Player Matchup

Achilles
Achilles
 
Achilles
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
GabG14
Nox
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 64L
1,455 Elo+
Party 1
Danzaburou
Danzaburou
Manawo
Danzaburou
Level 87
God Stats
9W - 3L
1,382 SR
Queue Stats
226W - 238L
1,494 Elo+
Party 1
Geb
Geb
Stalfosse
Geb
Level 144
God Stats
3W - 11L
1,650 SR
Queue Stats
407W - 427L
1,499 Elo+
Party 1
Nemesis
Nemesis
deloranos
Nemesis
Level 128
God Stats
2W - 3L
1,286 SR
Queue Stats
84W - 76L
1,520 Elo+
Solo
Team Averages
Level 121
1,464 SR
1,494 Elo+

VS

Team Averages
Level 120
1,704 SR
1,592 Elo+
Chang'e
Chang'e
Aracmon
Chang'e
Level 128
God Stats
39W - 37L
1,623 SR
Queue Stats
365W - 366L
1,569 Elo+
Solo
King Arthur
King Arthur
DeadAgainLULW
King Arthur
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 30L
1,802 Elo+
Solo
Yemoja
Yemoja
Kingmunch25
Yemoja
Level 106
God Stats
1W - 1L
1,901 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Neith
Neith
PvtMoey
Neith
Level 102
God Stats
27W - 36L
1,613 SR
Queue Stats
240W - 220L
1,573 Elo+
Solo
Fenrir
Fenrir
TheFridgeSamaYT
Fenrir
Level 103
God Stats
0W - 2L
1,881 SR
Queue Stats
126W - 117L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
2 / 1 / 0
4,238
848
2,575
4,184
1,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nox
GabG14
Nox
7
1 / 0 / 2
3,856
771
1,247
2,194
737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Manawo
Danzaburou
5
0 / 0 / 1
3,282
656
2,411
3,053
928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
1 / 1 / 0
3,514
703
1,243
4,011
2,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
deloranos
Nemesis
6
1 / 0 / 2
3,486
697
1,831
3,565
934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aracmon
Chang'e
2
0 / 1 / 0
2,724
545
484
1,218
295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
DeadAgainLULW
King Arthur
6
1 / 2 / 0
3,749
750
2,520
5,805
2,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
5
0 / 1 / 1
3,491
698
844
5,140
1,927
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
PvtMoey
Neith
6
1 / 0 / 0
3,364
673
3,194
2,875
839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 1 / 0
3,405
681
261
2,530
770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
2
2
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
1
0
2
L
Chang'e
Aracmon
Chang'e
0
1
0
0
L
King Arthur
DeadAgainLULW
King Arthur
1
2
0
0.5
W
Nox
GabG14
Nox
1
0
2
2
L
Yemoja
0
1
1
0.5
W
Danzaburou
Manawo
Danzaburou
0
0
1
0.5
L
Neith
PvtMoey
Neith
1
0
0
1
W
1
1
0
1
L
0
1
0
0
W
Nemesis
deloranos
Nemesis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,307
Damage
7,303
17,007
Taken
17,568
6,816
Mitigated
6,796
6,274
Healing
5,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,575
1,139
0
2,228
4,184
1,943
0
0
4,184
0
20,823
L
Chang'e
Aracmon
Chang'e
484
0
0
333
1,218
295
0
428
790
4,917
0
L
King Arthur
DeadAgainLULW
King Arthur
2,520
479
0
1,310
5,805
2,965
0
494
4,991
0
19,769
W
Nox
GabG14
Nox
1,247
447
0
1,000
2,194
737
0
292
1,902
22,051
0
L
Yemoja
844
173
724
1,730
5,140
1,927
0
756
4,384
6,369
0
W
Danzaburou
Manawo
Danzaburou
2,411
1,481
0
1,532
3,053
928
0
505
2,548
0
14,749
L
Neith
PvtMoey
Neith
3,194
1,092
0
892
2,875
839
0
420
2,455
0
17,368
W
1,243
272
0
742
4,011
2,274
0
309
3,702
7,891
0
L
261
0
0
318
2,530
770
0
392
2,138
0
12,320
W
Nemesis
deloranos
Nemesis
1,831
725
0
772
3,565
934
0
222
3,343
0
15,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,376
Gold Earned
16,733
146
Minions Killed
112
0
Camps Cleared
0
526,678
Distance Traveled
460,847
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,238
848
39
8
0
98,366
1
L
Chang'e
2,724
545
11
2
0
23,481
0
L
King Arthur
3,749
750
33
7
0
126,043
0
W
Nox
3,856
771
39
8
0
94,456
0
L
Yemoja
3,491
698
9
2
0
100,962
0
W
Danzaburou
3,282
656
25
5
0
99,557
0
L
Neith
3,364
673
33
7
0
95,704
0
W
Geb
3,514
703
12
2
0
108,651
0
L
Fenrir
3,405
681
26
5
0
114,657
2
W
Nemesis
3,486
697
31
6
0
125,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role