
0
W
Sylvanus
5,900
536
35
3
0
206,229
0
L
Yu Huang
6,283
571
86
8
0
205,022
0
L
Ao Kuang
6,684
608
72
7
0
202,064
0
W
Atlas
6,260
569
59
5
0
237,203
4
L
Ishtar
4,824
439
43
4
0
204,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role