Player Matchup

Neith
Neith
 
Neith
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
UrSupremeking23
Artio
Level 182
God Stats
3W - 3L
1,606 SR
Queue Stats
344W - 395L
1,373 Elo+
Solo
Team Averages
Level 142
1,535 SR
1,458 Elo+

VS

Team Averages
Level 80
1,516 SR
1,369 Elo+
Loki
Loki
Cazetooo
Loki
Level 89
God Stats
11W - 6L
1,702 SR
Queue Stats
146W - 142L
1,452 Elo+
Solo
Atlas
Atlas
KIVGINDIGO47
Atlas
Level 100
God Stats
13W - 9L
1,526 SR
Queue Stats
38W - 47L
1,280 Elo+
Solo
Ah Puch
Ah Puch
MrsMalevolent
Ah Puch
Level 51
God Stats
15W - 20L
1,320 SR
Queue Stats
677W - 702L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 1 / 0
6,580
658
4,701
7,335
3,176
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
 
He Bo
11
1 / 2 / 0
6,436
644
6,189
7,869
2,894
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 6 / 0
6,196
620
1,197
11,221
8,738
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
2 / 1 / 6
7,397
740
4,800
7,340
3,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 0 / 4
7,568
757
5,817
9,419
9,697
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
12
2 / 0 / 5
7,334
733
10,586
4,194
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
9
9
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
0
0
L
He Bo
 
He Bo
1
2
0
0.5
W
Loki
2
1
6
5
W
5
0
4
7
W
Ah Puch
2
0
5
4.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,087
Damage
21,203
26,425
Taken
20,953
14,808
Mitigated
14,736
5,217
Healing
3,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,701
1,549
0
1,466
7,335
3,176
0
5,262
2,073
0
29,274
L
He Bo
 
He Bo
6,189
154
164
1,156
7,869
2,894
0
3,940
3,929
22,607
0
W
Loki
4,800
911
0
897
7,340
3,014
40
3,005
4,335
0
31,732
W
5,817
2,237
0
1,924
9,419
9,697
32
2,817
6,602
14,477
0
W
Ah Puch
10,586
37
372
544
4,194
2,025
0
1,623
2,571
29,557
0
L
1,197
115
1,047
1,384
11,221
8,738
0
7,205
4,016
3,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,212
Gold Earned
22,299
112
Minions Killed
116
0
Camps Cleared
0
487,061
Distance Traveled
578,422
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,580
658
60
6
0
159,974
0
L
He Bo
6,436
644
43
4
0
165,581
4
W
Loki
7,397
740
55
6
0
204,826
0
W
Atlas
7,568
757
6
1
0
197,304
0
W
Ah Puch
7,334
733
55
6
0
176,292
3
L
Artio
6,196
620
9
1
0
161,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role